diff --git a/OpenRA.Game/GameRules/Warhead.cs b/OpenRA.Game/GameRules/Warhead.cs index f34c88329e..9bdd950ace 100644 --- a/OpenRA.Game/GameRules/Warhead.cs +++ b/OpenRA.Game/GameRules/Warhead.cs @@ -29,7 +29,7 @@ namespace OpenRA.GameRules public abstract void DoImpact(Target target, Actor firedBy, float firepowerModifier); - public abstract float EffectivenessAgainst(ActorInfo ai); + public virtual float EffectivenessAgainst(ActorInfo ai) { return 0f; } public bool IsValidAgainst(Target target, World world, Actor firedBy) { diff --git a/OpenRA.Mods.RA/Warheads/CreateEffectWarhead.cs b/OpenRA.Mods.RA/Warheads/CreateEffectWarhead.cs index b966f11125..7fe28579de 100644 --- a/OpenRA.Mods.RA/Warheads/CreateEffectWarhead.cs +++ b/OpenRA.Mods.RA/Warheads/CreateEffectWarhead.cs @@ -95,8 +95,6 @@ namespace OpenRA.Mods.RA Sound.Play(ImpactSound, pos); } - public override float EffectivenessAgainst(ActorInfo ai) { return 1f; } - public bool IsValidImpact(WPos pos, Actor firedBy) { var world = firedBy.World; diff --git a/OpenRA.Mods.RA/Warheads/CreateResourceWarhead.cs b/OpenRA.Mods.RA/Warheads/CreateResourceWarhead.cs index 8164f9cb1c..86743323ce 100644 --- a/OpenRA.Mods.RA/Warheads/CreateResourceWarhead.cs +++ b/OpenRA.Mods.RA/Warheads/CreateResourceWarhead.cs @@ -60,7 +60,5 @@ namespace OpenRA.Mods.RA } } } - - public override float EffectivenessAgainst(ActorInfo ai) { return 1f; } } } diff --git a/OpenRA.Mods.RA/Warheads/DestroyResourceWarhead.cs b/OpenRA.Mods.RA/Warheads/DestroyResourceWarhead.cs index 3a21458e4b..4bde5a3693 100644 --- a/OpenRA.Mods.RA/Warheads/DestroyResourceWarhead.cs +++ b/OpenRA.Mods.RA/Warheads/DestroyResourceWarhead.cs @@ -41,7 +41,5 @@ namespace OpenRA.Mods.RA foreach (var cell in allCells) resLayer.Destroy(cell); } - - public override float EffectivenessAgainst(ActorInfo ai) { return 1f; } } } diff --git a/OpenRA.Mods.RA/Warheads/LeaveSmudgeWarhead.cs b/OpenRA.Mods.RA/Warheads/LeaveSmudgeWarhead.cs index eea2c92e59..2b051f5555 100644 --- a/OpenRA.Mods.RA/Warheads/LeaveSmudgeWarhead.cs +++ b/OpenRA.Mods.RA/Warheads/LeaveSmudgeWarhead.cs @@ -52,7 +52,5 @@ namespace OpenRA.Mods.RA smudgeLayer.AddSmudge(sc); } } - - public override float EffectivenessAgainst(ActorInfo ai) { return 1f; } } }