trees work again.
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@@ -70,8 +70,8 @@ namespace OpenRa
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Timer.Time( "SeqProv, viewport: {0}" );
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skipMakeAnims = true;
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//foreach (var treeReference in Game.world.Map.Trees)
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// world.CreateActor(treeReference.Image, new int2(treeReference.Location), null);
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foreach (var treeReference in Game.world.Map.Trees)
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world.CreateActor(treeReference.Image, new int2(treeReference.Location), null);
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Timer.Time( "trees: {0}" );
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world.LoadMapActors(Rules.AllRules);
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@@ -1758,6 +1758,78 @@ MINE:
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SeedsOre:
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-Selectable:
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BOXES01:
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Inherits: ^Building
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Building:
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Footprint: x
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Dimensions: 1,1
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RenderBuilding:
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-Selectable:
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BOXES02:
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Inherits: ^Building
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Building:
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Footprint: x
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Dimensions: 1,1
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RenderBuilding:
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-Selectable:
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BOXES03:
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Inherits: ^Building
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Building:
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Footprint: x
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Dimensions: 1,1
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RenderBuilding:
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-Selectable:
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BOXES04:
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Inherits: ^Building
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Building:
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Footprint: x
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Dimensions: 1,1
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RenderBuilding:
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-Selectable:
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BOXES05:
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Inherits: ^Building
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Building:
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Footprint: x
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Dimensions: 1,1
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RenderBuilding:
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-Selectable:
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BOXES06:
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Inherits: ^Building
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Building:
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Footprint: x
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Dimensions: 1,1
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RenderBuilding:
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-Selectable:
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BOXES07:
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Inherits: ^Building
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Building:
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Footprint: x
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Dimensions: 1,1
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RenderBuilding:
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-Selectable:
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BOXES08:
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Inherits: ^Building
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Building:
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Footprint: x
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Dimensions: 1,1
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RenderBuilding:
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-Selectable:
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BOXES09:
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Inherits: ^Building
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Building:
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Footprint: x
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Dimensions: 1,1
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RenderBuilding:
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-Selectable:
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FCOM:
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Inherits: ^Building
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Building:
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<!-- openra/sequences.xml
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this file describes animation sequences for structures and units.
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@@ -680,6 +680,33 @@
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<sequence name="idle" start="0" length="1" />
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<sequence name="burn" start="1" length="9" />
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</unit>
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<unit name="boxes01">
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<sequence name="idle" start="0" length="1" />
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</unit>
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<unit name="boxes02">
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<sequence name="idle" start="0" length="1" />
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</unit>
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<unit name="boxes03">
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<sequence name="idle" start="0" length="1" />
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</unit>
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<unit name="boxes04">
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<sequence name="idle" start="0" length="1" />
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</unit>
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<unit name="boxes05">
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<sequence name="idle" start="0" length="1" />
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</unit>
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<unit name="boxes06">
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<sequence name="idle" start="0" length="1" />
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</unit>
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<unit name="boxes07">
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<sequence name="idle" start="0" length="1" />
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</unit>
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<unit name="boxes08">
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<sequence name="idle" start="0" length="1" />
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</unit>
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<unit name="boxes09">
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<sequence name="idle" start="0" length="1" />
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</unit>
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<unit name="mine">
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<sequence name="idle" start="0" length="1" />
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</unit>
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@@ -20,6 +20,15 @@ TC03
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TC04
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TC05
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MINE
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BOXES01
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BOXES02
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BOXES03
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BOXES04
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BOXES05
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BOXES06
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BOXES07
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BOXES08
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BOXES09
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[T01]
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Description=Tree
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@@ -188,3 +197,76 @@ Footprint=x
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Dimensions=1,1
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Name=MINE
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Selectable=no
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[BOXES01]
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Description=Boxes
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Traits=Building, RenderBuilding
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Footprint=x
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Dimensions=1,1
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Name=BOXES01
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Selectable=no
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[BOXES02]
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Description=Boxes
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Traits=Building, RenderBuilding
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Footprint=x
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Dimensions=1,1
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Name=BOXES02
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Selectable=no
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[BOXES03]
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Description=Boxes
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Traits=Building, RenderBuilding
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Footprint=x
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Dimensions=1,1
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Name=BOXES03
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Selectable=no
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[BOXES04]
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Description=Boxes
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Traits=Building, RenderBuilding
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Footprint=x
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Dimensions=1,1
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Name=BOXES04
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Selectable=no
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[BOXES05]
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Description=Boxes
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Traits=Building, RenderBuilding
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Footprint=x
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Dimensions=1,1
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Name=BOXES05
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Selectable=no
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[BOXES06]
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Description=Boxes
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Traits=Building, RenderBuilding
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Footprint=x
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Dimensions=1,1
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Name=BOXES06
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Selectable=no
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[BOXES07]
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Description=Boxes
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Traits=Building, RenderBuilding
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Footprint=x
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Dimensions=1,1
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Name=BOXES07
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Selectable=no
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[BOXES08]
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Description=Boxes
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Traits=Building, RenderBuilding
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Footprint=x
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Dimensions=1,1
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Name=BOXES08
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Selectable=no
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[BOXES09]
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Description=Boxes
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Traits=Building, RenderBuilding
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Footprint=x
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Dimensions=1,1
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Name=BOXES09
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Selectable=no
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