From 0f15274151b8db96a425d1bad8ed163e91497811 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Matthias=20Mail=C3=A4nder?= Date: Sat, 17 May 2014 16:31:08 +0200 Subject: [PATCH] don't require InfDeath for Explodes closes #5336 --- OpenRA.Mods.RA/Explodes.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.RA/Explodes.cs b/OpenRA.Mods.RA/Explodes.cs index 32d214ef17..269c3cafec 100644 --- a/OpenRA.Mods.RA/Explodes.cs +++ b/OpenRA.Mods.RA/Explodes.cs @@ -21,7 +21,7 @@ namespace OpenRA.Mods.RA public readonly string EmptyWeapon = "UnitExplode"; public readonly int Chance = 100; - public readonly string[] InfDeath = { }; + public readonly string[] InfDeath = null; public object Create(ActorInitializer init) { return new Explodes(this); } }