fix selection of phantom units, etc

This commit is contained in:
Chris Forbes
2009-10-10 21:30:47 +13:00
parent 70bc8366a5
commit 0f94af763a
5 changed files with 7 additions and 13 deletions

View File

@@ -30,7 +30,7 @@ namespace OpenRa.Game
Rules.LoadRules();
for( int i = 0 ; i < 8 ; i++ )
players.Add(i, new Player(i, string.Format("Multi{0}", i), OpenRa.TechTree.Race.Soviet));
players.Add(i, new Player(i, string.Format("Multi{0}", i), OpenRa.TechTree.Race.Allies));
map = new Map(new IniFile(FileSystem.Open(mapName)));
FileSystem.Mount(new Package(map.Theater + ".mix"));

View File

@@ -1,4 +1,5 @@
using System.Drawing;
using System.Linq;
using System.Windows.Forms;
namespace OpenRa.Game.Graphics
@@ -71,7 +72,7 @@ namespace OpenRa.Game.Graphics
var selection = world.game.controller.orderGenerator as UnitOrderGenerator;
if (selection != null)
foreach( var a in selection.selection )
foreach( var a in world.Actors.Intersect(selection.selection) ) /* make sure we don't grab actors that are dead */
DrawSelectionBox(a, Color.White);

View File

@@ -49,7 +49,7 @@ namespace OpenRa.Game
game.world.Add( new Actor( "mcv", new int2( 9, 5 ), game.players[ 0 ] ) );
game.world.Add( new Actor( "jeep", new int2( 9, 7 ), game.players[ 1 ] ) );
sidebar = new Sidebar(Race.Soviet, renderer, game);
sidebar = new Sidebar(renderer, game);
renderer.SetPalette(new HardwarePalette(renderer, game.map));
}

View File

@@ -34,7 +34,7 @@ namespace OpenRa.Game
List<SidebarItem> items = new List<SidebarItem>();
public Sidebar( Race race, Renderer renderer, Game game )
public Sidebar( Renderer renderer, Game game )
{
this.techTree = game.LocalPlayer.TechTree;
this.techTree.BuildableItemsChanged += PopulateItemList;

View File

@@ -94,16 +94,9 @@ namespace OpenRa.TechTree
void CheckAll()
{
bool changed = false;
foreach (Item unit in objects.Values)
{
bool old = unit.CanBuild;
unit.CheckPrerequisites(built, currentRace);
if (old != unit.CanBuild)
changed = true;
}
//if (changed)
BuildableItemsChanged();
}