Fix NRE in SmudgeLayer.AddSmudge
This commit is contained in:
@@ -151,7 +151,7 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Existing smudge; make it deeper
|
// Existing smudge; make it deeper
|
||||||
var tile = dirty.ContainsKey(loc) ? dirty[loc] : tiles[loc];
|
var tile = dirty.ContainsKey(loc) && dirty[loc].Sprite != null ? dirty[loc] : tiles[loc];
|
||||||
var maxDepth = smudges[tile.Type].Length;
|
var maxDepth = smudges[tile.Type].Length;
|
||||||
if (tile.Depth < maxDepth - 1)
|
if (tile.Depth < maxDepth - 1)
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user