Remove unused parameters.
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abcdefg30
parent
ea243b8558
commit
0e7ad43425
@@ -74,7 +74,7 @@ namespace OpenRA.Mods.Common.Traits
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});
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}
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void UpdateFrozenActor(Actor self, FrozenActor frozenActor, int playerIndex)
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void UpdateFrozenActor(FrozenActor frozenActor, int playerIndex)
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{
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VisibilityHash |= 1 << (playerIndex % 32);
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frozenActor.RefreshState();
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@@ -91,7 +91,7 @@ namespace OpenRA.Mods.Common.Traits
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frozenStates[frozen.Viewer].IsVisible = !frozen.Visible;
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}
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bool IsVisibleInner(Actor self, Player byPlayer)
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bool IsVisibleInner(Player byPlayer)
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{
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// If fog is disabled visibility is determined by shroud
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if (!byPlayer.Shroud.FogEnabled)
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@@ -106,7 +106,7 @@ namespace OpenRA.Mods.Common.Traits
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return true;
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var relationship = self.Owner.RelationshipWith(byPlayer);
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return info.AlwaysVisibleRelationships.HasRelationship(relationship) || IsVisibleInner(self, byPlayer);
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return info.AlwaysVisibleRelationships.HasRelationship(relationship) || IsVisibleInner(byPlayer);
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}
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void ITick.Tick(Actor self)
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@@ -120,7 +120,7 @@ namespace OpenRA.Mods.Common.Traits
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if (!created && startsRevealed)
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{
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for (var playerIndex = 0; playerIndex < frozenStates.Count; playerIndex++)
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UpdateFrozenActor(self, frozenStates[playerIndex].FrozenActor, playerIndex);
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UpdateFrozenActor(frozenStates[playerIndex].FrozenActor, playerIndex);
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created = true;
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return;
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@@ -136,7 +136,7 @@ namespace OpenRA.Mods.Common.Traits
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state.IsVisible = isVisible;
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if (isVisible)
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UpdateFrozenActor(self, frozenActor, playerIndex);
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UpdateFrozenActor(frozenActor, playerIndex);
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}
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}
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@@ -183,7 +183,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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// Force a state update for the old owner so the tooltip etc doesn't show them as the owner
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var oldOwnerIndex = self.World.Players.IndexOf(oldOwner);
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UpdateFrozenActor(self, frozenStates[oldOwnerIndex].FrozenActor, oldOwnerIndex);
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UpdateFrozenActor(frozenStates[oldOwnerIndex].FrozenActor, oldOwnerIndex);
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}
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void INotifyActorDisposing.Disposing(Actor self)
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