Added ProximityCaptor and filtering of possible captors for KOTH

This commit is contained in:
geckosoft
2010-11-22 11:49:45 +01:00
committed by Chris Forbes
parent de26b63fd2
commit 0f17fa34a8
8 changed files with 152 additions and 14 deletions

View File

@@ -9,6 +9,7 @@ namespace OpenRA.Mods.RA
public readonly bool Permanent = false;
public readonly int Range = 5;
public readonly bool MustBeClear = false;
public readonly string[] CaptorTypes = {"Vehicle", "Tank", "Infantry"};
public object Create(ActorInitializer init) { return new ProximityCapturable(init.self, this); }
}
@@ -35,6 +36,13 @@ namespace OpenRA.Mods.RA
[Sync]
public bool MustBeClear = false;
public string[] CaptorTypes = {};
[Sync]
public int ActorTypesHash
{
get { return string.Join(",", CaptorTypes).GetHashCode(); }
}
public Actor Self;
public ProximityCapturable(Actor self, ProximityCapturableInfo info)
@@ -45,6 +53,7 @@ namespace OpenRA.Mods.RA
MustBeClear = info.MustBeClear;
Self = self;
OriginalOwner = self.Owner;
CaptorTypes = info.CaptorTypes;
}
public void Tick(Actor self)
@@ -55,11 +64,11 @@ namespace OpenRA.Mods.RA
if (!Captured)
{
var captor = GetInRange(self, OriginalOwner, Range);
var captor = GetInRange(self, OriginalOwner, Range, CaptorTypes);
if (captor != null)
{
if (MustBeClear && !IsClear(self, captor.Owner, Range, OriginalOwner)) return;
if (MustBeClear && !IsClear(self, captor.Owner, Range, OriginalOwner, CaptorTypes)) return;
ChangeOwnership(self, captor, OriginalOwner);
}
@@ -68,7 +77,7 @@ namespace OpenRA.Mods.RA
}
// if the area must be clear, and there is more than 1 player nearby => return ownership to default
if (MustBeClear && !IsClear(self, Owner, Range, OriginalOwner))
if (MustBeClear && !IsClear(self, Owner, Range, OriginalOwner, CaptorTypes))
{
// Revert Ownership
ChangeOwnership(self, Owner, OriginalOwner);
@@ -76,10 +85,10 @@ namespace OpenRA.Mods.RA
}
// See if the 'temporary' owner still is in range
if (!IsStillInRange(self, self.Owner, Range))
if (!IsStillInRange(self, self.Owner, Range, CaptorTypes))
{
// no.. So find a new one
var captor = GetInRange(self, OriginalOwner, Range);
var captor = GetInRange(self, OriginalOwner, Range, CaptorTypes);
if (captor != null) // got one
{
@@ -140,26 +149,29 @@ namespace OpenRA.Mods.RA
b.Stances[a] == Stance.Ally;
}
public static bool IsClear(Actor self, Player currentOwner, int range, Player originalOwner)
public static bool IsClear(Actor self, Player currentOwner, int range, Player originalOwner, string[] actorTypes)
{
var unitsInRange = self.World.FindUnitsInCircle(self.CenterLocation, Game.CellSize * range);
return unitsInRange.Where(a => !a.Destroyed && a.IsInWorld && a != self && !a.Owner.NonCombatant && a.Owner != originalOwner)
.Where(a => a.Owner != currentOwner).All(a => AreMutualAllies(a.Owner, currentOwner));
.Where(a => a.Owner != currentOwner)
.Where(a => actorTypes.Length == 0 || (a.HasTrait<ProximityCaptor>() && a.Trait<ProximityCaptor>().HasAny(actorTypes)))
.All(a => AreMutualAllies(a.Owner, currentOwner));
}
// TODO exclude other NeutralActor that arent permanent
public static bool IsStillInRange(Actor self, Player currentOwner, int range)
public static bool IsStillInRange(Actor self, Player currentOwner, int range, string[] actorTypes)
{
var unitsInRange = self.World.FindUnitsInCircle(self.CenterLocation, Game.CellSize * range);
return unitsInRange
.Where(a => a.Owner == currentOwner && !a.Destroyed && a.IsInWorld && a != self)
.Where(a => actorTypes.Length == 0 || (a.HasTrait<ProximityCaptor>() && a.Trait<ProximityCaptor>().HasAny(actorTypes)))
.Any();
}
// TODO exclude other NeutralActor that arent permanent
public static Actor GetInRange(Actor self, Player originalOwner, int range)
public static Actor GetInRange(Actor self, Player originalOwner, int range, string[] actorTypes)
{
var unitsInRange = self.World.FindUnitsInCircle(self.CenterLocation, Game.CellSize * range);
@@ -167,11 +179,12 @@ namespace OpenRA.Mods.RA
.Where(a => a.Owner != originalOwner && !a.Destroyed && a.IsInWorld && a != self)
.Where(a => !a.Owner.PlayerRef.OwnsWorld)
.Where(a => !a.Owner.PlayerRef.NonCombatant)
.Where(a => actorTypes.Length == 0 || (a.HasTrait<ProximityCaptor>() && a.Trait<ProximityCaptor>().HasAny(actorTypes)))
.OrderBy(a => (a.CenterLocation - self.CenterLocation).LengthSquared)
.FirstOrDefault();
}
public static int CountPlayersNear(Actor self, Player ignoreMe, int range)
public static int CountPlayersNear(Actor self, Player ignoreMe, int range, string[] actorTypes)
{
var unitsInRange = self.World.FindUnitsInCircle(self.CenterLocation, Game.CellSize * range);
@@ -179,6 +192,7 @@ namespace OpenRA.Mods.RA
.Where(a => a.Owner != ignoreMe && !a.Destroyed && a.IsInWorld && a != self)
.Where(a => !a.Owner.PlayerRef.OwnsWorld)
.Where(a => !a.Owner.PlayerRef.NonCombatant)
.Where(a =>actorTypes.Length == 0 || ( a.HasTrait<ProximityCaptor>() && a.Trait<ProximityCaptor>().HasAny(actorTypes)))
.Select(a => a.Owner)
.Distinct()
.Count();