diff --git a/OpenRA.Mods.Common/Traits/World/TerrainGeometryOverlay.cs b/OpenRA.Mods.Common/Traits/World/TerrainGeometryOverlay.cs index 8e7724c348..23766dde17 100644 --- a/OpenRA.Mods.Common/Traits/World/TerrainGeometryOverlay.cs +++ b/OpenRA.Mods.Common/Traits/World/TerrainGeometryOverlay.cs @@ -9,9 +9,11 @@ */ #endregion +using System.Collections.Generic; using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.Common.Commands; +using OpenRA.Mods.Common.Graphics; using OpenRA.Primitives; using OpenRA.Traits; @@ -20,7 +22,7 @@ namespace OpenRA.Mods.Common.Traits [Desc("Renders a debug overlay showing the terrain cells. Attach this to the world actor.")] public class TerrainGeometryOverlayInfo : TraitInfo { } - public class TerrainGeometryOverlay : IRenderAboveWorld, IWorldLoaded, IChatCommand + public class TerrainGeometryOverlay : IRenderAboveShroud, IWorldLoaded, IChatCommand { const string CommandName = "terrainoverlay"; const string CommandDesc = "toggles the terrain geometry overlay."; @@ -45,20 +47,19 @@ namespace OpenRA.Mods.Common.Traits Enabled ^= true; } - void IRenderAboveWorld.RenderAboveWorld(Actor self, WorldRenderer wr) + IEnumerable IRenderAboveShroud.RenderAboveShroud(Actor self, WorldRenderer wr) { if (!Enabled) - return; + yield break; var map = wr.World.Map; var tileSet = wr.World.Map.Rules.TileSet; - var wcr = Game.Renderer.WorldRgbaColorRenderer; var colors = tileSet.HeightDebugColors; var mouseCell = wr.Viewport.ViewToWorld(Viewport.LastMousePos).ToMPos(wr.World.Map); foreach (var uv in wr.Viewport.AllVisibleCells.CandidateMapCoords) { - if (!map.Height.Contains(uv)) + if (!map.Height.Contains(uv) || self.World.ShroudObscures(uv)) continue; var height = (int)map.Height[uv]; @@ -67,16 +68,18 @@ namespace OpenRA.Mods.Common.Traits var ramp = ti != null ? ti.RampType : 0; var corners = map.Grid.CellCorners[ramp]; - var color = corners.Select(c => colors[height + c.Z / 512]).ToArray(); var pos = map.CenterOfCell(uv.ToCPos(map)); - var screen = corners.Select(c => wr.Screen3DPxPosition(pos + c)).ToArray(); - var width = (uv == mouseCell ? 3 : 1) / wr.Viewport.Zoom; + var width = uv == mouseCell ? 3 : 1; // Colors change between points, so render separately for (var i = 0; i < 4; i++) { var j = (i + 1) % 4; - wcr.DrawLine(screen[i], screen[j], width, color[i], color[j]); + var start = pos + corners[i]; + var end = pos + corners[j]; + var startColor = colors[height + corners[i].Z / 512]; + var endColor = colors[height + corners[j].Z / 512]; + yield return new LineAnnotationRenderable(start, end, width, startColor, endColor); } } @@ -85,13 +88,16 @@ namespace OpenRA.Mods.Common.Traits foreach (var puv in map.ProjectedCellsCovering(mouseCell)) { var pos = map.CenterOfCell(((MPos)puv).ToCPos(map)); - var screen = projectedCorners.Select(c => wr.Screen3DPxPosition(pos + c - new WVec(0, 0, pos.Z))).ToArray(); for (var i = 0; i < 4; i++) { var j = (i + 1) % 4; - wcr.DrawLine(screen[i], screen[j], 3 / wr.Viewport.Zoom, Color.Navy); + var start = pos + projectedCorners[i] - new WVec(0, 0, pos.Z); + var end = pos + projectedCorners[j] - new WVec(0, 0, pos.Z); + yield return new LineAnnotationRenderable(start, end, 3, Color.Navy); } } } + + bool IRenderAboveShroud.SpatiallyPartitionable { get { return false; } } } }