Convert Drag to world coords.
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@@ -35,9 +35,9 @@ namespace OpenRA.Mods.RA.Activities
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// Move to the middle of the target, ignoring impassable tiles
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var mobile = self.Trait<Mobile>();
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var to = target.CenterLocation;
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var from = self.CenterLocation;
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var speed = mobile.MovementSpeedForCell(self, self.Location);
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var to = target.CenterPosition;
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var from = self.CenterPosition;
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var speed = mobile.WorldMovementSpeedForCell(self, self.Location);
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var length = speed > 0 ? (int)((to - from).Length * 3 / speed) : 0;
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return Util.SequenceActivities(
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@@ -79,23 +79,24 @@ namespace OpenRA.Mods.RA.Activities
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return this;
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var actor = cargo.Unload(self);
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var exitPx = Util.CenterOfCell(exitTile.Value);
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var currentPx = Util.CenterOfCell(self.Location);
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var exit = exitTile.Value.CenterPosition;
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var current = self.Location.CenterPosition;
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self.World.AddFrameEndTask(w =>
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{
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if (actor.Destroyed) return;
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if (actor.Destroyed)
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return;
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var mobile = actor.Trait<Mobile>();
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mobile.Facing = Util.GetFacing( (exitPx - currentPx).ToInt2(), mobile.Facing );
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mobile.Facing = Util.GetFacing(exit - current, mobile.Facing );
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mobile.SetPosition(actor, exitTile.Value);
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mobile.AdjustPxPosition(actor, currentPx);
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var speed = mobile.MovementSpeedForCell(actor, exitTile.Value);
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var length = speed > 0 ? ((int)(exitPx - currentPx).Length * 3 / speed) : 0;
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mobile.AdjustPxPosition(actor, PPos.FromWPos(current));
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var speed = mobile.WorldMovementSpeedForCell(actor, exitTile.Value);
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var length = speed > 0 ? ((int)(exit - current).Length * 3 / speed) : 0;
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w.Add(actor);
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actor.CancelActivity();
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actor.QueueActivity(new Drag(currentPx, exitPx, length));
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actor.QueueActivity(new Drag(current, exit, length));
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actor.QueueActivity(mobile.MoveTo(exitTile.Value, 0));
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var rallyPoint = ChooseRallyPoint(actor).Value;
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