Remove unused parameters.

This commit is contained in:
Matthias Mailänder
2022-03-13 12:02:52 +01:00
committed by abcdefg30
parent ea243b8558
commit 0e7ad43425
205 changed files with 451 additions and 455 deletions

View File

@@ -143,7 +143,7 @@ namespace OpenRA.Mods.Common.Traits
if (plugInfo != null)
{
var possibleBuilding = world.ActorsWithTrait<Pluggable>().FirstOrDefault(a =>
a.Actor.Owner == player && a.Trait.AcceptsPlug(a.Actor, plugInfo.Type));
a.Actor.Owner == player && a.Trait.AcceptsPlug(plugInfo.Type));
if (possibleBuilding.Actor != null)
{

View File

@@ -80,7 +80,7 @@ namespace OpenRA.Mods.Common.Traits
// IsValid check filters out Frozen Actors that have not initialized their Owner
foreach (var scrutinized in checkFrozen)
answer += consideration.GetAttractiveness(scrutinized, firedBy.RelationshipWith(scrutinized.Owner), firedBy);
answer += consideration.GetAttractiveness(scrutinized, firedBy.RelationshipWith(scrutinized.Owner));
}
return answer;
@@ -105,7 +105,7 @@ namespace OpenRA.Mods.Common.Traits
foreach (var consideration in Considerations)
foreach (var scrutinized in frozenActors)
if (scrutinized.IsValid && scrutinized.Visible)
answer += consideration.GetAttractiveness(scrutinized, firedBy.RelationshipWith(scrutinized.Owner), firedBy);
answer += consideration.GetAttractiveness(scrutinized, firedBy.RelationshipWith(scrutinized.Owner));
return answer;
}
@@ -174,7 +174,7 @@ namespace OpenRA.Mods.Common.Traits
return 0;
}
public int GetAttractiveness(FrozenActor fa, PlayerRelationship stance, Player firedBy)
public int GetAttractiveness(FrozenActor fa, PlayerRelationship stance)
{
if (stance != Against)
return 0;

View File

@@ -16,12 +16,12 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Manages AI repairing base buildings.")]
public class BuildingRepairBotModuleInfo : ConditionalTraitInfo
{
public override object Create(ActorInitializer init) { return new BuildingRepairBotModule(init.Self, this); }
public override object Create(ActorInitializer init) { return new BuildingRepairBotModule(this); }
}
public class BuildingRepairBotModule : ConditionalTrait<BuildingRepairBotModuleInfo>, IBotRespondToAttack
{
public BuildingRepairBotModule(Actor self, BuildingRepairBotModuleInfo info)
public BuildingRepairBotModule(BuildingRepairBotModuleInfo info)
: base(info) { }
void IBotRespondToAttack.RespondToAttack(IBot bot, Actor self, AttackInfo e)

View File

@@ -143,7 +143,7 @@ namespace OpenRA.Mods.Common.Traits
Target FindNextResource(Actor actor, HarvesterTraitWrapper harv)
{
Func<CPos, bool> isValidResource = cell =>
harv.Harvester.CanHarvestCell(actor, cell) &&
harv.Harvester.CanHarvestCell(cell) &&
claimLayer.CanClaimCell(actor, cell);
List<CPos> path;