remove SpriteRenderer arg to DrawText; create only one SpriteRenderer for each Shader
This commit is contained in:
@@ -55,8 +55,8 @@ namespace OpenRA.Widgets
|
||||
position = new int2(Bounds.X+Bounds.Width/2, Bounds.Y+Bounds.Height/2)
|
||||
- new int2(textSize.X / 2, textSize.Y/2);
|
||||
|
||||
font.DrawText(Game.chrome.rgbaRenderer, text, position, Color.White);
|
||||
Game.chrome.rgbaRenderer.Flush();
|
||||
font.DrawText(text, position, Color.White);
|
||||
Game.chrome.renderer.RgbaSpriteRenderer.Flush();
|
||||
Game.chrome.renderer.Device.DisableScissor();
|
||||
base.Draw(world);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user