remove SpriteRenderer arg to DrawText; create only one SpriteRenderer for each Shader

This commit is contained in:
Bob
2010-04-11 20:27:32 +12:00
parent 8a3e5b8ccc
commit 0f98df9a88
15 changed files with 62 additions and 46 deletions

View File

@@ -51,7 +51,7 @@ namespace OpenRA.Graphics
mapOnlySheet = new Sheet(r, new Size(world.Map.MapSize.X, world.Map.MapSize.Y));
lineRenderer = new LineRenderer(r);
rgbaRenderer = new SpriteRenderer(r, r.RgbaSpriteShader);
rgbaRenderer = r.RgbaSpriteRenderer;
var size = Math.Max(world.Map.Width, world.Map.Height);
var dw = (size - world.Map.Width) / 2;
var dh = (size - world.Map.Height) / 2;