trees work again.

This commit is contained in:
Bob
2010-01-29 19:00:02 +13:00
parent 95b98a78bb
commit 0e6fcdf64f
4 changed files with 185 additions and 4 deletions

View File

@@ -70,8 +70,8 @@ namespace OpenRa
Timer.Time( "SeqProv, viewport: {0}" );
skipMakeAnims = true;
//foreach (var treeReference in Game.world.Map.Trees)
// world.CreateActor(treeReference.Image, new int2(treeReference.Location), null);
foreach (var treeReference in Game.world.Map.Trees)
world.CreateActor(treeReference.Image, new int2(treeReference.Location), null);
Timer.Time( "trees: {0}" );
world.LoadMapActors(Rules.AllRules);