Added ProximityCaptor and filtering of possible captors for KOTH
This commit is contained in:
@@ -28,6 +28,8 @@
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ActorLostNotification:
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Notification: unitlost.aud
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AttackMove:
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ProximityCaptor:
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Types:Vehicle
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^Tank:
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AppearsOnRadar:
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@@ -59,6 +61,8 @@
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ActorLostNotification:
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Notification: unitlost.aud
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AttackMove:
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ProximityCaptor:
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Types:Tank
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^Helicopter:
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AppearsOnRadar:
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@@ -79,6 +83,8 @@
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DrawLineToTarget:
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ActorLostNotification:
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Notification: unitlost.aud
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ProximityCaptor:
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Types:Helicopter
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^Infantry:
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AppearsOnRadar:
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@@ -118,6 +124,8 @@
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DrawLineToTarget:
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ActorLostNotification:
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Notification: unitlost.aud
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ProximityCaptor:
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Types:Infantry
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^CivInfantry:
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Inherits: ^Infantry
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@@ -141,6 +149,8 @@
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# ActorLostNotification:
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# Notification: civdead1.aud
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# NotifyAll: true
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ProximityCaptor:
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Types:CivilianInfantry
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^Plane:
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AppearsOnRadar:
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@@ -155,6 +165,8 @@
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DrawLineToTarget:
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ActorLostNotification:
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Notification: unitlost.aud
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ProximityCaptor:
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Types:Plane
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^Ship:
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AppearsOnRadar:
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@@ -173,6 +185,8 @@
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ActorLostNotification:
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Notification: unitlost.aud
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AttackMove:
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ProximityCaptor:
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Types:Ship
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^Building:
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AppearsOnRadar:
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@@ -211,6 +225,8 @@
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EditorAppearance:
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RelativeToTopLeft: yes
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ShakeOnDeath:
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ProximityCaptor:
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Types:Building
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^CivBuilding:
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Inherits: ^Building
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@@ -226,6 +242,8 @@
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# -FrozenUnderFog:
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Tooltip:
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Name: Civilian Building
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ProximityCaptor:
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Types:CivilianBuilding
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^CivField:
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Inherits: ^CivBuilding
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@@ -237,6 +255,9 @@
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RenderBuilding:
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OverrideTileset: DESERT
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OverrideImage: v23
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-ProximityCaptor:
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ProximityCaptor:
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Types:CivilianField
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^Wall:
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AppearsOnRadar:
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@@ -263,6 +284,8 @@
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EditorAppearance:
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RelativeToTopLeft: yes
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AutoTargetIgnore:
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ProximityCaptor:
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Types:Wall
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^Tree:
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Tooltip:
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@@ -277,6 +300,8 @@
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Terrain: Tree
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EditorAppearance:
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RelativeToTopLeft: yes
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ProximityCaptor:
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Types:Tree
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^Rock:
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Tooltip:
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@@ -291,6 +316,8 @@
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Terrain: Tree
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EditorAppearance:
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RelativeToTopLeft: yes
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ProximityCaptor:
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Types:Rock
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^Husk:
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Health:
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@@ -303,6 +330,8 @@
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HiddenUnderFog:
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AppearsOnRadar:
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Burns:
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ProximityCaptor:
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Types:Husk
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^Bridge:
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Tooltip:
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@@ -318,3 +347,5 @@
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Building:
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Footprint: ______ ______ ______ ______
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Dimensions: 6,4
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ProximityCaptor:
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Types:Bridge
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@@ -191,3 +191,5 @@ CRATE:
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Unit: mcv
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RenderUnit:
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BelowUnits:
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ProximityCaptor:
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Types:Crate
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@@ -25,7 +25,9 @@
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DrawLineToTarget:
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ActorLostNotification:
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Notification: unitlst1.aud
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ProximityCaptor:
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Types:Vehicle
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^Tank:
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AppearsOnRadar:
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Mobile:
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@@ -53,6 +55,8 @@
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DrawLineToTarget:
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ActorLostNotification:
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Notification: unitlst1.aud
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ProximityCaptor:
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Types:Tank
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^Infantry:
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AppearsOnRadar:
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@@ -87,6 +91,8 @@
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DrawLineToTarget:
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ActorLostNotification:
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Notification: unitlst1.aud
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ProximityCaptor:
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Types:Infantry
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^Ship:
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AppearsOnRadar:
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@@ -107,6 +113,8 @@
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DrawLineToTarget:
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ActorLostNotification:
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Notification: navylst1.aud
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ProximityCaptor:
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Types:Ship
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^Plane:
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AppearsOnRadar:
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@@ -122,10 +130,13 @@
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DrawLineToTarget:
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ActorLostNotification:
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Notification: aunitl1.aud
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<<<<<<< HEAD
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DebugAircraftFacing:
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DebugAircraftSubPxX:
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DebugAircraftSubPxY:
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DebugAircraftAltitude:
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ProximityCaptor:
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Types:Plane
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^Building:
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AppearsOnRadar:
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@@ -151,6 +162,8 @@
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EditorAppearance:
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RelativeToTopLeft: yes
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ShakeOnDeath:
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ProximityCaptor:
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Types:Building
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^Wall:
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AppearsOnRadar:
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@@ -179,6 +192,8 @@
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EditorAppearance:
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RelativeToTopLeft: yes
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AutoTargetIgnore:
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ProximityCaptor:
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Types:Wall
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^CivBuilding:
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Inherits: ^Building
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@@ -189,12 +204,17 @@
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Type: Wood
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Tooltip:
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Name: Civilian Building
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ProximityCaptor:
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Types:CivilianBuilding
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^CivField:
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Inherits: ^CivBuilding
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-Selectable:
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Tooltip:
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Name: Field
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-ProximityCaptor:
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ProximityCaptor:
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Types:CivilianField
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^Tree:
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Tooltip:
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@@ -209,6 +229,8 @@
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Terrain: Tree
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EditorAppearance:
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RelativeToTopLeft: yes
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ProximityCaptor:
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Types:Tree
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^Husk:
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Health:
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@@ -221,6 +243,8 @@
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HiddenUnderFog:
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AppearsOnRadar:
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Burns:
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ProximityCaptor:
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Types:Husk
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^Bridge:
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Tooltip:
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@@ -233,3 +257,5 @@
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Dimensions: 4,2
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Health:
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HP: 1000
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ProximityCaptor:
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Types:Bridge
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@@ -281,6 +281,9 @@ C1:
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Range: 2
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AttackFrontal:
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PrimaryWeapon: Pistol
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-ProximityCaptor:
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ProximityCaptor:
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Types:CivilianInfantry
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C2:
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Inherits: ^Infantry
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@@ -299,6 +302,9 @@ C2:
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Range: 2
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AttackFrontal:
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PrimaryWeapon: Pistol
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-ProximityCaptor:
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ProximityCaptor:
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Types:CivilianInfantry
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SHOK:
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Inherits: ^Infantry
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@@ -208,6 +208,8 @@ MINP:
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InvisibleToOthers:
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Tooltip:
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Name: Anti-Personnel Mine
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ProximityCaptor:
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Types:Mine
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MINV:
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Mine:
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@@ -221,6 +223,8 @@ MINV:
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InvisibleToOthers:
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Tooltip:
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Name: Anti-Tank Mine
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ProximityCaptor:
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Types:Mine
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CRATE:
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Tooltip:
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@@ -279,13 +283,17 @@ CRATE:
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Unit: 4tnk
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RenderUnit:
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BelowUnits:
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ProximityCaptor:
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Types:Crate
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CAMERA:
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Aircraft:
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Health:
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HP:1000
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RevealsShroud:
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Range: 10
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Range: 10
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ProximityCaptor:
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Types:Camera
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FLARE:
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Aircraft:
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@@ -298,6 +306,8 @@ FLARE:
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HiddenUnderFog:
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Tooltip:
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Name: Flare
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ProximityCaptor:
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Types: Flare
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powerproxy.parabombs:
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AirstrikePower:
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@@ -318,4 +328,4 @@ powerproxy.sonarpulse:
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AllowMultiple: yes
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OneShot: yes
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EndChargeSound: pulse1.aud
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SelectTargetSound: slcttgt1.aud
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SelectTargetSound: slcttgt1.aud
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