try all available renderers from a prioritized list
This commit is contained in:
@@ -296,16 +296,20 @@ namespace OpenRA
|
||||
}
|
||||
|
||||
FileSystem.Mount("."); // Needed to access shaders
|
||||
try
|
||||
var renderers = new [] { Settings.Graphics.Renderer, "Sdl2", "Gl", "Cg" };
|
||||
foreach (var r in renderers)
|
||||
{
|
||||
Renderer.Initialize(Game.Settings.Graphics.Mode);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log.Write("graphics", "{0}", e);
|
||||
Console.WriteLine("Renderer initialization failed. Fallback in place. Check graphics.log for details.");
|
||||
Settings.Graphics.Renderer = new GraphicSettings().Renderer;
|
||||
Renderer.Initialize(Settings.Graphics.Mode);
|
||||
Settings.Graphics.Renderer = r;
|
||||
try
|
||||
{
|
||||
Renderer.Initialize(Settings.Graphics.Mode);
|
||||
break;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log.Write("graphics", "{0}", e);
|
||||
Console.WriteLine("Renderer initialization failed. Fallback in place. Check graphics.log for details.");
|
||||
}
|
||||
}
|
||||
Renderer = new Renderer();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user