remove SpriteRenderer arg to DrawText; create only one SpriteRenderer for each Shader

This commit is contained in:
Bob
2010-04-11 20:27:32 +12:00
parent 8a3e5b8ccc
commit 0f98df9a88
15 changed files with 62 additions and 46 deletions

View File

@@ -42,7 +42,7 @@ namespace OpenRA.Graphics
this.renderer = renderer;
terrainRenderer = new TerrainRenderer(world, renderer, this);
spriteRenderer = new SpriteRenderer(renderer);
spriteRenderer = renderer.SpriteRenderer;
lineRenderer = new LineRenderer(renderer);
uiOverlay = new UiOverlay(spriteRenderer);
palette = new HardwarePalette(renderer, world.Map);