Fix unresponsive aircraft when executing orders queued during resupply

This commit is contained in:
Oliver Brakmann
2019-02-04 21:10:15 +01:00
committed by Paul Chote
parent 297be6d6cc
commit 0ee9219df3
2 changed files with 12 additions and 5 deletions

View File

@@ -38,12 +38,10 @@ namespace OpenRA.Mods.Common.Activities
} }
else else
{ {
// HACK: Append NextInQueue to TakeOff to avoid moving to the Rallypoint (if NextInQueue is non-null).
ChildActivity = ActivityUtils.SequenceActivities( ChildActivity = ActivityUtils.SequenceActivities(
aircraft.GetResupplyActivities(host) aircraft.GetResupplyActivities(host)
.Append(new AllowYieldingReservation(self)) .Append(new AllowYieldingReservation(self))
.Append(new TakeOff(self)) .Append(new TakeOff(self, (a, b, c) => NextInQueue == null && b.NextInQueue == null))
.Append(NextInQueue)
.ToArray()); .ToArray());
} }
} }

View File

@@ -9,6 +9,7 @@
*/ */
#endregion #endregion
using System;
using OpenRA.Activities; using OpenRA.Activities;
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
@@ -18,11 +19,19 @@ namespace OpenRA.Mods.Common.Activities
{ {
readonly Aircraft aircraft; readonly Aircraft aircraft;
readonly IMove move; readonly IMove move;
Func<Actor, Activity, CPos, bool> moveToRallyPoint;
public TakeOff(Actor self) public TakeOff(Actor self)
{ {
aircraft = self.Trait<Aircraft>(); aircraft = self.Trait<Aircraft>();
move = self.Trait<IMove>(); move = self.Trait<IMove>();
moveToRallyPoint = (actor, activity, pos) => NextActivity == null;
}
public TakeOff(Actor self, Func<Actor, Activity, CPos, bool> moveToRallyPoint)
: this(self)
{
this.moveToRallyPoint = moveToRallyPoint;
} }
public override Activity Tick(Actor self) public override Activity Tick(Actor self)
@@ -43,10 +52,10 @@ namespace OpenRA.Mods.Common.Activities
var destination = rp != null ? rp.Location : var destination = rp != null ? rp.Location :
(hasHost ? self.World.Map.CellContaining(host.CenterPosition) : self.Location); (hasHost ? self.World.Map.CellContaining(host.CenterPosition) : self.Location);
if (NextInQueue == null) if (moveToRallyPoint(self, this, destination))
return new AttackMoveActivity(self, move.MoveTo(destination, 1)); return new AttackMoveActivity(self, move.MoveTo(destination, 1));
else else
return NextInQueue; return NextActivity;
} }
} }
} }