Remove unused parameters.
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abcdefg30
parent
ea243b8558
commit
0e7ad43425
@@ -44,9 +44,8 @@ namespace OpenRA.Orders
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public virtual IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
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{
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var target = TargetForInput(world, cell, worldPixel, mi);
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var actorsAt = world.ActorMap.GetActorsAt(cell).ToList();
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var orders = world.Selection.Actors
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.Select(a => OrderForUnit(a, target, actorsAt, cell, mi))
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.Select(a => OrderForUnit(a, target, cell, mi))
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.Where(o => o != null)
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.ToList();
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@@ -70,7 +69,6 @@ namespace OpenRA.Orders
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public virtual string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
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{
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var target = TargetForInput(world, cell, worldPixel, mi);
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var actorsAt = world.ActorMap.GetActorsAt(cell).ToList();
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bool useSelect;
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if (Game.Settings.Game.UseClassicMouseStyle && !InputOverridesSelection(world, worldPixel, mi))
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@@ -78,7 +76,7 @@ namespace OpenRA.Orders
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else
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{
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var ordersWithCursor = world.Selection.Actors
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.Select(a => OrderForUnit(a, target, actorsAt, cell, mi))
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.Select(a => OrderForUnit(a, target, cell, mi))
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.Where(o => o != null && o.Cursor != null);
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var cursorOrder = ordersWithCursor.MaxByOrDefault(o => o.Order.OrderPriority);
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@@ -120,7 +118,7 @@ namespace OpenRA.Orders
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foreach (var a in world.Selection.Actors)
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{
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var o = OrderForUnit(a, target, actorsAt, cell, mi);
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var o = OrderForUnit(a, target, cell, mi);
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if (o != null && o.Order.TargetOverridesSelection(a, target, actorsAt, cell, modifiers))
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return true;
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}
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@@ -135,7 +133,7 @@ namespace OpenRA.Orders
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/// First priority is given to orders that interact with the given actors.
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/// Second priority is given to actors in the given cell.
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/// </summary>
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static UnitOrderResult OrderForUnit(Actor self, Target target, List<Actor> actorsAt, CPos xy, MouseInput mi)
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static UnitOrderResult OrderForUnit(Actor self, Target target, CPos xy, MouseInput mi)
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{
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if (mi.Button != Game.Settings.Game.MouseButtonPreference.Action)
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return null;
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@@ -174,7 +172,7 @@ namespace OpenRA.Orders
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{
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var localModifiers = modifiers;
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string cursor = null;
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if (o.Order.CanTarget(self, target, actorsAt, ref localModifiers, ref cursor))
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if (o.Order.CanTarget(self, target, ref localModifiers, ref cursor))
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return new UnitOrderResult(self, o.Order, o.Trait, cursor, target);
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}
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