remove SpriteRenderer arg to DrawText; create only one SpriteRenderer for each Shader

This commit is contained in:
Bob
2010-04-11 20:27:32 +12:00
parent 8a3e5b8ccc
commit 0f98df9a88
15 changed files with 62 additions and 46 deletions

View File

@@ -39,7 +39,7 @@ namespace OpenRA.Traits
public ResourceLayer(Actor self)
{
sr = new SpriteRenderer( Game.renderer );
sr = Game.renderer.SpriteRenderer;
}
public void Render()