harvester can be fussy now.
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@@ -10,8 +10,6 @@ URepairPercent=20% ; [units only] percent cost to fully repair as ratio of
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URepairStep=10 ; [units only] hit points to heal per repair 'tick' for units
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BuildSpeed=.1 ; general build speed [time (in minutes) to produce a 1000 credit cost item]
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GemValue=50 ; gem credits per 'bail' carried by a harvester
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GoldValue=25 ; gold credits per 'bail' carried by a harvester
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LowPowerSlowdown=3 ; slowdown factor for low power
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GapRegenInterval=.1 ; gap generators will regenerate their shroud at this time interval
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@@ -37,6 +37,8 @@ HARV:
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Selectable:
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Priority: 7
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Harvester:
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Resources: Tiberium
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Capacity: 28
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Unit:
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HP: 600
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Armor: light
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