remove SpriteRenderer arg to DrawText; create only one SpriteRenderer for each Shader

This commit is contained in:
Bob
2010-04-11 20:27:32 +12:00
parent 8a3e5b8ccc
commit 0f98df9a88
15 changed files with 62 additions and 46 deletions

View File

@@ -44,7 +44,7 @@ namespace OpenRA.Traits
public BibLayer(Actor self, BibLayerInfo info)
{
spriteRenderer = new SpriteRenderer( Game.renderer );
spriteRenderer = Game.renderer.SpriteRenderer;
this.info = info;
bibSprites = info.BibTypes.Select(x => SpriteSheetBuilder.LoadAllSprites(x)).ToArray();