Allies 04: Give money to players after they receive mcvs

This commit is contained in:
Scott_NZ
2013-01-02 17:00:35 +13:00
parent 1ec3b2ffe2
commit 0e8cb14099
2 changed files with 21 additions and 4 deletions

View File

@@ -248,6 +248,14 @@ namespace OpenRA.Mods.RA.Missions
}
lst.QueueActivity(new Move.Move(reinforcementsUnloadPoint.Location));
lst.QueueActivity(new Wait(10));
lst.QueueActivity(new CallFunc(() =>
{
allies1.PlayerActor.Trait<PlayerResources>().GiveCash(allies1 == allies2 ? 5000 : 2500);
if (allies1 != allies2)
{
allies2.PlayerActor.Trait<PlayerResources>().GiveCash(2500);
}
}));
lst.QueueActivity(new UnloadCargo(true));
lst.QueueActivity(new Wait(10));
lst.QueueActivity(new Move.Move(reinforcementsEntryPoint.Location));
@@ -418,6 +426,15 @@ namespace OpenRA.Mods.RA.Missions
objectives[InfiltrateID].Text = Infiltrate.F(allies1 != allies2 ? "spies" : "spy");
OnObjectivesUpdated(false);
SetupSubStances();
var res = allies1.PlayerActor.Trait<PlayerResources>();
res.TakeOre(res.Ore);
res.TakeCash(res.Cash);
if (allies1 != allies2)
{
res = allies2.PlayerActor.Trait<PlayerResources>();
res.TakeOre(res.Ore);
res.TakeCash(res.Cash);
}
Game.MoveViewport(lstEntryPoint.Location.ToFloat2());
MissionUtils.PlayMissionMusic();
}