RenderBuilding.BuildingPreview pushed down to RenderSimple and renamed to .RenderPreview()
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@@ -24,12 +24,11 @@ namespace OpenRA.Mods.RA.Render
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public readonly float2 Origin = float2.Zero;
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public override object Create(ActorInitializer init) { return new RenderBuilding(init);}
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public virtual IEnumerable<Renderable> BuildingPreview(ActorInfo building, string Tileset)
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public override IEnumerable<Renderable> RenderPreview(ActorInfo building, string Tileset)
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{
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var anim = new Animation(RenderSimple.GetImage(building, Tileset), () => 0);
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anim.PlayRepeating("idle");
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var rb = building.Traits.Get<RenderBuildingInfo>();
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yield return new Renderable(anim.Image, rb.Origin + 0.5f*anim.Image.size*(1 - Scale), rb.Palette, 0, Scale);
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var rb = building.Traits.Get<RenderBuildingInfo>();
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return base.RenderPreview(building, Tileset)
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.Select(a => a.WithPos(a.Pos + rb.Origin));
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}
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}
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