remove SpriteRenderer arg to DrawText; create only one SpriteRenderer for each Shader

This commit is contained in:
Bob
2010-04-11 20:27:32 +12:00
parent 8a3e5b8ccc
commit 0f98df9a88
15 changed files with 62 additions and 46 deletions

View File

@@ -41,7 +41,7 @@ namespace OpenRA.Widgets
new Size(Bounds.Height, Bounds.Height)),
() => { });
Game.chrome.renderer.BoldFont.DrawText(Game.chrome.rgbaRenderer, Text,
Game.chrome.renderer.BoldFont.DrawText(Text,
new float2(Bounds.Left + Bounds.Height * 2, Bounds.Top), Color.White);
if (Checked())
@@ -56,7 +56,7 @@ namespace OpenRA.Widgets
Game.chrome.lineRenderer.Flush();
}
Game.chrome.rgbaRenderer.Flush();
Game.chrome.renderer.RgbaSpriteRenderer.Flush();
base.Draw(world);
}