remove SpriteRenderer arg to DrawText; create only one SpriteRenderer for each Shader
This commit is contained in:
@@ -71,7 +71,7 @@ namespace OpenRA.Widgets
|
||||
|
||||
var stateOffset = (Depressed) ? new int2(VisualHeight, VisualHeight) : new int2(0, 0);
|
||||
WidgetUtils.DrawPanel(Depressed ? "dialog3" : "dialog2", Bounds,
|
||||
() => Game.chrome.renderer.BoldFont.DrawText(Game.chrome.rgbaRenderer, Text,
|
||||
() => Game.chrome.renderer.BoldFont.DrawText(Text,
|
||||
new int2(Bounds.X + Bounds.Width / 2, Bounds.Y + Bounds.Height / 2)
|
||||
- new int2(Game.chrome.renderer.BoldFont.Measure(Text).X / 2,
|
||||
Game.chrome.renderer.BoldFont.Measure(Text).Y / 2) + stateOffset, Color.White));
|
||||
|
||||
Reference in New Issue
Block a user