Add support for Custom Cursors in EngineerRepairable.
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committed by
reaperrr
parent
2194584b25
commit
0f9a157943
@@ -29,6 +29,12 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("What diplomatic stances allow target to be repaired by this actor.")]
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public readonly Stance ValidStances = Stance.Ally;
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[Desc("Cursor to show when hovering over a valid actor to repair.")]
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public readonly string Cursor = "goldwrench";
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[Desc("Cursor to show when target actor has full health so it can't be repaired.")]
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public readonly string RepairBlockedCursor = "goldwrench-blocked";
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public object Create(ActorInitializer init) { return new EngineerRepair(init, this); }
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}
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@@ -88,7 +94,7 @@ namespace OpenRA.Mods.Common.Traits
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EngineerRepairInfo info;
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public EngineerRepairOrderTargeter(EngineerRepairInfo info)
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: base("EngineerRepair", 6, "goldwrench", true, true)
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: base("EngineerRepair", 6, info.Cursor, true, true)
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{
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this.info = info;
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}
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@@ -102,7 +108,7 @@ namespace OpenRA.Mods.Common.Traits
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return false;
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if (target.GetDamageState() == DamageState.Undamaged)
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cursor = "goldwrench-blocked";
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cursor = info.RepairBlockedCursor;
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return true;
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}
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@@ -116,7 +122,7 @@ namespace OpenRA.Mods.Common.Traits
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return false;
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if (target.DamageState == DamageState.Undamaged)
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cursor = "goldwrench-blocked";
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cursor = info.RepairBlockedCursor;
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return true;
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}
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