Remove unused parameters.

This commit is contained in:
Matthias Mailänder
2022-03-13 12:02:52 +01:00
committed by abcdefg30
parent ea243b8558
commit 0e7ad43425
205 changed files with 451 additions and 455 deletions

View File

@@ -74,7 +74,7 @@ namespace OpenRA.Mods.Common.Traits
});
}
void UpdateFrozenActor(Actor self, FrozenActor frozenActor, int playerIndex)
void UpdateFrozenActor(FrozenActor frozenActor, int playerIndex)
{
VisibilityHash |= 1 << (playerIndex % 32);
frozenActor.RefreshState();
@@ -91,7 +91,7 @@ namespace OpenRA.Mods.Common.Traits
frozenStates[frozen.Viewer].IsVisible = !frozen.Visible;
}
bool IsVisibleInner(Actor self, Player byPlayer)
bool IsVisibleInner(Player byPlayer)
{
// If fog is disabled visibility is determined by shroud
if (!byPlayer.Shroud.FogEnabled)
@@ -106,7 +106,7 @@ namespace OpenRA.Mods.Common.Traits
return true;
var relationship = self.Owner.RelationshipWith(byPlayer);
return info.AlwaysVisibleRelationships.HasRelationship(relationship) || IsVisibleInner(self, byPlayer);
return info.AlwaysVisibleRelationships.HasRelationship(relationship) || IsVisibleInner(byPlayer);
}
void ITick.Tick(Actor self)
@@ -120,7 +120,7 @@ namespace OpenRA.Mods.Common.Traits
if (!created && startsRevealed)
{
for (var playerIndex = 0; playerIndex < frozenStates.Count; playerIndex++)
UpdateFrozenActor(self, frozenStates[playerIndex].FrozenActor, playerIndex);
UpdateFrozenActor(frozenStates[playerIndex].FrozenActor, playerIndex);
created = true;
return;
@@ -136,7 +136,7 @@ namespace OpenRA.Mods.Common.Traits
state.IsVisible = isVisible;
if (isVisible)
UpdateFrozenActor(self, frozenActor, playerIndex);
UpdateFrozenActor(frozenActor, playerIndex);
}
}
@@ -183,7 +183,7 @@ namespace OpenRA.Mods.Common.Traits
{
// Force a state update for the old owner so the tooltip etc doesn't show them as the owner
var oldOwnerIndex = self.World.Players.IndexOf(oldOwner);
UpdateFrozenActor(self, frozenStates[oldOwnerIndex].FrozenActor, oldOwnerIndex);
UpdateFrozenActor(frozenStates[oldOwnerIndex].FrozenActor, oldOwnerIndex);
}
void INotifyActorDisposing.Disposing(Actor self)