From 0f7c53dac01e53eff1bbf64e1ebcddb43211a778 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Sun, 12 Feb 2017 01:59:45 +0100 Subject: [PATCH] Fix DepthCharge hit explosion The splash anim + h2obomb2.aud should always play, regardless of whether a submarine was hit. --- mods/ra/weapons/ballistics.yaml | 1 + 1 file changed, 1 insertion(+) diff --git a/mods/ra/weapons/ballistics.yaml b/mods/ra/weapons/ballistics.yaml index 7a91bc1d10..140cb414a7 100644 --- a/mods/ra/weapons/ballistics.yaml +++ b/mods/ra/weapons/ballistics.yaml @@ -191,6 +191,7 @@ DepthCharge: Warhead@4EffWater: CreateEffect Explosions: large_splash ImpactSounds: h2obomb2.aud + ValidImpactTypes: Water, WaterHit Warhead@3Eff: CreateEffect Explosions: small_explosion ImpactSounds: kaboom15.aud