trees work again.
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@@ -70,8 +70,8 @@ namespace OpenRa
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Timer.Time( "SeqProv, viewport: {0}" );
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skipMakeAnims = true;
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//foreach (var treeReference in Game.world.Map.Trees)
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// world.CreateActor(treeReference.Image, new int2(treeReference.Location), null);
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foreach (var treeReference in Game.world.Map.Trees)
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world.CreateActor(treeReference.Image, new int2(treeReference.Location), null);
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Timer.Time( "trees: {0}" );
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world.LoadMapActors(Rules.AllRules);
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