added mission nod4a
Polish nod04a a bit
This commit is contained in:
@@ -36,6 +36,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Tiberian Dawn Lua scripts",
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mods\cnc\maps\nod02b\nod02b.lua = mods\cnc\maps\nod02b\nod02b.lua
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mods\cnc\maps\nod03a\nod03a.lua = mods\cnc\maps\nod03a\nod03a.lua
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mods\cnc\maps\nod03b\nod03b.lua = mods\cnc\maps\nod03b\nod03b.lua
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mods\cnc\maps\nod04a\nod04a.lua = mods\cnc\maps\nod04a\nod04a.lua
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mods\cnc\maps\shellmap\shellmap.lua = mods\cnc\maps\shellmap\shellmap.lua
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EndProjectSection
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EndProject
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BIN
mods/cnc/maps/nod04a/map.bin
Normal file
BIN
mods/cnc/maps/nod04a/map.bin
Normal file
Binary file not shown.
BIN
mods/cnc/maps/nod04a/map.png
Normal file
BIN
mods/cnc/maps/nod04a/map.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 42 KiB |
704
mods/cnc/maps/nod04a/map.yaml
Normal file
704
mods/cnc/maps/nod04a/map.yaml
Normal file
@@ -0,0 +1,704 @@
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MapFormat: 7
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RequiresMod: cnc
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Title: Mao Civil War (a)
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Description: A small village friendly to our cause has been increasingly harassed by GDI, and the Brotherhood, wishes you to assist them in their efforts. \n\nSeek out the enemy village and destroy it. The event will be disguised as a GDI attack.
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Author: Westwood Studios
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Tileset: DESERT
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MapSize: 64,64
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Bounds: 11,6,46,34
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Visibility: MissionSelector
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Type: Campaign
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Videos:
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Briefing: nod4b.vqa
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GameLost: deskill.vqa
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GameStart: retro.vqa
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Options:
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Crates: False
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Creeps: False
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Fog: True
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Shroud: True
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AllyBuildRadius: False
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FragileAlliances: False
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StartingCash: 0
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ConfigurableStartingUnits: False
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ShortGame: False
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Players:
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PlayerReference@Neutral:
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Name: Neutral
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OwnsWorld: True
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NonCombatant: True
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Race: gdi
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Allies: Nod
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Enemies: GDI
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PlayerReference@NodSupporter:
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Name: NodSupporter
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NonCombatant: True
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Race: nod
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PlayerReference@GDI:
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Name: GDI
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Race: gdi
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ColorRamp: 31,222,183
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Enemies: Nod
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PlayerReference@Nod:
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Name: Nod
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Playable: True
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AllowBots: False
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Required: True
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LockRace: True
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Race: nod
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LockColor: True
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ColorRamp: 3,255,127
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LockSpawn: True
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LockTeam: True
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Enemies: GDI
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Actors:
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Actor0: t08
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Location: 34,20
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Owner: Neutral
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Actor1: t18
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Location: 33,18
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Owner: Neutral
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Actor2: t18
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Location: 33,9
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Owner: Neutral
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Actor3: t08
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Location: 41,5
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Owner: Neutral
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Actor4: t18
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Location: 42,15
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Owner: Neutral
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Actor5: t08
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Location: 45,26
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Owner: Neutral
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Actor6: t08
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Location: 56,29
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Owner: Neutral
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Actor7: t08
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Location: 55,29
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Owner: Neutral
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Actor8: t08
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Location: 51,26
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Owner: Neutral
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Actor9: t08
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Location: 56,18
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Owner: Neutral
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Actor10: t08
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Location: 52,16
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Owner: Neutral
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Actor11: t08
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Location: 45,21
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Owner: Neutral
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Actor12: t08
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Location: 38,19
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Owner: Neutral
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Actor13: t08
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Location: 23,16
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Owner: Neutral
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Actor14: t08
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Location: 14,22
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Owner: Neutral
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Actor15: t08
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Location: 26,22
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Owner: Neutral
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Actor16: t08
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Location: 21,26
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Owner: Neutral
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Actor17: t08
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Location: 48,6
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Owner: Neutral
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||||
Actor18: t08
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||||
Location: 15,19
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Owner: Neutral
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||||
Actor19: t08
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||||
Location: 31,15
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Owner: Neutral
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||||
Actor20: t18
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||||
Location: 49,34
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Owner: Neutral
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||||
Actor21: t18
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||||
Location: 48,38
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Owner: Neutral
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||||
Actor22: t18
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||||
Location: 42,35
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Owner: Neutral
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||||
Actor23: t18
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Location: 54,37
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Owner: Neutral
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Actor24: t08
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Location: 51,35
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Owner: Neutral
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Actor25: t08
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Location: 45,37
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Owner: Neutral
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Actor26: t08
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Location: 47,33
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Owner: Neutral
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Actor27: t18
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Location: 13,10
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Owner: Neutral
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Actor28: t18
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Location: 20,7
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Owner: Neutral
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Actor30: t08
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Location: 12,8
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Owner: Neutral
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Actor31: t08
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Location: 23,9
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Owner: Neutral
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Actor32: v35
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Location: 48,38
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Owner: NodSupporter
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Actor33: v34
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Location: 46,33
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Owner: NodSupporter
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Actor35: v32
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Location: 54,35
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Owner: NodSupporter
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Actor36: v30
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Location: 48,32
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Owner: NodSupporter
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Actor37: v30
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Location: 52,34
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Owner: NodSupporter
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Actor38: v31
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Location: 52,35
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||||
Owner: NodSupporter
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Actor39: v32
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Location: 46,37
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Owner: NodSupporter
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Health: 0.7265625
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Actor41: v34
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Location: 49,38
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Owner: NodSupporter
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Actor42: v35
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Location: 46,32
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Owner: NodSupporter
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Actor43: v36
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Location: 48,37
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Owner: NodSupporter
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Actor44: v32
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Location: 49,33
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Owner: NodSupporter
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Actor45: v34
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Location: 50,34
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Owner: NodSupporter
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Actor46: v20
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Location: 15,10
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Owner: GDI
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Actor47: v21
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Location: 12,10
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Owner: GDI
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Actor48: v22
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Location: 21,11
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Owner: GDI
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Actor49: v23
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Location: 22,8
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Owner: GDI
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||||
Actor50: v24
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Location: 18,8
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Owner: GDI
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Actor51: v25
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Location: 13,7
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Owner: GDI
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Actor52: v26
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Location: 20,9
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Owner: GDI
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Actor53: v27
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Location: 15,9
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Owner: GDI
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Actor54: v27
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Location: 14,9
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Owner: GDI
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Actor55: v27
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Location: 13,9
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Owner: GDI
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||||
Actor56: v28
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Location: 21,7
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Owner: GDI
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||||
Actor57: v29
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Location: 22,7
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||||
Owner: GDI
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Actor58: v30
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Location: 21,10
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Owner: GDI
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||||
Actor59: v30
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Location: 23,8
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Owner: GDI
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Actor61: jeep
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Location: 15,23
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Owner: GDI
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Facing: 160
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Actor62: jeep
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Location: 36,6
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Owner: GDI
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Facing: 96
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Actor65: mtnk
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Location: 29,10
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Owner: GDI
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Facing: 64
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Actor71: jeep
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Location: 24,26
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Owner: GDI
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||||
Facing: 96
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||||
Actor72: jeep
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||||
Location: 37,19
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||||
Owner: GDI
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||||
Facing: 32
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||||
Actor73: jeep
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||||
Location: 27,33
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||||
Owner: GDI
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||||
Facing: 96
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||||
Actor86: e1
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Location: 43,15
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||||
Owner: GDI
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||||
Health: 0.8789063
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||||
Facing: 32
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SubCell: 3
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Actor99: e1
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Location: 45,15
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Owner: GDI
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SubCell: 3
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Actor100: e1
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Location: 43,15
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Owner: GDI
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Health: 0.9375
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||||
Facing: 32
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SubCell: 4
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||||
Actor105: e1
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||||
Location: 46,14
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||||
Owner: GDI
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||||
SubCell: 2
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||||
Actor106: e1
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||||
Location: 18,29
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||||
Owner: GDI
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||||
Facing: 96
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||||
SubCell: 4
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||||
Actor107: e1
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||||
Location: 12,20
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Owner: GDI
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||||
SubCell: 1
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||||
Actor108: e1
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||||
Location: 39,23
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||||
Owner: GDI
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||||
SubCell: 1
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||||
Actor119: e2
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||||
Location: 18,8
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||||
Owner: GDI
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||||
Facing: 128
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||||
SubCell: 3
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||||
Actor120: e2
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||||
Location: 16,10
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||||
Owner: GDI
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||||
Facing: 96
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||||
SubCell: 2
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||||
Actor121: e2
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||||
Location: 27,19
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||||
Owner: GDI
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||||
Facing: 128
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||||
SubCell: 1
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||||
Actor122: e2
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||||
Location: 25,34
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||||
Owner: GDI
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||||
SubCell: 4
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||||
Actor123: e1
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||||
Location: 13,13
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||||
Owner: GDI
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||||
Facing: 128
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||||
SubCell: 1
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||||
Actor124: e1
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||||
Location: 13,13
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||||
Owner: GDI
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||||
Facing: 128
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||||
SubCell: 2
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||||
Actor125: e2
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||||
Location: 13,13
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||||
Owner: GDI
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||||
Facing: 128
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||||
SubCell: 4
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||||
Actor126: e2
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||||
Location: 13,13
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||||
Owner: GDI
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||||
Facing: 128
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||||
SubCell: 3
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||||
Actor127: e2
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||||
Location: 29,18
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||||
Owner: GDI
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||||
Facing: 64
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||||
SubCell: 3
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||||
Actor128: e2
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||||
Location: 27,22
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||||
Owner: GDI
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||||
Facing: 64
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||||
SubCell: 1
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||||
Actor129: e2
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||||
Location: 36,10
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||||
Owner: GDI
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||||
Health: 0.3789063
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||||
Facing: 64
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||||
SubCell: 0
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||||
Actor131: e1
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||||
Location: 21,12
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||||
Owner: GDI
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||||
Facing: 128
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||||
SubCell: 4
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||||
Actor132: e1
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||||
Location: 22,12
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||||
Owner: GDI
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||||
Facing: 128
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||||
SubCell: 3
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||||
Actor29: t18
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||||
Location: 14,7
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||||
Owner: Neutral
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||||
waypoint27: waypoint
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||||
Location: 35,25
|
||||
Owner: Neutral
|
||||
waypoint26: waypoint
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||||
Location: 44,6
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||||
Owner: Neutral
|
||||
waypoint9: waypoint
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||||
Location: 26,19
|
||||
Owner: Neutral
|
||||
waypoint8: waypoint
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||||
Location: 53,37
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||||
Owner: Neutral
|
||||
waypoint7: waypoint
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||||
Location: 47,35
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||||
Owner: Neutral
|
||||
waypoint6: waypoint
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||||
Location: 45,11
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||||
Owner: Neutral
|
||||
waypoint5: waypoint
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||||
Location: 40,17
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||||
Owner: Neutral
|
||||
waypoint4: waypoint
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||||
Location: 39,34
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||||
Owner: Neutral
|
||||
waypoint3: waypoint
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||||
Location: 21,38
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||||
Owner: Neutral
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||||
waypoint2: waypoint
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||||
Location: 20,28
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||||
Owner: Neutral
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||||
waypoint1: waypoint
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||||
Location: 13,26
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||||
Owner: Neutral
|
||||
waypoint0: waypoint
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||||
Location: 13,14
|
||||
Owner: Neutral
|
||||
Civilian1: v33
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||||
Location: 48,34
|
||||
Owner: Neutral
|
||||
Health: 0.625
|
||||
Civilian2: v33
|
||||
Location: 54,37
|
||||
Owner: Neutral
|
||||
Soldier1: e2
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||||
Location: 22,15
|
||||
Owner: GDI
|
||||
Facing: 96
|
||||
SubCell: 2
|
||||
Soldier2: e1
|
||||
Location: 17,14
|
||||
Owner: GDI
|
||||
Facing: 96
|
||||
SubCell: 4
|
||||
Soldier3: e2
|
||||
Location: 13,16
|
||||
Owner: GDI
|
||||
Facing: 96
|
||||
SubCell: 1
|
||||
GDICiv1: c9
|
||||
Location: 20,12
|
||||
Owner: GDI
|
||||
SubCell: 3
|
||||
GDICiv2: c4
|
||||
Location: 18,7
|
||||
Owner: GDI
|
||||
SubCell: 0
|
||||
GDICiv3: c9
|
||||
Location: 19,12
|
||||
Owner: GDI
|
||||
SubCell: 1
|
||||
GDICiv4: c8
|
||||
Location: 16,8
|
||||
Owner: GDI
|
||||
SubCell: 3
|
||||
GDICiv5: c7
|
||||
Location: 17,9
|
||||
Owner: GDI
|
||||
SubCell: 1
|
||||
GDICiv6: c6
|
||||
Location: 24,13
|
||||
Owner: GDI
|
||||
SubCell: 2
|
||||
GDICiv7: c5
|
||||
Location: 20,7
|
||||
Owner: GDI
|
||||
SubCell: 4
|
||||
GDICiv8: c4
|
||||
Location: 14,12
|
||||
Owner: GDI
|
||||
SubCell: 1
|
||||
GDICiv9: c3
|
||||
Location: 15,10
|
||||
Owner: GDI
|
||||
SubCell: 2
|
||||
GDICiv10: c2
|
||||
Location: 14,10
|
||||
Owner: GDI
|
||||
SubCell: 1
|
||||
GDICiv11: c1
|
||||
Location: 17,7
|
||||
Owner: GDI
|
||||
SubCell: 2
|
||||
GDICiv12: c1
|
||||
Location: 20,10
|
||||
Owner: GDI
|
||||
SubCell: 1
|
||||
GDICiv13: c1
|
||||
Location: 20,11
|
||||
Owner: GDI
|
||||
SubCell: 3
|
||||
UnitsEntryBuggy: waypoint
|
||||
Location: 52,6
|
||||
Owner: Neutral
|
||||
UnitsRallyBuggy: waypoint
|
||||
Location: 52,10
|
||||
Owner: Neutral
|
||||
UnitsEntryBikes: waypoint
|
||||
Location: 50,6
|
||||
Owner: Neutral
|
||||
UnitsRallyBikes: waypoint
|
||||
Location: 50,10
|
||||
Owner: Neutral
|
||||
UnitsEntryGunner: waypoint
|
||||
Location: 54,6
|
||||
Owner: Neutral
|
||||
UnitsRallyGunner: waypoint
|
||||
Location: 54,10
|
||||
Owner: Neutral
|
||||
UnitsEntryRocket: waypoint
|
||||
Location: 56,12
|
||||
Owner: Neutral
|
||||
UnitsRallyRocket: waypoint
|
||||
Location: 54,12
|
||||
Owner: Neutral
|
||||
NodCiv1: c8
|
||||
Location: 46,36
|
||||
Owner: NodSupporter
|
||||
Facing: 128
|
||||
SubCell: 2
|
||||
NodCiv2: e3
|
||||
Location: 48,36
|
||||
Owner: NodSupporter
|
||||
Facing: 192
|
||||
SubCell: 4
|
||||
NodCiv3: c4
|
||||
Location: 52,38
|
||||
Owner: NodSupporter
|
||||
Facing: 192
|
||||
SubCell: 1
|
||||
NodCiv4: c3
|
||||
Location: 45,35
|
||||
Owner: NodSupporter
|
||||
Facing: 32
|
||||
SubCell: 4
|
||||
NodCiv5: c1
|
||||
Location: 51,36
|
||||
Owner: NodSupporter
|
||||
Facing: 224
|
||||
SubCell: 2
|
||||
NodCiv6: c2
|
||||
Location: 45,34
|
||||
Owner: NodSupporter
|
||||
Facing: 0
|
||||
SubCell: 1
|
||||
NodCiv7: c4
|
||||
Location: 54,36
|
||||
Owner: NodSupporter
|
||||
Facing: 160
|
||||
SubCell: 0
|
||||
NodCiv8: c5
|
||||
Location: 50,37
|
||||
Owner: NodSupporter
|
||||
Facing: 96
|
||||
SubCell: 2
|
||||
NodCiv9: c9
|
||||
Location: 47,34
|
||||
Owner: NodSupporter
|
||||
Facing: 192
|
||||
SubCell: 2
|
||||
Gciv1: e1
|
||||
Location: 38,9
|
||||
Owner: GDI
|
||||
Facing: 128
|
||||
SubCell: 0
|
||||
Gciv2: e1
|
||||
Location: 18,10
|
||||
Owner: GDI
|
||||
Facing: 160
|
||||
SubCell: 2
|
||||
|
||||
Smudges:
|
||||
sc6 37,24 0:
|
||||
sc6 36,18 0:
|
||||
|
||||
Rules:
|
||||
Player:
|
||||
-ConquestVictoryConditions:
|
||||
MissionObjectives:
|
||||
EarlyGameOver: true
|
||||
EnemyWatcher:
|
||||
World:
|
||||
-CrateSpawner:
|
||||
-SpawnMPUnits:
|
||||
-MPStartLocations:
|
||||
LuaScript:
|
||||
Scripts: nod04a.lua
|
||||
ObjectivesPanel:
|
||||
PanelName: MISSION_OBJECTIVES
|
||||
^Vehicle:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
^Tank:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
^Helicopter:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
^Infantry:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
AnnounceOnSeen:
|
||||
^Plane:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
^Ship:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
^Building:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
^Wall:
|
||||
Tooltip:
|
||||
ShowOwnerRow: false
|
||||
^CivBuilding:
|
||||
Tooltip:
|
||||
ShowOwnerRow: false
|
||||
AnnounceOnSeen:
|
||||
^CivBuildingHusk:
|
||||
Tooltip:
|
||||
ShowOwnerRow: false
|
||||
AnnounceOnSeen:
|
||||
^Husk:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy, Ally, Neutral
|
||||
GenericStancePrefix: false
|
||||
ShowOwnerRow: false
|
||||
NUK2:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
GUN:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
CYCL:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
FIX:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
HPAD:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
OBLI:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
BRIK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
TMPL:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
FTNK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
STNK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
ARTY:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
E5:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
RMBO:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
MLRS:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
MCV:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
LST:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
C17:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
SAM:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
AFLD:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
E4:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
SBAG:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
GTWR:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
WEAP:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
EYE:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
ATWR:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
Sequences:
|
||||
|
||||
VoxelSequences:
|
||||
|
||||
Weapons:
|
||||
|
||||
Voices:
|
||||
|
||||
Notifications:
|
||||
|
||||
Translations:
|
||||
307
mods/cnc/maps/nod04a/nod04a.lua
Normal file
307
mods/cnc/maps/nod04a/nod04a.lua
Normal file
@@ -0,0 +1,307 @@
|
||||
NodUnitsBuggy = { 'bggy', 'bggy', 'bggy', 'bggy', 'bggy' }
|
||||
NodUnitsBikes = { 'bike', 'bike', 'bike' }
|
||||
NodUnitsGunner = { 'e1', 'e1', 'e1', 'e1', 'e1', 'e1' }
|
||||
NodUnitsRocket = { 'e3', 'e3', 'e3', 'e3', 'e3', 'e3' }
|
||||
|
||||
Atk6Units = { 'c1', 'c2', 'c3' }
|
||||
Atk5Units = { 'e1', 'e1', 'e2', 'e2' }
|
||||
Atk1Units = { 'e1', 'e1' }
|
||||
XxxxUnits = { 'jeep' }
|
||||
YyyyUnits = { 'e1', 'e1', 'e2' }
|
||||
ZzzzUnits = { 'e1', 'e1', 'e2', 'e2' }
|
||||
|
||||
Spawnpoint = { waypoint0.Location }
|
||||
Atk6WaypointsPart1 = { waypoint1.Location, waypoint2.Location, waypoint3.Location, waypoint4.Location }
|
||||
Atk6WaypointsPart2 = { waypoint7.Location, waypoint8.Location, waypoint7.Location }
|
||||
Atk5Waypoints = { waypoint0.Location, waypoint9.Location}
|
||||
Atk3Waypoints = { waypoint0 }
|
||||
Atk2Waypoints = { waypoint6 }
|
||||
GcivWaypoints = { waypoint0, waypoint1, waypoint2, waypoint3, waypoint4 }
|
||||
Atk1Waypoints = { waypoint0, waypoint1, waypoint2, waypoint3, waypoint4, waypoint5, waypoint6 }
|
||||
Atk4Waypoints = { waypoint0, waypoint9 }
|
||||
|
||||
Atk6ActorTriggerActivator = { Civilian1, Civilian2 }
|
||||
Atk5ActorTriggerActivator = { Soldier1, Soldier2, Soldier3, Actor105 }
|
||||
WinActorTriggerActivator = { GDICiv1, GDICiv2, GDICiv3, GDICiv4, GDICiv5, GDICiv6, GDICiv7, GDICiv8, GDICiv9, GDICiv11, GDICiv12, GDICiv13 }
|
||||
GcivActors = { Gcvi1, Gciv2, GDICiv2, GDICiv9, GDICiv10, GDICiv11 }
|
||||
|
||||
Atk2CellTriggerActivator = { CPos.New(41,22), CPos.New(40,22), CPos.New(39,22), CPos.New(41,21), CPos.New(40,21), CPos.New(39,21) }
|
||||
Atk3CellTriggerActivator = { CPos.New(18,18), CPos.New(17,18), CPos.New(16,18), CPos.New(15,18), CPos.New(14,18), CPos.New(13,18), CPos.New(12,18), CPos.New(11,18), CPos.New(24,17), CPos.New(23,17), CPos.New(22,17), CPos.New(21,17), CPos.New(20,17), CPos.New(19,17), CPos.New(17,17), CPos.New(16,17), CPos.New(15,17), CPos.New(14,17), CPos.New(13,17), CPos.New(12,17), CPos.New(11,17) }
|
||||
Atk4CellTriggerActivator = { CPos.New(29,28), CPos.New(28,28), CPos.New(29,27), CPos.New(28,27), CPos.New(29,26), CPos.New(28,26), CPos.New(29,25), CPos.New(28,25), CPos.New(29,24), CPos.New(28,24), CPos.New(29,23), CPos.New(28,23), CPos.New(29,22), CPos.New(28,22) }
|
||||
GcivCellTriggerActivator = { CPos.New(51,17), CPos.New(50,17), CPos.New(49,17), CPos.New(48,17), CPos.New(47,17), CPos.New(46,17), CPos.New(45,17), CPos.New(44,17), CPos.New(43,17), CPos.New(42,17), CPos.New(41,17), CPos.New(40,17), CPos.New(39,17), CPos.New(38,17), CPos.New(37,17), CPos.New(36,17), CPos.New(35,17), CPos.New(52,16), CPos.New(51,16), CPos.New(50,16), CPos.New(49,16), CPos.New(48,16), CPos.New(47,16), CPos.New(46,16), CPos.New(45,16), CPos.New(44,16), CPos.New(43,16), CPos.New(42,16), CPos.New(41,16), CPos.New(40,16), CPos.New(39,16), CPos.New(38,16), CPos.New(37,16), CPos.New(36,16), CPos.New(35,16) }
|
||||
DelxCellTriggerActivator = { CPos.New(42,20), CPos.New(41,20), CPos.New(40,20), CPos.New(39,20), CPos.New(38,20) }
|
||||
DelyCellTriggerActivator = { CPos.New(31,28), CPos.New(30,28), CPos.New(31,27), CPos.New(30,27), CPos.New(31,26), CPos.New(30,26), CPos.New(31,25), CPos.New(30,25), CPos.New(31,24), CPos.New(30,24) }
|
||||
DelzCellTriggerActivator = { CPos.New(18,20), CPos.New(17,20), CPos.New(16,20), CPos.New(15,20), CPos.New(14,20), CPos.New(13,20), CPos.New(12,20), CPos.New(11,20), CPos.New(25,19), CPos.New(24,19), CPos.New(23,19), CPos.New(22,19), CPos.New(21,19), CPos.New(20,19), CPos.New(19,19), CPos.New(18,19), CPos.New(17,19), CPos.New(16,19), CPos.New(15,19), CPos.New(14,19), CPos.New(13,19), CPos.New(12,19), CPos.New(11,19), CPos.New(25,18), CPos.New(24,18), CPos.New(23,18), CPos.New(22,18), CPos.New(21,18), CPos.New(20,18), CPos.New(19,18) }
|
||||
|
||||
Atk3TriggerCounter = 2
|
||||
|
||||
Atk1TriggerFunctionTime = DateTime.Seconds(20)
|
||||
XxxxTriggerFunctionTime = DateTime.Seconds(50)
|
||||
YyyyTriggerFunctionTime = DateTime.Minutes(1) + DateTime.Seconds(40)
|
||||
ZzzzTriggerFunctionTime = DateTime.Minutes(2) + DateTime.Seconds(30)
|
||||
|
||||
NodCiviliansActors = { NodCiv1, NodCiv2, NodCiv3, NodCiv4, NodCiv5, NodCiv6, NodCiv7, NodCiv8, NodCiv9 }
|
||||
|
||||
Atk6TriggerFunction = function()
|
||||
Reinforcements.ReinforceWithTransport(GDI, 'apc', Atk6Units, Atk6WaypointsPart1, Atk6WaypointsPart2,
|
||||
function(transport, cargo)
|
||||
Utils.Do(cargo, function(actor)
|
||||
IdleHunt(actor)
|
||||
end)
|
||||
end,
|
||||
function(unit)
|
||||
IdleHunt(unit)
|
||||
end)
|
||||
end
|
||||
|
||||
Atk5TriggerFunction = function ()
|
||||
if not Atk5TriggerSwitch then
|
||||
Atk5TriggerSwitch = true
|
||||
Reinforcements.ReinforceWithTransport(GDI, 'apc', Atk5Units, Atk5Waypoints, nil,
|
||||
function(transport, cargo)
|
||||
transport.UnloadPassengers()
|
||||
Utils.Do(cargo, function(actor)
|
||||
IdleHunt(actor)
|
||||
end)
|
||||
end,
|
||||
function(unit)
|
||||
IdleHunt(unit)
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
Atk1TriggerFunction = function()
|
||||
Reinforcements.Reinforce(GDI, Atk1Units, Spawnpoint, 15,
|
||||
function(actor)
|
||||
Atk1Movement(actor)
|
||||
end)
|
||||
end
|
||||
|
||||
XxxxTriggerFunction = function()
|
||||
if not XxxxTriggerSwitch then
|
||||
Reinforcements.Reinforce(GDI, XxxxUnits, Spawnpoint, 15,
|
||||
function(actor)
|
||||
Atk2Movement(actor)
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
YyyyTriggerFunction = function()
|
||||
if not YyyyTriggerSwitch then
|
||||
Reinforcements.Reinforce(GDI, YyyyUnits, Spawnpoint, 15,
|
||||
function(actor)
|
||||
Atk4Movement(actor)
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
ZzzzTriggerFunction = function()
|
||||
if not ZzzzTriggerSwitch then
|
||||
Reinforcements.ReinforceWithTransport(GDI, 'apc', ZzzzUnits, Atk5Waypoints, nil,
|
||||
function(transport, cargo)
|
||||
transport.UnloadPassengers()
|
||||
Utils.Do(cargo, function(actor)
|
||||
IdleHunt(actor)
|
||||
end)
|
||||
end,
|
||||
function(unit)
|
||||
IdleHunt(unit)
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
Atk3Movement = function(unit)
|
||||
Utils.Do(Atk3Waypoints, function(waypoint)
|
||||
unit.AttackMove(waypoint.Location)
|
||||
end)
|
||||
IdleHunt(unit)
|
||||
end
|
||||
|
||||
Atk2Movement = function(unit)
|
||||
Utils.Do(Atk2Waypoints, function(waypoint)
|
||||
unit.AttackMove(waypoint.Location)
|
||||
end)
|
||||
IdleHunt(unit)
|
||||
end
|
||||
|
||||
Atk1Movement = function(unit)
|
||||
Utils.Do(Atk1Waypoints, function(waypoint)
|
||||
unit.AttackMove(waypoint.Location)
|
||||
end)
|
||||
IdleHunt(unit)
|
||||
end
|
||||
|
||||
GcivMovement = function(unit)
|
||||
Utils.Do(GcivWaypoints, function(waypoint)
|
||||
unit.AttackMove(waypoint.Location)
|
||||
end)
|
||||
end
|
||||
|
||||
Atk4Movement = function(unit)
|
||||
Utils.Do(Atk4Waypoints, function(waypoint)
|
||||
unit.AttackMove(waypoint.Location)
|
||||
end)
|
||||
IdleHunt(unit)
|
||||
end
|
||||
|
||||
InsertNodUnits = function()
|
||||
Reinforcements.Reinforce(Nod, NodUnitsBuggy, { UnitsEntryBuggy.Location, UnitsRallyBuggy.Location }, 11)
|
||||
Reinforcements.Reinforce(Nod, NodUnitsBikes, { UnitsEntryBikes.Location, UnitsRallyBikes.Location }, 15)
|
||||
Reinforcements.Reinforce(Nod, NodUnitsGunner, { UnitsEntryGunner.Location, UnitsRallyGunner.Location }, 15)
|
||||
Reinforcements.Reinforce(Nod, NodUnitsRocket, { UnitsEntryRocket.Location, UnitsRallyRocket.Location }, 15)
|
||||
end
|
||||
|
||||
CreateCivilians = function(actor, discoverer)
|
||||
Utils.Do(NodCiviliansActors, function(actor)
|
||||
actor.Owner = Nod
|
||||
end)
|
||||
|
||||
NodObjective2 = Nod.AddPrimaryObjective("Protect the civilians that support Nod.")
|
||||
Trigger.OnAllKilled(NodCiviliansActors, function()
|
||||
Nod.MarkFailedObjective(NodObjective2)
|
||||
end)
|
||||
|
||||
Utils.Do(GcivActors, function(actor)
|
||||
if not actor.IsDead then
|
||||
actor.AttackMove(waypoint7.Location)
|
||||
actor.AttackMove(waypoint8.Location)
|
||||
IdleHunt(actor)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
WorldLoaded = function()
|
||||
NodSupporter = Player.GetPlayer("NodSupporter")
|
||||
Nod = Player.GetPlayer("Nod")
|
||||
GDI = Player.GetPlayer("GDI")
|
||||
|
||||
Trigger.OnObjectiveAdded(Nod, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
||||
end)
|
||||
Trigger.OnObjectiveCompleted(Nod, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
||||
end)
|
||||
Trigger.OnObjectiveFailed(Nod, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
||||
end)
|
||||
|
||||
Trigger.OnPlayerWon(Nod, function()
|
||||
Media.PlaySpeechNotification(Nod, "Win")
|
||||
end)
|
||||
|
||||
Trigger.OnPlayerLost(Nod, function()
|
||||
Media.PlaySpeechNotification(Nod, "Lose")
|
||||
end)
|
||||
|
||||
Trigger.OnAnyKilled(Atk6ActorTriggerActivator, Atk6TriggerFunction)
|
||||
|
||||
OnAnyDamaged(Atk5ActorTriggerActivator, Atk5TriggerFunction)
|
||||
|
||||
Trigger.OnEnteredFootprint(Atk3CellTriggerActivator, function(a, id)
|
||||
if a.Owner == Nod then
|
||||
for type, count in pairs({ ['e1'] = 3, ['e2'] = 2, ['mtnk'] = 1 }) do
|
||||
local myActors = Utils.Take(count, GDI.GetActorsByType(type))
|
||||
Utils.Do(myActors, function(actor)
|
||||
Atk3Movement(actor)
|
||||
end)
|
||||
end
|
||||
|
||||
Atk3TriggerCounter = Atk3TriggerCounter - 1
|
||||
if Atk3TriggerCounter < 0 then
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(Atk2CellTriggerActivator, function(a, id)
|
||||
if a.Owner == Nod then
|
||||
MyActors = Utils.Take(1, GDI.GetActorsByType('jeep'))
|
||||
Utils.Do(MyActors, function(actor)
|
||||
Atk2Movement(actor)
|
||||
end)
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(GcivCellTriggerActivator, function(a, id)
|
||||
if a.Owner == Nod then
|
||||
Utils.Do(GcivActors, function(actor)
|
||||
GcivMovement(actor)
|
||||
end)
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(Atk1TriggerFunctionTime, Atk1TriggerFunction)
|
||||
|
||||
Trigger.OnEnteredFootprint(Atk4CellTriggerActivator, function(a, id)
|
||||
if a.Owner == Nod then
|
||||
for type, count in pairs({ ['e1'] = 2,['e2'] = 1 }) do
|
||||
local myActors = Utils.Take(count, GDI.GetActorsByType(type))
|
||||
Utils.Do(myActors, function(actor)
|
||||
Atk4Movement(actor)
|
||||
end)
|
||||
end
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(XxxxTriggerFunctionTime, XxxxTriggerFunction)
|
||||
Trigger.AfterDelay(YyyyTriggerFunctionTime, YyyyTriggerFunction)
|
||||
Trigger.AfterDelay(ZzzzTriggerFunctionTime, ZzzzTriggerFunction)
|
||||
|
||||
Trigger.OnEnteredFootprint(DelxCellTriggerActivator, function(a, id)
|
||||
if a.Owner == Nod then
|
||||
XxxxTriggerSwitch = true
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(DelyCellTriggerActivator, function(a, id)
|
||||
if a.Owner == Nod then
|
||||
YyyyTriggerSwitch = true
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(DelzCellTriggerActivator, function(a, id)
|
||||
if a.Owner == Nod then
|
||||
ZzzzTriggerSwitch = true
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnPlayerDiscovered(NodSupporter, CreateCivilians)
|
||||
|
||||
Trigger.OnAllKilled(WinActorTriggerActivator, function()
|
||||
Nod.MarkCompletedObjective(NodObjective1)
|
||||
if NodObjective2 then
|
||||
Nod.MarkCompletedObjective(NodObjective2)
|
||||
end
|
||||
end)
|
||||
|
||||
GDIObjective = GDI.AddPrimaryObjective("Eliminate all Nod forces in the area.")
|
||||
NodObjective1 = Nod.AddPrimaryObjective("Kill all civilian which support the GDI.")
|
||||
|
||||
InsertNodUnits()
|
||||
end
|
||||
|
||||
Tick = function()
|
||||
if Nod.HasNoRequiredUnits() then
|
||||
if DateTime.GameTime > 2 then
|
||||
GDI.MarkCompletedObjective(GDIObjective)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
OnAnyDamaged = function(actors, func)
|
||||
Utils.Do(actors, function(actor)
|
||||
Trigger.OnDamaged(actor, func)
|
||||
end)
|
||||
end
|
||||
|
||||
IdleHunt = function(unit)
|
||||
if not unit.IsDead then
|
||||
Trigger.OnIdle(unit, unit.Hunt)
|
||||
end
|
||||
end
|
||||
@@ -14,3 +14,4 @@ Nod Campaign:
|
||||
./mods/cnc/maps/nod02b
|
||||
./mods/cnc/maps/nod03a
|
||||
./mods/cnc/maps/nod03b
|
||||
./mods/cnc/maps/nod04a
|
||||
|
||||
Reference in New Issue
Block a user