Allies 04: Give money to players after they receive mcvs
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@@ -248,6 +248,14 @@ namespace OpenRA.Mods.RA.Missions
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}
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lst.QueueActivity(new Move.Move(reinforcementsUnloadPoint.Location));
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lst.QueueActivity(new Wait(10));
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lst.QueueActivity(new CallFunc(() =>
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{
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allies1.PlayerActor.Trait<PlayerResources>().GiveCash(allies1 == allies2 ? 5000 : 2500);
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if (allies1 != allies2)
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{
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allies2.PlayerActor.Trait<PlayerResources>().GiveCash(2500);
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}
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}));
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lst.QueueActivity(new UnloadCargo(true));
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lst.QueueActivity(new Wait(10));
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lst.QueueActivity(new Move.Move(reinforcementsEntryPoint.Location));
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@@ -418,6 +426,15 @@ namespace OpenRA.Mods.RA.Missions
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objectives[InfiltrateID].Text = Infiltrate.F(allies1 != allies2 ? "spies" : "spy");
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OnObjectivesUpdated(false);
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SetupSubStances();
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var res = allies1.PlayerActor.Trait<PlayerResources>();
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res.TakeOre(res.Ore);
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res.TakeCash(res.Cash);
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if (allies1 != allies2)
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{
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res = allies2.PlayerActor.Trait<PlayerResources>();
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res.TakeOre(res.Ore);
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res.TakeCash(res.Cash);
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}
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Game.MoveViewport(lstEntryPoint.Location.ToFloat2());
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MissionUtils.PlayMissionMusic();
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}
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