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@@ -68,7 +68,6 @@ namespace OpenRa.Game.GameRules
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public class InfantryInfo : MobileInfo
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{
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public readonly bool Crushable = true; // also on VehicleInfo, but with a different default
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public readonly bool C4 = false;
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public readonly bool FraidyCat = false;
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public readonly bool Infiltrate = false;
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@@ -80,7 +79,6 @@ namespace OpenRa.Game.GameRules
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public class VehicleInfo : MobileInfo
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{
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public readonly bool Crushable = false;
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public readonly bool Tracked = false;
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public VehicleInfo(string name) : base(name) { }
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@@ -1,4 +1,4 @@
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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@@ -181,9 +181,9 @@
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<Compile Include="Traits\Fake.cs" />
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<Compile Include="Traits\Harvester.cs" />
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<Compile Include="Traits\Helicopter.cs" />
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<Compile Include="Traits\Infantry.cs" />
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<Compile Include="Traits\InvisibleToOthers.cs" />
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<Compile Include="Traits\Minelayer.cs" />
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<Compile Include="Traits\SquishByTank.cs" />
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<Compile Include="Traits\Plane.cs" />
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<Compile Include="Traits\ProductionQueue.cs" />
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<Compile Include="Traits\ProductionSurround.cs" />
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@@ -258,11 +258,11 @@
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<None Include="Graphics\Graphics.cd" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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</Project>
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@@ -81,7 +81,7 @@ namespace OpenRa.Game.Traits.Activities
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var nextCell = PopPath( self, mobile );
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if( nextCell == null )
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return NextActivity;
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return this;
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int2 dir = nextCell.Value - mobile.fromCell;
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var firstFacing = Util.GetFacing( dir, unit.Facing );
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@@ -5,10 +5,10 @@ using OpenRa.Game.GameRules;
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namespace OpenRa.Game.Traits
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{
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class Infantry : ICrushable
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class SquishByTank : ICrushable
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{
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readonly Actor self;
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public Infantry(Actor self)
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public SquishByTank(Actor self)
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{
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this.self = self;
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}
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@@ -26,7 +26,6 @@ namespace OpenRa.Game.Traits
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public bool IsCrushableBy(UnitMovementType umt, Player player)
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{
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if (player == Game.LocalPlayer) return false;
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if (!(self.Info as InfantryInfo).Crushable) return false;
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switch (umt)
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{
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case UnitMovementType.Track: return true;
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