Add paratroopers to Fort Lonestar

This commit is contained in:
abcdefg30
2015-12-08 22:01:34 +01:00
parent 1818c362da
commit 0f0cb20629
2 changed files with 21 additions and 1 deletions

View File

@@ -11,6 +11,8 @@ ParadropWaypoints = { Paradrop1, Paradrop2, Paradrop3, Paradrop4 }
SpawnPoints = { Spawn1, Spawn2, Spawn3, Spawn4 }
Snipers = { Sniper1, Sniper2, Sniper3, Sniper4, Sniper5, Sniper6, Sniper7, Sniper8, Sniper9, Sniper10, Sniper11, Sniper12 }
ParaChance = 30
Wave = 0
Waves =
{
@@ -56,7 +58,21 @@ SendWave = function()
end)
if (Wave < #Waves) then
SendWave()
if Utils.RandomInteger(1, 100) < ParaChance then
local units = ParaProxy.SendParatroopers(Utils.Random(ParadropWaypoints).CenterPosition)
Utils.Do(units, function(unit)
Trigger.OnIdle(unit, function(a)
if a.IsInWorld then
a.Hunt()
end
end)
end)
local delay = Utils.RandomInteger(DateTime.Seconds(20), DateTime.Seconds(45))
Trigger.AfterDelay(delay, SendWave)
else
SendWave()
end
else
Trigger.AfterDelay(DateTime.Minutes(2), SovietsRetreating)
Media.DisplayMessage("You almost survived the onslaught! No more waves incoming.")
@@ -95,5 +111,6 @@ WorldLoaded = function()
Media.DisplayMessage("Defend Fort Lonestar at all costs!")
ParaProxy = Actor.Create("powerproxy.paratroopers", false, { Owner = soviets })
SendWave()
end

View File

@@ -714,6 +714,9 @@ Rules:
Actor: MIG.Husk
RenderSprites:
Image: mig
powerproxy.paratroopers:
ParatroopersPower:
DropItems: E1,E1,E1,E1,E2,E2
SILO:
Buildable:
Prerequisites: ~disabled