remove SpriteRenderer arg to DrawText; create only one SpriteRenderer for each Shader
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@@ -41,7 +41,7 @@ namespace OpenRA.Widgets
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new Size(Bounds.Height, Bounds.Height)),
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() => { });
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Game.chrome.renderer.BoldFont.DrawText(Game.chrome.rgbaRenderer, Text,
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Game.chrome.renderer.BoldFont.DrawText(Text,
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new float2(Bounds.Left + Bounds.Height * 2, Bounds.Top), Color.White);
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if (Checked())
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@@ -56,7 +56,7 @@ namespace OpenRA.Widgets
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Game.chrome.lineRenderer.Flush();
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}
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Game.chrome.rgbaRenderer.Flush();
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Game.chrome.renderer.RgbaSpriteRenderer.Flush();
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base.Draw(world);
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}
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