Added ProximityCaptor and filtering of possible captors for KOTH

This commit is contained in:
geckosoft
2010-11-22 11:49:45 +01:00
committed by Chris Forbes
parent de26b63fd2
commit 0f17fa34a8
8 changed files with 152 additions and 14 deletions

View File

@@ -28,6 +28,8 @@
ActorLostNotification:
Notification: unitlost.aud
AttackMove:
ProximityCaptor:
Types:Vehicle
^Tank:
AppearsOnRadar:
@@ -59,6 +61,8 @@
ActorLostNotification:
Notification: unitlost.aud
AttackMove:
ProximityCaptor:
Types:Tank
^Helicopter:
AppearsOnRadar:
@@ -79,6 +83,8 @@
DrawLineToTarget:
ActorLostNotification:
Notification: unitlost.aud
ProximityCaptor:
Types:Helicopter
^Infantry:
AppearsOnRadar:
@@ -118,6 +124,8 @@
DrawLineToTarget:
ActorLostNotification:
Notification: unitlost.aud
ProximityCaptor:
Types:Infantry
^CivInfantry:
Inherits: ^Infantry
@@ -141,6 +149,8 @@
# ActorLostNotification:
# Notification: civdead1.aud
# NotifyAll: true
ProximityCaptor:
Types:CivilianInfantry
^Plane:
AppearsOnRadar:
@@ -155,6 +165,8 @@
DrawLineToTarget:
ActorLostNotification:
Notification: unitlost.aud
ProximityCaptor:
Types:Plane
^Ship:
AppearsOnRadar:
@@ -173,6 +185,8 @@
ActorLostNotification:
Notification: unitlost.aud
AttackMove:
ProximityCaptor:
Types:Ship
^Building:
AppearsOnRadar:
@@ -211,6 +225,8 @@
EditorAppearance:
RelativeToTopLeft: yes
ShakeOnDeath:
ProximityCaptor:
Types:Building
^CivBuilding:
Inherits: ^Building
@@ -226,6 +242,8 @@
# -FrozenUnderFog:
Tooltip:
Name: Civilian Building
ProximityCaptor:
Types:CivilianBuilding
^CivField:
Inherits: ^CivBuilding
@@ -237,6 +255,9 @@
RenderBuilding:
OverrideTileset: DESERT
OverrideImage: v23
-ProximityCaptor:
ProximityCaptor:
Types:CivilianField
^Wall:
AppearsOnRadar:
@@ -263,6 +284,8 @@
EditorAppearance:
RelativeToTopLeft: yes
AutoTargetIgnore:
ProximityCaptor:
Types:Wall
^Tree:
Tooltip:
@@ -277,6 +300,8 @@
Terrain: Tree
EditorAppearance:
RelativeToTopLeft: yes
ProximityCaptor:
Types:Tree
^Rock:
Tooltip:
@@ -291,6 +316,8 @@
Terrain: Tree
EditorAppearance:
RelativeToTopLeft: yes
ProximityCaptor:
Types:Rock
^Husk:
Health:
@@ -303,6 +330,8 @@
HiddenUnderFog:
AppearsOnRadar:
Burns:
ProximityCaptor:
Types:Husk
^Bridge:
Tooltip:
@@ -318,3 +347,5 @@
Building:
Footprint: ______ ______ ______ ______
Dimensions: 6,4
ProximityCaptor:
Types:Bridge

View File

@@ -191,3 +191,5 @@ CRATE:
Unit: mcv
RenderUnit:
BelowUnits:
ProximityCaptor:
Types:Crate

View File

@@ -25,7 +25,9 @@
DrawLineToTarget:
ActorLostNotification:
Notification: unitlst1.aud
ProximityCaptor:
Types:Vehicle
^Tank:
AppearsOnRadar:
Mobile:
@@ -53,6 +55,8 @@
DrawLineToTarget:
ActorLostNotification:
Notification: unitlst1.aud
ProximityCaptor:
Types:Tank
^Infantry:
AppearsOnRadar:
@@ -87,6 +91,8 @@
DrawLineToTarget:
ActorLostNotification:
Notification: unitlst1.aud
ProximityCaptor:
Types:Infantry
^Ship:
AppearsOnRadar:
@@ -107,6 +113,8 @@
DrawLineToTarget:
ActorLostNotification:
Notification: navylst1.aud
ProximityCaptor:
Types:Ship
^Plane:
AppearsOnRadar:
@@ -122,10 +130,13 @@
DrawLineToTarget:
ActorLostNotification:
Notification: aunitl1.aud
<<<<<<< HEAD
DebugAircraftFacing:
DebugAircraftSubPxX:
DebugAircraftSubPxY:
DebugAircraftAltitude:
ProximityCaptor:
Types:Plane
^Building:
AppearsOnRadar:
@@ -151,6 +162,8 @@
EditorAppearance:
RelativeToTopLeft: yes
ShakeOnDeath:
ProximityCaptor:
Types:Building
^Wall:
AppearsOnRadar:
@@ -179,6 +192,8 @@
EditorAppearance:
RelativeToTopLeft: yes
AutoTargetIgnore:
ProximityCaptor:
Types:Wall
^CivBuilding:
Inherits: ^Building
@@ -189,12 +204,17 @@
Type: Wood
Tooltip:
Name: Civilian Building
ProximityCaptor:
Types:CivilianBuilding
^CivField:
Inherits: ^CivBuilding
-Selectable:
Tooltip:
Name: Field
-ProximityCaptor:
ProximityCaptor:
Types:CivilianField
^Tree:
Tooltip:
@@ -209,6 +229,8 @@
Terrain: Tree
EditorAppearance:
RelativeToTopLeft: yes
ProximityCaptor:
Types:Tree
^Husk:
Health:
@@ -221,6 +243,8 @@
HiddenUnderFog:
AppearsOnRadar:
Burns:
ProximityCaptor:
Types:Husk
^Bridge:
Tooltip:
@@ -233,3 +257,5 @@
Dimensions: 4,2
Health:
HP: 1000
ProximityCaptor:
Types:Bridge

View File

@@ -281,6 +281,9 @@ C1:
Range: 2
AttackFrontal:
PrimaryWeapon: Pistol
-ProximityCaptor:
ProximityCaptor:
Types:CivilianInfantry
C2:
Inherits: ^Infantry
@@ -299,6 +302,9 @@ C2:
Range: 2
AttackFrontal:
PrimaryWeapon: Pistol
-ProximityCaptor:
ProximityCaptor:
Types:CivilianInfantry
SHOK:
Inherits: ^Infantry

View File

@@ -208,6 +208,8 @@ MINP:
InvisibleToOthers:
Tooltip:
Name: Anti-Personnel Mine
ProximityCaptor:
Types:Mine
MINV:
Mine:
@@ -221,6 +223,8 @@ MINV:
InvisibleToOthers:
Tooltip:
Name: Anti-Tank Mine
ProximityCaptor:
Types:Mine
CRATE:
Tooltip:
@@ -279,13 +283,17 @@ CRATE:
Unit: 4tnk
RenderUnit:
BelowUnits:
ProximityCaptor:
Types:Crate
CAMERA:
Aircraft:
Health:
HP:1000
RevealsShroud:
Range: 10
Range: 10
ProximityCaptor:
Types:Camera
FLARE:
Aircraft:
@@ -298,6 +306,8 @@ FLARE:
HiddenUnderFog:
Tooltip:
Name: Flare
ProximityCaptor:
Types: Flare
powerproxy.parabombs:
AirstrikePower:
@@ -318,4 +328,4 @@ powerproxy.sonarpulse:
AllowMultiple: yes
OneShot: yes
EndChargeSound: pulse1.aud
SelectTargetSound: slcttgt1.aud
SelectTargetSound: slcttgt1.aud