Add support for Custom Cursors in EngineerRepairable.

This commit is contained in:
Mustafa Alperen Seki
2019-04-13 20:29:49 +03:00
committed by reaperrr
parent 2194584b25
commit 0f9a157943

View File

@@ -29,6 +29,12 @@ namespace OpenRA.Mods.Common.Traits
[Desc("What diplomatic stances allow target to be repaired by this actor.")]
public readonly Stance ValidStances = Stance.Ally;
[Desc("Cursor to show when hovering over a valid actor to repair.")]
public readonly string Cursor = "goldwrench";
[Desc("Cursor to show when target actor has full health so it can't be repaired.")]
public readonly string RepairBlockedCursor = "goldwrench-blocked";
public object Create(ActorInitializer init) { return new EngineerRepair(init, this); }
}
@@ -88,7 +94,7 @@ namespace OpenRA.Mods.Common.Traits
EngineerRepairInfo info;
public EngineerRepairOrderTargeter(EngineerRepairInfo info)
: base("EngineerRepair", 6, "goldwrench", true, true)
: base("EngineerRepair", 6, info.Cursor, true, true)
{
this.info = info;
}
@@ -102,7 +108,7 @@ namespace OpenRA.Mods.Common.Traits
return false;
if (target.GetDamageState() == DamageState.Undamaged)
cursor = "goldwrench-blocked";
cursor = info.RepairBlockedCursor;
return true;
}
@@ -116,7 +122,7 @@ namespace OpenRA.Mods.Common.Traits
return false;
if (target.DamageState == DamageState.Undamaged)
cursor = "goldwrench-blocked";
cursor = info.RepairBlockedCursor;
return true;
}