Adjust D2k projectile sequences for Z sorting

This commit is contained in:
reaperrr
2015-12-07 21:57:07 +01:00
committed by RoosterDragon
parent 7cb5615c0b
commit 0f61bec6b2

View File

@@ -62,36 +62,42 @@ large_trail:
Length: 4
Tick: 80
BlendMode: Additive
ZOffset: 1023
small_trail:
idle: DATA.R8
Start: 3735
Length: 4
Tick: 80
ZOffset: 1023
small_trail2:
idle: DATA.R8
Start: 3540
Length: 4
Tick: 80
ZOffset: 1023
bazooka_trail:
idle: DATA.R8
Start: 3381
Length: 4
Tick: 80
ZOffset: 1023
bazooka_trail2:
idle: DATA.R8
Start: 3544
Length: 4
Tick: 80
ZOffset: 1023
deviator_trail:
idle: DATA.R8
Start: 3535
Length: 5
Tick: 80
ZOffset: 1023
laserfire:
idle: DATA.R8
@@ -175,10 +181,12 @@ rpg:
idle: DATA.R8
Start: 3014
BlendMode: Additive
ZOffset: 1023
155mm:
idle: DATA.R8
Start: 3081
ZOffset: 1023
crate-effects:
dollar: DATA.R8
@@ -208,17 +216,21 @@ missile:
idle: DATA.R8
Start: 3088
Facings: -32
ZOffset: 1023
missile2:
idle: DATA.R8
Start: 3306
Facings: -32
ZOffset: 1023
atomic:
up: DATA.R8
Start: 2147
ZOffset: 1023
down: DATA.R8
Start: 2148
ZOffset: 1023
fire:
1: DATA.R8
@@ -264,31 +276,37 @@ bombs:
idle: DATA.R8
Start: 3280
Length: 4
ZOffset: 1023
grenade:
idle: grenade.shp # frames 3618-3621 from patch 1.06 DATA.R8
Length: 4
Tick: 80
ZOffset: 1023
shrapnel:
idle: DATA.R8
Start: 3290
Length: 4
ZOffset: 1023
shrapnel2:
idle: DATA.R8
Start: 3294
Length: 1
ZOffset: 1023
shrapnel3:
idle: DATA.R8
Start: 3295
Length: 8
ZOffset: 1023
shrapnel4:
idle: DATA.R8
Start: 3303
Length: 1
ZOffset: 1023
mpspawn:
idle: mpspawn.shp
@@ -322,6 +340,7 @@ doubleblastbullet:
Start: 3248
Facings: -16
BlendMode: Additive
ZOffset: 1023
icon:
ornistrike: DATA.R8