remove SpriteRenderer arg to DrawText; create only one SpriteRenderer for each Shader
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@@ -51,7 +51,7 @@ namespace OpenRA.Graphics
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mapOnlySheet = new Sheet(r, new Size(world.Map.MapSize.X, world.Map.MapSize.Y));
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lineRenderer = new LineRenderer(r);
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rgbaRenderer = new SpriteRenderer(r, r.RgbaSpriteShader);
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rgbaRenderer = r.RgbaSpriteRenderer;
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var size = Math.Max(world.Map.Width, world.Map.Height);
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var dw = (size - world.Map.Width) / 2;
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var dh = (size - world.Map.Height) / 2;
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