use OrderBy().ThenBy() rather than relying on unspecified stability of OrderBy().
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@@ -59,7 +59,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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void EnumerateMaps()
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void EnumerateMaps()
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{
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{
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scrollpanel.RemoveChildren();
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scrollpanel.RemoveChildren();
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foreach (var kv in Game.modData.AvailableMaps.OrderBy(kv => kv.Value.Title).OrderBy(kv => kv.Value.PlayerCount))
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foreach (var kv in Game.modData.AvailableMaps.OrderBy(kv => kv.Value.PlayerCount).ThenBy(kv => kv.Value.Title))
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{
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{
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var map = kv.Value;
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var map = kv.Value;
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if (!map.Selectable)
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if (!map.Selectable)
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