try all available renderers from a prioritized list
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@@ -296,16 +296,20 @@ namespace OpenRA
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}
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}
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FileSystem.Mount("."); // Needed to access shaders
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FileSystem.Mount("."); // Needed to access shaders
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var renderers = new [] { Settings.Graphics.Renderer, "Sdl2", "Gl", "Cg" };
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foreach (var r in renderers)
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{
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Settings.Graphics.Renderer = r;
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try
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try
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{
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{
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Renderer.Initialize(Game.Settings.Graphics.Mode);
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Renderer.Initialize(Settings.Graphics.Mode);
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break;
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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Log.Write("graphics", "{0}", e);
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Log.Write("graphics", "{0}", e);
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Console.WriteLine("Renderer initialization failed. Fallback in place. Check graphics.log for details.");
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Console.WriteLine("Renderer initialization failed. Fallback in place. Check graphics.log for details.");
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Settings.Graphics.Renderer = new GraphicSettings().Renderer;
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}
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Renderer.Initialize(Settings.Graphics.Mode);
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}
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}
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Renderer = new Renderer();
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Renderer = new Renderer();
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