diff --git a/mods/cnc/maps/gdi03/map.yaml b/mods/cnc/maps/gdi03/map.yaml index add9dcbe93..e0612e91f2 100644 --- a/mods/cnc/maps/gdi03/map.yaml +++ b/mods/cnc/maps/gdi03/map.yaml @@ -826,6 +826,7 @@ Rules: Description: Provides an overview of the battlefield.\n Requires power to operate. -AirstrikePower: airstrike.proxy: + AlwaysVisible: AirstrikePower: Icon: airstrike StartFullyCharged: True diff --git a/mods/cnc/maps/gdi05a/map.yaml b/mods/cnc/maps/gdi05a/map.yaml index fe87b209c2..4659bdfc18 100644 --- a/mods/cnc/maps/gdi05a/map.yaml +++ b/mods/cnc/maps/gdi05a/map.yaml @@ -921,6 +921,7 @@ Rules: Amount: 500 UseCashTick: yes airstrike.proxy: + AlwaysVisible: AirstrikePower: Icon: airstrike StartFullyCharged: True diff --git a/mods/cnc/maps/gdi05b/map.yaml b/mods/cnc/maps/gdi05b/map.yaml index 744d4300e1..e36a2b6c58 100644 --- a/mods/cnc/maps/gdi05b/map.yaml +++ b/mods/cnc/maps/gdi05b/map.yaml @@ -753,6 +753,7 @@ Rules: Buildable: Prerequisites: ~disabled airstrike.proxy: + AlwaysVisible: AirstrikePower: Icon: airstrike StartFullyCharged: True diff --git a/mods/cnc/rules/civilian.yaml b/mods/cnc/rules/civilian.yaml index c2097631c5..e6e78e2994 100644 --- a/mods/cnc/rules/civilian.yaml +++ b/mods/cnc/rules/civilian.yaml @@ -367,6 +367,7 @@ BRIDGE4: SpawnOffset: 3,2 BRIDGEHUT: + HiddenUnderShroud: Building: Footprint: __ __ Dimensions: 2,2 diff --git a/mods/cnc/rules/defaults.yaml b/mods/cnc/rules/defaults.yaml index cf5195edfc..9107d871f4 100644 --- a/mods/cnc/rules/defaults.yaml +++ b/mods/cnc/rules/defaults.yaml @@ -642,6 +642,7 @@ -TargetableUnit: ^Bridge: + HiddenUnderShroud: Tooltip: Name: Bridge TargetableBuilding: @@ -656,6 +657,7 @@ ScriptTriggers: ^Crate: + HiddenUnderShroud: Tooltip: Name: Crate GenericName: Crate diff --git a/mods/cnc/rules/misc.yaml b/mods/cnc/rules/misc.yaml index 0630ff2617..6c4a5a8d0d 100644 --- a/mods/cnc/rules/misc.yaml +++ b/mods/cnc/rules/misc.yaml @@ -31,6 +31,7 @@ CRATE: Units: mcv mpspawn: + AlwaysVisible: Immobile: OccupiesSpace: false RenderEditorOnly: @@ -38,6 +39,7 @@ mpspawn: BodyOrientation: waypoint: + AlwaysVisible: Immobile: OccupiesSpace: false RenderEditorOnly: @@ -51,6 +53,7 @@ waypoint: Palette: colorpicker CAMERA: + AlwaysVisible: Immobile: OccupiesSpace: false Health: @@ -60,6 +63,7 @@ CAMERA: BodyOrientation: CAMERA.small: + AlwaysVisible: Immobile: OccupiesSpace: false Health: diff --git a/mods/cnc/rules/player.yaml b/mods/cnc/rules/player.yaml index 41e536991c..972385a259 100644 --- a/mods/cnc/rules/player.yaml +++ b/mods/cnc/rules/player.yaml @@ -1,4 +1,5 @@ Player: + AlwaysVisible: PlaceBuilding: TechTree: SupportPowerManager: diff --git a/mods/cnc/rules/structures.yaml b/mods/cnc/rules/structures.yaml index d043c3a41e..a4cba7f11c 100644 --- a/mods/cnc/rules/structures.yaml +++ b/mods/cnc/rules/structures.yaml @@ -938,21 +938,25 @@ BRIK: Type: concrete BARRACKS: + AlwaysVisible: Tooltip: Name: Infantry Production Description: Infantry Production VEHICLEPRODUCTION: + AlwaysVisible: Tooltip: Name: Vehicle Production Description: Vehicle Production ANYPOWER: + AlwaysVisible: Tooltip: Name: Power Plant Description: Power Plant ANYHQ: + AlwaysVisible: Tooltip: Name: a communications center Description: a communications center diff --git a/mods/cnc/rules/world.yaml b/mods/cnc/rules/world.yaml index 480d30ec23..dad3757148 100644 --- a/mods/cnc/rules/world.yaml +++ b/mods/cnc/rules/world.yaml @@ -1,4 +1,5 @@ ^BaseWorld: + AlwaysVisible: Inherits: ^Palettes ScreenMap: ActorMap: