Show negative bounty cash ticks.
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@@ -98,7 +98,7 @@ namespace OpenRA.Mods.Common.Traits
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return;
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return;
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var displayedBounty = GetDisplayedBountyValue(self);
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var displayedBounty = GetDisplayedBountyValue(self);
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if (Info.ShowBounty && self.IsInWorld && displayedBounty > 0 && e.Attacker.Owner.IsAlliedWith(self.World.RenderPlayer))
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if (Info.ShowBounty && self.IsInWorld && displayedBounty != 0 && e.Attacker.Owner.IsAlliedWith(self.World.RenderPlayer))
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e.Attacker.World.AddFrameEndTask(w => w.Add(new FloatingText(self.CenterPosition, e.Attacker.Owner.Color.RGB, FloatingText.FormatCashTick(displayedBounty), 30)));
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e.Attacker.World.AddFrameEndTask(w => w.Add(new FloatingText(self.CenterPosition, e.Attacker.Owner.Color.RGB, FloatingText.FormatCashTick(displayedBounty), 30)));
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e.Attacker.Owner.PlayerActor.Trait<PlayerResources>().ChangeCash(GetBountyValue(self));
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e.Attacker.Owner.PlayerActor.Trait<PlayerResources>().ChangeCash(GetBountyValue(self));
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