Have graph lines not draw over the axes
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@@ -95,47 +95,21 @@ namespace OpenRA.Widgets
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var width = rect.Width;
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var height = rect.Height;
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Game.Renderer.LineRenderer.DrawLine(origin, origin + new float2(width, 0), Color.White, Color.White);
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Game.Renderer.LineRenderer.DrawLine(origin, origin + new float2(0, -height), Color.White, Color.White);
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Game.Renderer.LineRenderer.DrawLine(origin + new float2(width, 0), origin + new float2(width, -height), Color.White, Color.White);
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Game.Renderer.LineRenderer.DrawLine(origin + new float2(0, -height), origin + new float2(width, -height), Color.White, Color.White);
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var tiny = Game.Renderer.Fonts[GetLabelFont()];
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var bold = Game.Renderer.Fonts[GetAxisFont()];
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var maxValue = GetSeries().Select(p => p.Points).SelectMany(d => d).Max();
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var scale = 200 / Math.Max(5000, (float)Math.Round(maxValue / 1000, 0, MidpointRounding.AwayFromZero) * 1000);
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var xAxisSize = GetXAxisSize();
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var yAxisSize = GetYAxisSize();
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var maxValue = GetSeries().Select(p => p.Points).SelectMany(d => d).Max();
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var scale = 200 / Math.Max(5000, (float)Math.Ceiling(maxValue / 1000) * 1000);
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var xStep = width / xAxisSize;
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var yStep = height / yAxisSize;
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var actualNodeCount = GetSeries().First().Points.Count();
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var visibleNodeStart = Math.Max(0, actualNodeCount - xAxisSize);
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var visibleNodeEnd = Math.Max(actualNodeCount, xAxisSize);
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//todo: make this stuff not draw outside of the RenderBounds
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for (int n = visibleNodeStart, x = 0; n <= visibleNodeEnd; n++, x += xStep)
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{
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Game.Renderer.LineRenderer.DrawLine(origin + new float2(x, 0), origin + new float2(x, -5), Color.White, Color.White);
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tiny.DrawText(GetXAxisValueFormat().F(n), origin + new float2(x, 2), Color.White);
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}
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bold.DrawText(GetXAxisLabel(), origin + new float2(width / 2, 20), Color.White);
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var y = (GetDisplayFirstYAxisValue() ? 0 : yStep);
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for (; y < height; y += yStep)
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{
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var value = y / scale;
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Game.Renderer.LineRenderer.DrawLine(origin + new float2(width - 5, -y), origin + new float2(width, -y), Color.White, Color.White);
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tiny.DrawText(GetYAxisValueFormat().F(value), origin + new float2(width + 2, -y), Color.White);
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}
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if (height - y > yStep / 2)
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{
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tiny.DrawText(GetYAxisValueFormat().F(height / scale), origin + new float2(width + 2, -height), Color.White);
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}
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bold.DrawText(GetYAxisLabel(), origin + new float2(width + 40, -(height / 2)), Color.White);
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var pointCount = GetSeries().First().Points.Count();
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var pointStart = Math.Max(0, pointCount - xAxisSize);
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var pointEnd = Math.Max(pointCount, xAxisSize);
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var keyOffset = 0;
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foreach (var series in GetSeries())
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@@ -161,14 +135,34 @@ namespace OpenRA.Widgets
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var value = points.Last();
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if (value != 0)
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{
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var scaledValue = value * scale;
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tiny.DrawText(GetValueFormat().F(value), origin + new float2(x, -scaledValue - 2), color);
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tiny.DrawText(GetValueFormat().F(value), origin + new float2(x, -value * scale - 2), color);
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}
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}
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tiny.DrawText(key, new float2(rect.Left, rect.Top) + new float2(5, 10 * keyOffset + 3), color);
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keyOffset++;
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}
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//todo: make this stuff not draw outside of the RenderBounds
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for (int n = pointStart, x = 0; n <= pointEnd; n++, x += xStep)
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{
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Game.Renderer.LineRenderer.DrawLine(origin + new float2(x, 0), origin + new float2(x, -5), Color.White, Color.White);
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tiny.DrawText(GetXAxisValueFormat().F(n), origin + new float2(x, 2), Color.White);
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}
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bold.DrawText(GetXAxisLabel(), origin + new float2(width / 2, 20), Color.White);
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for (var y = (GetDisplayFirstYAxisValue() ? 0 : yStep); y <= height; y += yStep)
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{
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var yValue = y / scale;
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Game.Renderer.LineRenderer.DrawLine(origin + new float2(width - 5, -y), origin + new float2(width, -y), Color.White, Color.White);
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tiny.DrawText(GetYAxisValueFormat().F(yValue), origin + new float2(width + 2, -y), Color.White);
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}
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bold.DrawText(GetYAxisLabel(), origin + new float2(width + 40, -(height / 2)), Color.White);
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Game.Renderer.LineRenderer.DrawLine(origin, origin + new float2(width, 0), Color.White, Color.White);
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Game.Renderer.LineRenderer.DrawLine(origin, origin + new float2(0, -height), Color.White, Color.White);
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Game.Renderer.LineRenderer.DrawLine(origin + new float2(width, 0), origin + new float2(width, -height), Color.White, Color.White);
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Game.Renderer.LineRenderer.DrawLine(origin + new float2(0, -height), origin + new float2(width, -height), Color.White, Color.White);
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}
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public override Widget Clone()
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