diff --git a/OpenRA.Game/Graphics/LineRenderer.cs b/OpenRA.Game/Graphics/LineRenderer.cs deleted file mode 100644 index 94d35c697e..0000000000 --- a/OpenRA.Game/Graphics/LineRenderer.cs +++ /dev/null @@ -1,155 +0,0 @@ -#region Copyright & License Information -/* - * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) - * This file is part of OpenRA, which is free software. It is made - * available to you under the terms of the GNU General Public License - * as published by the Free Software Foundation. For more information, - * see COPYING. - */ -#endregion - -using System; -using System.Collections.Generic; -using System.Drawing; - -namespace OpenRA.Graphics -{ - public class LineRenderer : Renderer.IBatchRenderer - { - static readonly float2 Offset = new float2(0.5f, 0.5f); - - readonly Renderer renderer; - readonly IShader shader; - readonly Action renderAction; - - readonly Vertex[] vertices; - int nv = 0; - - float lineWidth = 1f; - - public LineRenderer(Renderer renderer, IShader shader) - { - this.renderer = renderer; - this.shader = shader; - vertices = new Vertex[renderer.TempBufferSize]; - renderAction = () => - { - renderer.SetLineWidth(LineWidth); - renderer.DrawBatch(vertices, nv, PrimitiveType.LineList); - }; - } - - public float LineWidth - { - get - { - return lineWidth; - } - - set - { - if (LineWidth != value) - Flush(); - - lineWidth = value; - } - } - - public void Flush() - { - if (nv > 0) - { - renderer.Device.SetBlendMode(BlendMode.Alpha); - shader.Render(renderAction); - renderer.Device.SetBlendMode(BlendMode.None); - - nv = 0; - } - } - - public void DrawRect(float2 tl, float2 br, Color c) - { - var tr = new float2(br.X, tl.Y); - var bl = new float2(tl.X, br.Y); - DrawLine(tl, tr, c); - DrawLine(tl, bl, c); - DrawLine(tr, br, c); - DrawLine(bl, br, c); - } - - public void DrawLine(float2 start, float2 end, Color color) - { - renderer.CurrentBatchRenderer = this; - - if (nv + 2 > renderer.TempBufferSize) - Flush(); - - color = Util.PremultiplyAlpha(color); - var r = color.R / 255.0f; - var g = color.G / 255.0f; - var b = color.B / 255.0f; - var a = color.A / 255.0f; - vertices[nv++] = new Vertex(start + Offset, r, g, b, a); - vertices[nv++] = new Vertex(end + Offset, r, g, b, a); - } - - public void DrawLine(float2 start, float2 end, Color startColor, Color endColor) - { - renderer.CurrentBatchRenderer = this; - - if (nv + 2 > renderer.TempBufferSize) - Flush(); - - startColor = Util.PremultiplyAlpha(startColor); - var r = startColor.R / 255.0f; - var g = startColor.G / 255.0f; - var b = startColor.B / 255.0f; - var a = startColor.A / 255.0f; - vertices[nv++] = new Vertex(start + Offset, r, g, b, a); - - endColor = Util.PremultiplyAlpha(endColor); - r = endColor.R / 255.0f; - g = endColor.G / 255.0f; - b = endColor.B / 255.0f; - a = endColor.A / 255.0f; - vertices[nv++] = new Vertex(end + Offset, r, g, b, a); - } - - public void DrawLineStrip(IEnumerable points, Color color) - { - renderer.CurrentBatchRenderer = this; - - color = Util.PremultiplyAlpha(color); - var r = color.R / 255.0f; - var g = color.G / 255.0f; - var b = color.B / 255.0f; - var a = color.A / 255.0f; - - var first = true; - var prev = new Vertex(); - foreach (var point in points) - { - if (first) - { - first = false; - prev = new Vertex(point + Offset, r, g, b, a); - continue; - } - - if (nv + 2 > renderer.TempBufferSize) - Flush(); - - vertices[nv++] = prev; - prev = new Vertex(point + Offset, r, g, b, a); - vertices[nv++] = prev; - } - } - - public void SetViewportParams(Size screen, float zoom, int2 scroll) - { - shader.SetVec("Scroll", scroll.X, scroll.Y); - shader.SetVec("r1", zoom * 2f / screen.Width, -zoom * 2f / screen.Height); - shader.SetVec("r2", -1, 1); - } - } -} diff --git a/OpenRA.Game/Graphics/RgbaColorRenderer.cs b/OpenRA.Game/Graphics/RgbaColorRenderer.cs index 0cfdfeb72d..860a8b1da5 100644 --- a/OpenRA.Game/Graphics/RgbaColorRenderer.cs +++ b/OpenRA.Game/Graphics/RgbaColorRenderer.cs @@ -45,6 +45,34 @@ namespace OpenRA.Graphics } } + public void DrawLine(float2 start, float2 end, float width, Color startColor, Color endColor) + { + renderer.CurrentBatchRenderer = this; + + if (nv + 4 > renderer.TempBufferSize) + Flush(); + + var delta = (end - start) / (end - start).Length; + var corner = width / 2 * new float2(-delta.Y, delta.X); + + startColor = Util.PremultiplyAlpha(startColor); + var sr = startColor.R / 255.0f; + var sg = startColor.G / 255.0f; + var sb = startColor.B / 255.0f; + var sa = startColor.A / 255.0f; + + endColor = Util.PremultiplyAlpha(endColor); + var er = endColor.R / 255.0f; + var eg = endColor.G / 255.0f; + var eb = endColor.B / 255.0f; + var ea = endColor.A / 255.0f; + + vertices[nv++] = new Vertex(start - corner + Offset, sr, sg, sb, sa); + vertices[nv++] = new Vertex(start + corner + Offset, sr, sg, sb, sa); + vertices[nv++] = new Vertex(end + corner + Offset, er, eg, eb, ea); + vertices[nv++] = new Vertex(end - corner + Offset, er, eg, eb, ea); + } + public void DrawLine(float2 start, float2 end, float width, Color color) { renderer.CurrentBatchRenderer = this; @@ -67,23 +95,120 @@ namespace OpenRA.Graphics vertices[nv++] = new Vertex(end - corner + Offset, r, g, b, a); } - public void FillRect(float2 tl, float2 br, Color color) + /// + /// Calculate the intersection of two lines. + /// Will behave badly if the lines are parallel + /// + float2 IntersectionOf(float2 a, float2 da, float2 b, float2 db) { + var crossA = a.X * (a.Y + da.Y) - a.Y * (a.X + da.X); + var crossB = b.X * (b.Y + db.Y) - b.Y * (b.X + db.X); + var x = da.X * crossB - db.X * crossA; + var y = da.Y * crossB - db.Y * crossA; + var d = da.X * db.Y - da.Y * db.X; + return new float2(x, y) / d; + } + + void DrawConnectedLine(float2[] points, float width, Color color, bool closed) + { + // Not a line + if (points.Length < 2) + return; + + // Single segment + if (points.Length == 2) + { + DrawLine(points[0], points[1], width, color); + return; + } + renderer.CurrentBatchRenderer = this; - - if (nv + 4 > renderer.TempBufferSize) - Flush(); - color = Util.PremultiplyAlpha(color); var r = color.R / 255.0f; var g = color.G / 255.0f; var b = color.B / 255.0f; var a = color.A / 255.0f; - vertices[nv++] = new Vertex(new float2(tl.X, tl.Y) + Offset, r, g, b, a); - vertices[nv++] = new Vertex(new float2(br.X, tl.Y) + Offset, r, g, b, a); - vertices[nv++] = new Vertex(new float2(br.X, br.Y) + Offset, r, g, b, a); - vertices[nv++] = new Vertex(new float2(tl.X, br.Y) + Offset, r, g, b, a); + var start = points[0]; + var end = points[1]; + var dir = (end - start) / (end - start).Length; + var corner = width / 2 * new float2(-dir.Y, dir.X); + + // Corners for start of line segment + var ca = start - corner; + var cb = start + corner; + + // Segment is part of closed loop + if (closed) + { + var prev = points[points.Length - 1]; + var prevDir = (start - prev) / (start - prev).Length; + var prevCorner = width / 2 * new float2(-prevDir.Y, prevDir.X); + ca = IntersectionOf(start - prevCorner, prevDir, start - corner, dir); + cb = IntersectionOf(start + prevCorner, prevDir, start + corner, dir); + } + + var limit = closed ? points.Length : points.Length - 1; + for (var i = 0; i < limit; i++) + { + var next = points[(i + 2) % points.Length]; + var nextDir = (next - end) / (next - end).Length; + var nextCorner = width / 2 * new float2(-nextDir.Y, nextDir.X); + + // Vertices for the corners joining start-end to end-next + var cc = closed || i < limit ? IntersectionOf(end + corner, dir, end + nextCorner, nextDir) : end + corner; + var cd = closed || i < limit ? IntersectionOf(end - corner, dir, end - nextCorner, nextDir) : end - corner; + + // Fill segment + if (nv + 4 > renderer.TempBufferSize) + Flush(); + + vertices[nv++] = new Vertex(ca + Offset, r, g, b, a); + vertices[nv++] = new Vertex(cb + Offset, r, g, b, a); + vertices[nv++] = new Vertex(cc + Offset, r, g, b, a); + vertices[nv++] = new Vertex(cd + Offset, r, g, b, a); + + // Advance line segment + end = next; + dir = nextDir; + corner = nextCorner; + + ca = cd; + cb = cc; + } + } + + public void DrawLine(float2[] points, float width, Color color, bool connectSegments = false) + { + if (!connectSegments) + { + if (points.Length < 2) + return; + + for (var i = 1; i < points.Length; i++) + DrawLine(points[i - 1], points[i], width, color); + } + else + DrawConnectedLine(points, width, color, false); + } + + public void DrawPolygon(float2[] vertices, float width, Color color) + { + DrawConnectedLine(vertices, width, color, true); + } + + public void DrawRect(float2 tl, float2 br, float width, Color color) + { + var tr = new float2(br.X, tl.Y); + var bl = new float2(tl.X, br.Y); + DrawPolygon(new[] { tl, tr, br, bl }, width, color); + } + + public void FillRect(float2 tl, float2 br, Color color) + { + var tr = new float2(br.X, tl.Y); + var bl = new float2(tl.X, br.Y); + FillRect(tl, tr, br, bl, color); } public void FillRect(float2 a, float2 b, float2 c, float2 d, Color color) diff --git a/OpenRA.Game/Graphics/SelectionBarsRenderable.cs b/OpenRA.Game/Graphics/SelectionBarsRenderable.cs index 68a5c179a4..df6ed1a018 100644 --- a/OpenRA.Game/Graphics/SelectionBarsRenderable.cs +++ b/OpenRA.Game/Graphics/SelectionBarsRenderable.cs @@ -64,23 +64,24 @@ namespace OpenRA.Graphics void DrawSelectionBar(WorldRenderer wr, float2 start, float2 end, float value, Color barColor) { + var iz = 1 / wr.Viewport.Zoom; var c = Color.FromArgb(128, 30, 30, 30); var c2 = Color.FromArgb(128, 10, 10, 10); - var p = new float2(0, -4 / wr.Viewport.Zoom); - var q = new float2(0, -3 / wr.Viewport.Zoom); - var r = new float2(0, -2 / wr.Viewport.Zoom); + var p = new float2(0, -4 * iz); + var q = new float2(0, -3 * iz); + var r = new float2(0, -2 * iz); var barColor2 = Color.FromArgb(255, barColor.R / 2, barColor.G / 2, barColor.B / 2); var z = float2.Lerp(start, end, value); - var wlr = Game.Renderer.WorldLineRenderer; - wlr.DrawLine(start + p, end + p, c); - wlr.DrawLine(start + q, end + q, c2); - wlr.DrawLine(start + r, end + r, c); + var wcr = Game.Renderer.WorldRgbaColorRenderer; + wcr.DrawLine(start + p, end + p, iz, c); + wcr.DrawLine(start + q, end + q, iz, c2); + wcr.DrawLine(start + r, end + r, iz, c); - wlr.DrawLine(start + p, z + p, barColor2); - wlr.DrawLine(start + q, z + q, barColor); - wlr.DrawLine(start + r, z + r, barColor2); + wcr.DrawLine(start + p, z + p, iz, barColor2); + wcr.DrawLine(start + q, z + q, iz, barColor); + wcr.DrawLine(start + r, z + r, iz, barColor2); } Color GetHealthColor(IHealth health) @@ -120,9 +121,10 @@ namespace OpenRA.Graphics var c = Color.FromArgb(128, 30, 30, 30); var c2 = Color.FromArgb(128, 10, 10, 10); - var p = new float2(0, -4 / wr.Viewport.Zoom); - var q = new float2(0, -3 / wr.Viewport.Zoom); - var r = new float2(0, -2 / wr.Viewport.Zoom); + var iz = 1 / wr.Viewport.Zoom; + var p = new float2(0, -4 * iz); + var q = new float2(0, -3 * iz); + var r = new float2(0, -2 * iz); var healthColor = GetHealthColor(health); var healthColor2 = Color.FromArgb( @@ -133,14 +135,14 @@ namespace OpenRA.Graphics var z = float2.Lerp(start, end, (float)health.HP / health.MaxHP); - var wlr = Game.Renderer.WorldLineRenderer; - wlr.DrawLine(start + p, end + p, c); - wlr.DrawLine(start + q, end + q, c2); - wlr.DrawLine(start + r, end + r, c); + var wcr = Game.Renderer.WorldRgbaColorRenderer; + wcr.DrawLine(start + p, end + p, iz, c); + wcr.DrawLine(start + q, end + q, iz, c2); + wcr.DrawLine(start + r, end + r, iz, c); - wlr.DrawLine(start + p, z + p, healthColor2); - wlr.DrawLine(start + q, z + q, healthColor); - wlr.DrawLine(start + r, z + r, healthColor2); + wcr.DrawLine(start + p, z + p, iz, healthColor2); + wcr.DrawLine(start + q, z + q, iz, healthColor); + wcr.DrawLine(start + r, z + r, iz, healthColor2); if (health.DisplayHP != health.HP) { @@ -152,9 +154,9 @@ namespace OpenRA.Graphics deltaColor.B / 2); var zz = float2.Lerp(start, end, (float)health.DisplayHP / health.MaxHP); - wlr.DrawLine(z + p, zz + p, deltaColor2); - wlr.DrawLine(z + q, zz + q, deltaColor); - wlr.DrawLine(z + r, zz + r, deltaColor2); + wcr.DrawLine(z + p, zz + p, iz, deltaColor2); + wcr.DrawLine(z + q, zz + q, iz, deltaColor); + wcr.DrawLine(z + r, zz + r, iz, deltaColor2); } } diff --git a/OpenRA.Game/Graphics/SpriteRenderable.cs b/OpenRA.Game/Graphics/SpriteRenderable.cs index 793942d2ee..dd7c3f4c13 100644 --- a/OpenRA.Game/Graphics/SpriteRenderable.cs +++ b/OpenRA.Game/Graphics/SpriteRenderable.cs @@ -62,7 +62,7 @@ namespace OpenRA.Graphics public void RenderDebugGeometry(WorldRenderer wr) { var offset = ScreenPosition(wr) + sprite.Offset; - Game.Renderer.WorldLineRenderer.DrawRect(offset, offset + sprite.Size, Color.Red); + Game.Renderer.WorldRgbaColorRenderer.DrawRect(offset, offset + sprite.Size, 1 / wr.Viewport.Zoom, Color.Red); } public Rectangle ScreenBounds(WorldRenderer wr) diff --git a/OpenRA.Game/Graphics/TargetLineRenderable.cs b/OpenRA.Game/Graphics/TargetLineRenderable.cs index a177d9cfae..8d4b81077b 100644 --- a/OpenRA.Game/Graphics/TargetLineRenderable.cs +++ b/OpenRA.Game/Graphics/TargetLineRenderable.cs @@ -43,16 +43,26 @@ namespace OpenRA.Graphics if (!waypoints.Any()) return; + var iz = 1 / wr.Viewport.Zoom; var first = wr.ScreenPxPosition(waypoints.First()); var a = first; foreach (var b in waypoints.Skip(1).Select(pos => wr.ScreenPxPosition(pos))) { - Game.Renderer.WorldLineRenderer.DrawLine(a, b, color); - wr.DrawTargetMarker(color, b); + Game.Renderer.WorldRgbaColorRenderer.DrawLine(a, b, iz, color); + DrawTargetMarker(wr, color, b); a = b; } - wr.DrawTargetMarker(color, first); + DrawTargetMarker(wr, color, first); + } + + public static void DrawTargetMarker(WorldRenderer wr, Color color, float2 location) + { + var iz = 1 / wr.Viewport.Zoom; + var offset = new float2(iz, iz); + var tl = location - offset; + var br = location + offset; + Game.Renderer.WorldRgbaColorRenderer.FillRect(tl, br, color); } public void RenderDebugGeometry(WorldRenderer wr) { } diff --git a/OpenRA.Game/Graphics/UISpriteRenderable.cs b/OpenRA.Game/Graphics/UISpriteRenderable.cs index 757fdc6485..2188283a6c 100644 --- a/OpenRA.Game/Graphics/UISpriteRenderable.cs +++ b/OpenRA.Game/Graphics/UISpriteRenderable.cs @@ -53,7 +53,7 @@ namespace OpenRA.Graphics public void RenderDebugGeometry(WorldRenderer wr) { var offset = screenPos + sprite.Offset; - Game.Renderer.LineRenderer.DrawRect(offset, offset + sprite.Size, Color.Red); + Game.Renderer.RgbaColorRenderer.DrawRect(offset, offset + sprite.Size, 1, Color.Red); } public Rectangle ScreenBounds(WorldRenderer wr) diff --git a/OpenRA.Game/Graphics/WorldRenderer.cs b/OpenRA.Game/Graphics/WorldRenderer.cs index 8ca852a7db..ca906377fb 100644 --- a/OpenRA.Game/Graphics/WorldRenderer.cs +++ b/OpenRA.Game/Graphics/WorldRenderer.cs @@ -204,26 +204,6 @@ namespace OpenRA.Graphics Game.Renderer.Flush(); } - public void DrawRollover(Actor unit) - { - if (unit.Info.HasTraitInfo()) - new SelectionBarsRenderable(unit, true, true).Render(this); - } - - public void DrawTargetMarker(Color c, float2 location) - { - var tl = new float2(-1 / Viewport.Zoom, -1 / Viewport.Zoom); - var br = new float2(1 / Viewport.Zoom, 1 / Viewport.Zoom); - var bl = new float2(tl.X, br.Y); - var tr = new float2(br.X, tl.Y); - - var wlr = Game.Renderer.WorldLineRenderer; - wlr.DrawLine(location + tl, location + tr, c); - wlr.DrawLine(location + tr, location + br, c); - wlr.DrawLine(location + br, location + bl, c); - wlr.DrawLine(location + bl, location + tl, c); - } - public void RefreshPalette() { palette.ApplyModifiers(World.WorldActor.TraitsImplementing()); diff --git a/OpenRA.Game/OpenRA.Game.csproj b/OpenRA.Game/OpenRA.Game.csproj index 8188c4cfa7..7c2b509a44 100644 --- a/OpenRA.Game/OpenRA.Game.csproj +++ b/OpenRA.Game/OpenRA.Game.csproj @@ -119,7 +119,6 @@ - diff --git a/OpenRA.Game/Renderer.cs b/OpenRA.Game/Renderer.cs index dcad192b9f..232a13e48f 100644 --- a/OpenRA.Game/Renderer.cs +++ b/OpenRA.Game/Renderer.cs @@ -22,10 +22,8 @@ namespace OpenRA { public SpriteRenderer WorldSpriteRenderer { get; private set; } public SpriteRenderer WorldRgbaSpriteRenderer { get; private set; } - public LineRenderer WorldLineRenderer { get; private set; } public RgbaColorRenderer WorldRgbaColorRenderer { get; private set; } public VoxelRenderer WorldVoxelRenderer { get; private set; } - public LineRenderer LineRenderer { get; private set; } public RgbaColorRenderer RgbaColorRenderer { get; private set; } public SpriteRenderer RgbaSpriteRenderer { get; private set; } public SpriteRenderer SpriteRenderer { get; private set; } @@ -63,10 +61,8 @@ namespace OpenRA WorldSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("shp")); WorldRgbaSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("rgba")); - WorldLineRenderer = new LineRenderer(this, Device.CreateShader("color")); WorldRgbaColorRenderer = new RgbaColorRenderer(this, Device.CreateShader("color")); WorldVoxelRenderer = new VoxelRenderer(this, Device.CreateShader("vxl")); - LineRenderer = new LineRenderer(this, Device.CreateShader("color")); RgbaColorRenderer = new RgbaColorRenderer(this, Device.CreateShader("color")); RgbaSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("rgba")); SpriteRenderer = new SpriteRenderer(this, Device.CreateShader("shp")); @@ -120,7 +116,6 @@ namespace OpenRA lastResolution = Resolution; RgbaSpriteRenderer.SetViewportParams(Resolution, 1f, int2.Zero); SpriteRenderer.SetViewportParams(Resolution, 1f, int2.Zero); - LineRenderer.SetViewportParams(Resolution, 1f, int2.Zero); RgbaColorRenderer.SetViewportParams(Resolution, 1f, int2.Zero); } @@ -132,7 +127,6 @@ namespace OpenRA WorldRgbaSpriteRenderer.SetViewportParams(Resolution, zoom, scroll); WorldSpriteRenderer.SetViewportParams(Resolution, zoom, scroll); WorldVoxelRenderer.SetViewportParams(Resolution, zoom, scroll); - WorldLineRenderer.SetViewportParams(Resolution, zoom, scroll); WorldRgbaColorRenderer.SetViewportParams(Resolution, zoom, scroll); } } diff --git a/OpenRA.Game/Widgets/WorldInteractionControllerWidget.cs b/OpenRA.Game/Widgets/WorldInteractionControllerWidget.cs index e7c78008ac..e19f56a7a3 100644 --- a/OpenRA.Game/Widgets/WorldInteractionControllerWidget.cs +++ b/OpenRA.Game/Widgets/WorldInteractionControllerWidget.cs @@ -33,22 +33,30 @@ namespace OpenRA.Widgets this.worldRenderer = worldRenderer; } + void DrawRollover(Actor unit) + { + // TODO: Integrate this with SelectionDecorations to unhardcode the *Renderable + if (unit.Info.HasTraitInfo()) + new SelectionBarsRenderable(unit, true, true).Render(worldRenderer); + } + public override void Draw() { if (!IsDragging) { // Render actors under the mouse pointer foreach (var u in SelectActorsInBoxWithDeadzone(World, lastMousePosition, lastMousePosition)) - worldRenderer.DrawRollover(u); + DrawRollover(u); return; } // Render actors in the dragbox var selbox = SelectionBox; - Game.Renderer.WorldLineRenderer.DrawRect(selbox.Value.First.ToFloat2(), selbox.Value.Second.ToFloat2(), Color.White); + Game.Renderer.WorldRgbaColorRenderer.DrawRect(selbox.Value.First, selbox.Value.Second, + 1 / worldRenderer.Viewport.Zoom, Color.White); foreach (var u in SelectActorsInBoxWithDeadzone(World, selbox.Value.First, selbox.Value.Second)) - worldRenderer.DrawRollover(u); + DrawRollover(u); } public override bool HandleMouseInput(MouseInput mi) diff --git a/OpenRA.Mods.Common/Effects/Bullet.cs b/OpenRA.Mods.Common/Effects/Bullet.cs index 5bc476fd63..77efeafb56 100644 --- a/OpenRA.Mods.Common/Effects/Bullet.cs +++ b/OpenRA.Mods.Common/Effects/Bullet.cs @@ -66,6 +66,7 @@ namespace OpenRA.Mods.Common.Effects public readonly Color ContrailColor = Color.White; public readonly bool ContrailUsePlayerColor = false; public readonly int ContrailDelay = 1; + public readonly WDist ContrailWidth = new WDist(64); public IEffect Create(ProjectileArgs args) { return new Bullet(this, args); } } @@ -127,7 +128,7 @@ namespace OpenRA.Mods.Common.Effects if (info.ContrailLength > 0) { var color = info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.SourceActor) : info.ContrailColor; - contrail = new ContrailRenderable(world, color, info.ContrailLength, info.ContrailDelay, 0); + contrail = new ContrailRenderable(world, color, info.ContrailWidth, info.ContrailLength, info.ContrailDelay, 0); } trailPalette = info.TrailPalette; diff --git a/OpenRA.Mods.Common/Effects/Contrail.cs b/OpenRA.Mods.Common/Effects/Contrail.cs index 04c952c488..10e7a9dcd7 100644 --- a/OpenRA.Mods.Common/Effects/Contrail.cs +++ b/OpenRA.Mods.Common/Effects/Contrail.cs @@ -23,9 +23,12 @@ namespace OpenRA.Mods.Common.Effects [Desc("Position relative to body")] public readonly WVec Offset = WVec.Zero; - [Desc("Measured in pixels.")] + [Desc("Length of the trail (in ticks).")] public readonly int TrailLength = 25; + [Desc("Width of the trail.")] + public readonly WDist TrailWidth = new WDist(64); + [Desc("RGB color of the contrail.")] public readonly Color Color = Color.White; @@ -48,7 +51,7 @@ namespace OpenRA.Mods.Common.Effects this.info = info; var color = info.UsePlayerColor ? ContrailRenderable.ChooseColor(self) : info.Color; - trail = new ContrailRenderable(self.World, color, info.TrailLength, 0, 0); + trail = new ContrailRenderable(self.World, color, info.TrailWidth, info.TrailLength, 0, 0); body = self.Trait(); } diff --git a/OpenRA.Mods.Common/Effects/Missile.cs b/OpenRA.Mods.Common/Effects/Missile.cs index 7525a75ead..262e5e100a 100644 --- a/OpenRA.Mods.Common/Effects/Missile.cs +++ b/OpenRA.Mods.Common/Effects/Missile.cs @@ -105,6 +105,8 @@ namespace OpenRA.Mods.Common.Effects public readonly int ContrailLength = 0; + public readonly WDist ContrailWidth = new WDist(64); + public readonly Color ContrailColor = Color.White; public readonly bool ContrailUsePlayerColor = false; @@ -209,7 +211,7 @@ namespace OpenRA.Mods.Common.Effects if (info.ContrailLength > 0) { var color = info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.SourceActor) : info.ContrailColor; - contrail = new ContrailRenderable(world, color, info.ContrailLength, info.ContrailDelay, 0); + contrail = new ContrailRenderable(world, color, info.ContrailWidth, info.ContrailLength, info.ContrailDelay, 0); } trailPalette = info.TrailPalette; diff --git a/OpenRA.Mods.Common/Graphics/ContrailRenderable.cs b/OpenRA.Mods.Common/Graphics/ContrailRenderable.cs index 156792be57..33c0556018 100644 --- a/OpenRA.Mods.Common/Graphics/ContrailRenderable.cs +++ b/OpenRA.Mods.Common/Graphics/ContrailRenderable.cs @@ -24,17 +24,19 @@ namespace OpenRA.Mods.Common.Graphics // Store trail positions in a circular buffer readonly WPos[] trail; + readonly WDist width; int next; int length; int skip; - public ContrailRenderable(World world, Color color, int length, int skip, int zOffset) - : this(world, new WPos[length], 0, 0, skip, color, zOffset) { } + public ContrailRenderable(World world, Color color, WDist width, int length, int skip, int zOffset) + : this(world, new WPos[length], width, 0, 0, skip, color, zOffset) { } - ContrailRenderable(World world, WPos[] trail, int next, int length, int skip, Color color, int zOffset) + ContrailRenderable(World world, WPos[] trail, WDist width, int next, int length, int skip, Color color, int zOffset) { this.world = world; this.trail = trail; + this.width = width; this.next = next; this.length = length; this.skip = skip; @@ -47,9 +49,9 @@ namespace OpenRA.Mods.Common.Graphics public int ZOffset { get { return zOffset; } } public bool IsDecoration { get { return true; } } - public IRenderable WithPalette(PaletteReference newPalette) { return new ContrailRenderable(world, (WPos[])trail.Clone(), next, length, skip, color, zOffset); } - public IRenderable WithZOffset(int newOffset) { return new ContrailRenderable(world, (WPos[])trail.Clone(), next, length, skip, color, newOffset); } - public IRenderable OffsetBy(WVec vec) { return new ContrailRenderable(world, trail.Select(pos => pos + vec).ToArray(), next, length, skip, color, zOffset); } + public IRenderable WithPalette(PaletteReference newPalette) { return new ContrailRenderable(world, (WPos[])trail.Clone(), width, next, length, skip, color, zOffset); } + public IRenderable WithZOffset(int newOffset) { return new ContrailRenderable(world, (WPos[])trail.Clone(), width, next, length, skip, color, newOffset); } + public IRenderable OffsetBy(WVec vec) { return new ContrailRenderable(world, trail.Select(pos => pos + vec).ToArray(), width, next, length, skip, color, zOffset); } public IRenderable AsDecoration() { return this; } public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; } @@ -59,9 +61,8 @@ namespace OpenRA.Mods.Common.Graphics if (length - skip < 4) return; - var wlr = Game.Renderer.WorldLineRenderer; - var oldWidth = wlr.LineWidth; - wlr.LineWidth = wr.Viewport.Zoom; + var screenWidth = wr.ScreenVector(new WVec(width, WDist.Zero, WDist.Zero))[0]; + var wcr = Game.Renderer.WorldRgbaColorRenderer; // Start of the first line segment is the tail of the list - don't smooth it. var curPos = trail[Index(next - skip - 1)]; @@ -73,13 +74,11 @@ namespace OpenRA.Mods.Common.Graphics var nextColor = Exts.ColorLerp(i * 1f / (length - 4), color, Color.Transparent); if (!world.FogObscures(curPos) && !world.FogObscures(nextPos)) - wlr.DrawLine(wr.ScreenPosition(curPos), wr.ScreenPosition(nextPos), curColor, nextColor); + wcr.DrawLine(wr.ScreenPosition(curPos), wr.ScreenPosition(nextPos), screenWidth, curColor, nextColor); curPos = nextPos; curColor = nextColor; } - - wlr.LineWidth = oldWidth; } public void RenderDebugGeometry(WorldRenderer wr) { } diff --git a/OpenRA.Mods.Common/Graphics/SelectionBoxRenderable.cs b/OpenRA.Mods.Common/Graphics/SelectionBoxRenderable.cs index fd1bb1f099..9c31ee6370 100644 --- a/OpenRA.Mods.Common/Graphics/SelectionBoxRenderable.cs +++ b/OpenRA.Mods.Common/Graphics/SelectionBoxRenderable.cs @@ -17,18 +17,16 @@ namespace OpenRA.Mods.Common.Graphics public struct SelectionBoxRenderable : IRenderable, IFinalizedRenderable { readonly WPos pos; - readonly float scale; readonly Rectangle visualBounds; readonly Color color; public SelectionBoxRenderable(Actor actor, Color color) - : this(actor.CenterPosition, actor.VisualBounds, 1f, color) { } + : this(actor.CenterPosition, actor.VisualBounds, color) { } - public SelectionBoxRenderable(WPos pos, Rectangle visualBounds, float scale, Color color) + public SelectionBoxRenderable(WPos pos, Rectangle visualBounds, Color color) { this.pos = pos; this.visualBounds = visualBounds; - this.scale = scale; this.color = color; } @@ -40,30 +38,26 @@ namespace OpenRA.Mods.Common.Graphics public IRenderable WithPalette(PaletteReference newPalette) { return this; } public IRenderable WithZOffset(int newOffset) { return this; } - public IRenderable OffsetBy(WVec vec) { return new SelectionBoxRenderable(pos + vec, visualBounds, scale, color); } + public IRenderable OffsetBy(WVec vec) { return new SelectionBoxRenderable(pos + vec, visualBounds, color); } public IRenderable AsDecoration() { return this; } public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; } public void Render(WorldRenderer wr) { + var iz = 1 / wr.Viewport.Zoom; var screenPos = wr.ScreenPxPosition(pos); - var tl = screenPos + scale * new float2(visualBounds.Left, visualBounds.Top); - var br = screenPos + scale * new float2(visualBounds.Right, visualBounds.Bottom); + var tl = screenPos + new float2(visualBounds.Left, visualBounds.Top); + var br = screenPos + new float2(visualBounds.Right, visualBounds.Bottom); var tr = new float2(br.X, tl.Y); var bl = new float2(tl.X, br.Y); - var u = new float2(4f / wr.Viewport.Zoom, 0); - var v = new float2(0, 4f / wr.Viewport.Zoom); + var u = new float2(4 * iz, 0); + var v = new float2(0, 4 * iz); - var wlr = Game.Renderer.WorldLineRenderer; - wlr.DrawLine(tl + u, tl, color); - wlr.DrawLine(tl, tl + v, color); - wlr.DrawLine(tr, tr - u, color); - wlr.DrawLine(tr, tr + v, color); - - wlr.DrawLine(bl, bl + u, color); - wlr.DrawLine(bl, bl - v, color); - wlr.DrawLine(br, br - u, color); - wlr.DrawLine(br, br - v, color); + var wcr = Game.Renderer.WorldRgbaColorRenderer; + wcr.DrawLine(new[] { tl + u, tl, tl + v }, iz, color, true); + wcr.DrawLine(new[] { tr - u, tr, tr + v }, iz, color, true); + wcr.DrawLine(new[] { br - u, br, br - v }, iz, color, true); + wcr.DrawLine(new[] { bl + u, bl, bl - v }, iz, color, true); } public void RenderDebugGeometry(WorldRenderer wr) { } diff --git a/OpenRA.Mods.Common/Graphics/TextRenderable.cs b/OpenRA.Mods.Common/Graphics/TextRenderable.cs index 1fe6ee36bc..14350acda7 100644 --- a/OpenRA.Mods.Common/Graphics/TextRenderable.cs +++ b/OpenRA.Mods.Common/Graphics/TextRenderable.cs @@ -53,7 +53,7 @@ namespace OpenRA.Mods.Common.Graphics { var size = font.Measure(text).ToFloat2(); var offset = wr.ScreenPxPosition(pos) - 0.5f * size; - Game.Renderer.WorldLineRenderer.DrawRect(offset, offset + size, Color.Red); + Game.Renderer.WorldRgbaColorRenderer.DrawRect(offset, offset + size, 1 / wr.Viewport.Zoom, Color.Red); } public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; } diff --git a/OpenRA.Mods.Common/Graphics/VoxelRenderable.cs b/OpenRA.Mods.Common/Graphics/VoxelRenderable.cs index 145beac8cb..e8a32b4253 100644 --- a/OpenRA.Mods.Common/Graphics/VoxelRenderable.cs +++ b/OpenRA.Mods.Common/Graphics/VoxelRenderable.cs @@ -105,9 +105,7 @@ namespace OpenRA.Mods.Common.Graphics public void Render(WorldRenderer wr) { var groundPos = voxel.pos - new WVec(0, 0, wr.World.Map.DistanceAboveTerrain(voxel.pos).Length); - var groundZ = wr.World.Map.Grid.TileSize.Height * (groundPos.Z - voxel.pos.Z) / 1024f; - var pxOrigin = wr.ScreenPosition(voxel.pos); var shadowOrigin = pxOrigin - groundZ * (new float2(renderProxy.ShadowDirection, 1)); @@ -122,21 +120,27 @@ namespace OpenRA.Mods.Common.Graphics public void RenderDebugGeometry(WorldRenderer wr) { + var groundPos = voxel.pos - new WVec(0, 0, wr.World.Map.DistanceAboveTerrain(voxel.pos).Length); + var groundZ = wr.World.Map.Grid.TileSize.Height * (groundPos.Z - voxel.pos.Z) / 1024f; var pxOrigin = wr.ScreenPosition(voxel.pos); - var groundZ = 0.5f * (pxOrigin.Y - wr.ScreenZPosition(voxel.pos, 0)); var shadowOrigin = pxOrigin - groundZ * (new float2(renderProxy.ShadowDirection, 1)); + var iz = 1 / wr.Viewport.Zoom; // Draw sprite rect var offset = pxOrigin + renderProxy.Sprite.Offset - 0.5f * renderProxy.Sprite.Size; - Game.Renderer.WorldLineRenderer.DrawRect(offset, offset + renderProxy.Sprite.Size, Color.Red); + Game.Renderer.WorldRgbaColorRenderer.DrawRect(offset, offset + renderProxy.Sprite.Size, iz, Color.Red); // Draw transformed shadow sprite rect var c = Color.Purple; var psb = renderProxy.ProjectedShadowBounds; - Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[1], shadowOrigin + psb[3], c); - Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[3], shadowOrigin + psb[0], c); - Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[0], shadowOrigin + psb[2], c); - Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[2], shadowOrigin + psb[1], c); + + Game.Renderer.WorldRgbaColorRenderer.DrawPolygon(new[] + { + shadowOrigin + psb[1], + shadowOrigin + psb[3], + shadowOrigin + psb[0], + shadowOrigin + psb[2] + }, iz, c); // Draw voxel bounding box var draw = voxel.voxels.Where(v => v.DisableFunc == null || !v.DisableFunc()); @@ -153,15 +157,16 @@ namespace OpenRA.Mods.Common.Graphics wr.ScreenVectorComponents(v.OffsetFunc(), out sx, out sy, out sz); var pxPos = pxOrigin + new float2(sx, sy); var screenTransform = Util.MatrixMultiply(cameraTransform, worldTransform); - DrawBoundsBox(pxPos, screenTransform, bounds, Color.Yellow); + DrawBoundsBox(pxPos, screenTransform, bounds, iz, Color.Yellow); } } static readonly uint[] CornerXIndex = new uint[] { 0, 0, 0, 0, 3, 3, 3, 3 }; static readonly uint[] CornerYIndex = new uint[] { 1, 1, 4, 4, 1, 1, 4, 4 }; static readonly uint[] CornerZIndex = new uint[] { 2, 5, 2, 5, 2, 5, 2, 5 }; - static void DrawBoundsBox(float2 pxPos, float[] transform, float[] bounds, Color c) + static void DrawBoundsBox(float2 pxPos, float[] transform, float[] bounds, float width, Color c) { + var wcr = Game.Renderer.WorldRgbaColorRenderer; var corners = new float2[8]; for (var i = 0; i < 8; i++) { @@ -170,20 +175,17 @@ namespace OpenRA.Mods.Common.Graphics corners[i] = pxPos + new float2(screen[0], screen[1]); } - Game.Renderer.WorldLineRenderer.DrawLine(corners[0], corners[1], c); - Game.Renderer.WorldLineRenderer.DrawLine(corners[1], corners[3], c); - Game.Renderer.WorldLineRenderer.DrawLine(corners[3], corners[2], c); - Game.Renderer.WorldLineRenderer.DrawLine(corners[2], corners[0], c); + // Front face + wcr.DrawPolygon(new[] { corners[0], corners[1], corners[3], corners[2] }, width, c); - Game.Renderer.WorldLineRenderer.DrawLine(corners[4], corners[5], c); - Game.Renderer.WorldLineRenderer.DrawLine(corners[5], corners[7], c); - Game.Renderer.WorldLineRenderer.DrawLine(corners[7], corners[6], c); - Game.Renderer.WorldLineRenderer.DrawLine(corners[6], corners[4], c); + // Back face + wcr.DrawPolygon(new[] { corners[4], corners[5], corners[7], corners[6] }, width, c); - Game.Renderer.WorldLineRenderer.DrawLine(corners[0], corners[4], c); - Game.Renderer.WorldLineRenderer.DrawLine(corners[1], corners[5], c); - Game.Renderer.WorldLineRenderer.DrawLine(corners[2], corners[6], c); - Game.Renderer.WorldLineRenderer.DrawLine(corners[3], corners[7], c); + // Horizontal edges + wcr.DrawLine(corners[0], corners[4], width, c); + wcr.DrawLine(corners[1], corners[5], width, c); + wcr.DrawLine(corners[2], corners[6], width, c); + wcr.DrawLine(corners[3], corners[7], width, c); } public Rectangle ScreenBounds(WorldRenderer wr) diff --git a/OpenRA.Mods.Common/Traits/CombatDebugOverlay.cs b/OpenRA.Mods.Common/Traits/CombatDebugOverlay.cs index 784188b35a..ed0d04ec8c 100644 --- a/OpenRA.Mods.Common/Traits/CombatDebugOverlay.cs +++ b/OpenRA.Mods.Common/Traits/CombatDebugOverlay.cs @@ -52,7 +52,8 @@ namespace OpenRA.Mods.Common.Traits RangeCircleRenderable.DrawRangeCircle(wr, self.CenterPosition, healthInfo.Radius, 1, Color.Red, 0, Color.Red); - var wlr = Game.Renderer.WorldLineRenderer; + var wcr = Game.Renderer.WorldRgbaColorRenderer; + var iz = 1 / wr.Viewport.Zoom; if (blockInfo != null) { @@ -60,9 +61,9 @@ namespace OpenRA.Mods.Common.Traits var height = new WVec(0, 0, blockInfo.Height.Length); var ha = wr.ScreenPosition(self.CenterPosition); var hb = wr.ScreenPosition(self.CenterPosition + height); - wlr.DrawLine(ha, hb, hc); - wr.DrawTargetMarker(hc, ha); - wr.DrawTargetMarker(hc, hb); + wcr.DrawLine(ha, hb, iz, hc); + TargetLineRenderable.DrawTargetMarker(wr, hc, ha); + TargetLineRenderable.DrawTargetMarker(wr, hc, hb); } // No armaments to draw @@ -85,8 +86,8 @@ namespace OpenRA.Mods.Common.Traits var o = wr.ScreenPosition(pos); var a = wr.ScreenPosition(pos + da * 224 / da.Length); var b = wr.ScreenPosition(pos + db * 224 / db.Length); - wlr.DrawLine(o, a, c); - wlr.DrawLine(o, b, c); + wcr.DrawLine(o, a, iz, c); + wcr.DrawLine(o, b, iz, c); } return; @@ -101,8 +102,8 @@ namespace OpenRA.Mods.Common.Traits var sm = wr.ScreenPosition(muzzle); var sd = wr.ScreenPosition(muzzle + dirOffset); - wlr.DrawLine(sm, sd, c); - wr.DrawTargetMarker(c, sm); + wcr.DrawLine(sm, sd, iz, c); + TargetLineRenderable.DrawTargetMarker(wr, c, sm); } } } diff --git a/OpenRA.Mods.Common/Traits/World/TerrainGeometryOverlay.cs b/OpenRA.Mods.Common/Traits/World/TerrainGeometryOverlay.cs index d801f44fb6..74e482f551 100644 --- a/OpenRA.Mods.Common/Traits/World/TerrainGeometryOverlay.cs +++ b/OpenRA.Mods.Common/Traits/World/TerrainGeometryOverlay.cs @@ -53,7 +53,7 @@ namespace OpenRA.Mods.Common.Traits var map = wr.World.Map; var tileSet = wr.World.TileSet; - var lr = Game.Renderer.WorldLineRenderer; + var wcr = Game.Renderer.WorldRgbaColorRenderer; var colors = wr.World.TileSet.HeightDebugColors; var mouseCell = wr.Viewport.ViewToWorld(Viewport.LastMousePos).ToMPos(wr.World.Map); @@ -71,22 +71,18 @@ namespace OpenRA.Mods.Common.Traits var color = corners.Select(c => colors[height + c.Z / 512]).ToArray(); var pos = map.CenterOfCell(uv.ToCPos(map)); var screen = corners.Select(c => wr.ScreenPxPosition(pos + c).ToFloat2()).ToArray(); + var width = (uv == mouseCell ? 3 : 1) / wr.Viewport.Zoom; - if (uv == mouseCell) - lr.LineWidth = 3; - + // Colors change between points, so render separately for (var i = 0; i < 4; i++) { var j = (i + 1) % 4; - lr.DrawLine(screen[i], screen[j], color[i], color[j]); + wcr.DrawLine(screen[i], screen[j], width, color[i], color[j]); } - - lr.LineWidth = 1; } // Projected cell coordinates for the current cell var projectedCorners = map.CellCorners[0]; - lr.LineWidth = 3; foreach (var puv in map.ProjectedCellsCovering(mouseCell)) { var pos = map.CenterOfCell(((MPos)puv).ToCPos(map)); @@ -94,11 +90,9 @@ namespace OpenRA.Mods.Common.Traits for (var i = 0; i < 4; i++) { var j = (i + 1) % 4; - lr.DrawLine(screen[i], screen[j], Color.Navy); + wcr.DrawLine(screen[i], screen[j], 3 / wr.Viewport.Zoom, Color.Navy); } } - - lr.LineWidth = 1; } } } diff --git a/OpenRA.Mods.Common/Traits/World/WeatherOverlay.cs b/OpenRA.Mods.Common/Traits/World/WeatherOverlay.cs index 5c3ff3d2b4..ef22884a33 100644 --- a/OpenRA.Mods.Common/Traits/World/WeatherOverlay.cs +++ b/OpenRA.Mods.Common/Traits/World/WeatherOverlay.cs @@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits [Desc("Particles are drawn in squares when enabled, otherwise with lines.")] public readonly bool UseSquares = true; - [Desc("Works only with squares enabled. Size min. and max. value in pixels.")] + [Desc("Size / width of the particle in px.")] public readonly int[] ParticleSize = { 1, 3 }; [Desc("Scatters falling direction on the x-axis. Scatter min. and max. value in px/tick.")] @@ -294,7 +294,7 @@ namespace OpenRA.Mods.Common.Traits else { var tempPosTail = new float2(topLeft.X + item.PosX - currentWindXOffset, item.PosY - (item.Gravity * 2 / 3) + topLeft.Y); - Game.Renderer.WorldLineRenderer.DrawLine(tempPos, tempPosTail, item.Color, item.TailColor); + Game.Renderer.WorldRgbaColorRenderer.DrawLine(tempPos, tempPosTail, item.Size, item.TailColor); } } } diff --git a/OpenRA.Mods.Common/UtilityCommands/UpgradeRules.cs b/OpenRA.Mods.Common/UtilityCommands/UpgradeRules.cs index 18a2847fa8..81d69d5a62 100644 --- a/OpenRA.Mods.Common/UtilityCommands/UpgradeRules.cs +++ b/OpenRA.Mods.Common/UtilityCommands/UpgradeRules.cs @@ -2694,6 +2694,14 @@ namespace OpenRA.Mods.Common.UtilityCommands } } + // Added width support for line particles + if (engineVersion < 20151220 && node.Key == "WeatherOverlay") + { + var useSquares = node.Value.Nodes.FirstOrDefault(n => n.Key == "UseSquares"); + if (useSquares != null && !FieldLoader.GetValue("UseSquares", useSquares.Value.Value)) + node.Value.Nodes.Add(new MiniYamlNode("ParticleSize", "1, 1")); + } + UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1); } } diff --git a/OpenRA.Mods.Common/Widgets/LineGraphWidget.cs b/OpenRA.Mods.Common/Widgets/LineGraphWidget.cs index 14329fcb9f..f79ca19c66 100644 --- a/OpenRA.Mods.Common/Widgets/LineGraphWidget.cs +++ b/OpenRA.Mods.Common/Widgets/LineGraphWidget.cs @@ -87,6 +87,7 @@ namespace OpenRA.Mods.Common.Widgets || GetAxisFont == null || GetAxisFont() == null) return; + var cr = Game.Renderer.RgbaColorRenderer; var rect = RenderBounds; var origin = new float2(rect.Left, rect.Bottom); @@ -120,13 +121,13 @@ namespace OpenRA.Mods.Common.Widgets points = points.Reverse().Take(xAxisSize).Reverse(); var lastX = 0; var lastPoint = 0f; - Game.Renderer.LineRenderer.DrawLineStrip( + cr.DrawLine( points.Select((point, x) => { lastX = x; lastPoint = point; return origin + new float2(x * xStep, -point * scale); - }), color); + }).ToArray(), 1, color); if (lastPoint != 0f) tiny.DrawText(GetValueFormat().F(lastPoint), origin + new float2(lastX * xStep, -lastPoint * scale - 2), color); @@ -139,7 +140,7 @@ namespace OpenRA.Mods.Common.Widgets // TODO: make this stuff not draw outside of the RenderBounds for (int n = pointStart, x = 0; n <= pointEnd; n++, x += xStep) { - Game.Renderer.LineRenderer.DrawLine(origin + new float2(x, 0), origin + new float2(x, -5), Color.White); + cr.DrawLine(origin + new float2(x, 0), origin + new float2(x, -5), 1, Color.White); tiny.DrawText(GetXAxisValueFormat().F(n), origin + new float2(x, 2), Color.White); } @@ -148,16 +149,16 @@ namespace OpenRA.Mods.Common.Widgets for (var y = GetDisplayFirstYAxisValue() ? 0 : yStep; y <= height; y += yStep) { var yValue = y / scale; - Game.Renderer.LineRenderer.DrawLine(origin + new float2(width - 5, -y), origin + new float2(width, -y), Color.White); + cr.DrawLine(origin + new float2(width - 5, -y), origin + new float2(width, -y), 1, Color.White); tiny.DrawText(GetYAxisValueFormat().F(yValue), origin + new float2(width + 2, -y), Color.White); } bold.DrawText(GetYAxisLabel(), origin + new float2(width + 40, -(height / 2)), Color.White); - Game.Renderer.LineRenderer.DrawLine(origin, origin + new float2(width, 0), Color.White); - Game.Renderer.LineRenderer.DrawLine(origin, origin + new float2(0, -height), Color.White); - Game.Renderer.LineRenderer.DrawLine(origin + new float2(width, 0), origin + new float2(width, -height), Color.White); - Game.Renderer.LineRenderer.DrawLine(origin + new float2(0, -height), origin + new float2(width, -height), Color.White); + cr.DrawLine(origin, origin + new float2(width, 0), 1, Color.White); + cr.DrawLine(origin, origin + new float2(0, -height), 1, Color.White); + cr.DrawLine(origin + new float2(width, 0), origin + new float2(width, -height), 1, Color.White); + cr.DrawLine(origin + new float2(0, -height), origin + new float2(width, -height), 1, Color.White); } public override Widget Clone() diff --git a/OpenRA.Mods.Common/Widgets/PerfGraphWidget.cs b/OpenRA.Mods.Common/Widgets/PerfGraphWidget.cs index ce0b9d4130..483bfd199f 100644 --- a/OpenRA.Mods.Common/Widgets/PerfGraphWidget.cs +++ b/OpenRA.Mods.Common/Widgets/PerfGraphWidget.cs @@ -19,30 +19,37 @@ namespace OpenRA.Mods.Common.Widgets { public override void Draw() { + var cr = Game.Renderer.RgbaColorRenderer; var rect = RenderBounds; var origin = new float2(rect.Right, rect.Bottom); var basis = new float2(-rect.Width / 100, -rect.Height / 100); - Game.Renderer.LineRenderer.DrawLine(origin, origin + new float2(100, 0) * basis, Color.White); - Game.Renderer.LineRenderer.DrawLine(origin + new float2(100, 0) * basis, origin + new float2(100, 100) * basis, Color.White); + cr.DrawLine(new[] + { + new float2(rect.Left, rect.Top), + new float2(rect.Left, rect.Bottom), + new float2(rect.Right, rect.Bottom) + }, 1, Color.White); + + cr.DrawLine(origin + new float2(100, 0) * basis, origin + new float2(100, 100) * basis, 1, Color.White); var k = 0; foreach (var item in PerfHistory.Items.Values) { - Game.Renderer.LineRenderer.DrawLineStrip( - item.Samples().Select((sample, i) => origin + new float2(i, (float)sample) * basis), item.C); + cr.DrawLine(item.Samples() + .Select((sample, i) => origin + new float2(i, (float)sample) * basis).ToArray(), + 1, item.C); var u = new float2(rect.Left, rect.Top); - Game.Renderer.LineRenderer.DrawLine( + cr.DrawLine( u + new float2(10, 10 * k + 5), u + new float2(12, 10 * k + 5), - item.C); - - Game.Renderer.LineRenderer.DrawLine( + 1, item.C); + cr.DrawLine( u + new float2(10, 10 * k + 4), u + new float2(12, 10 * k + 4), - item.C); + 1, item.C); ++k; } diff --git a/OpenRA.Mods.Common/Widgets/RadarWidget.cs b/OpenRA.Mods.Common/Widgets/RadarWidget.cs index 7564f4c99d..970bd69012 100644 --- a/OpenRA.Mods.Common/Widgets/RadarWidget.cs +++ b/OpenRA.Mods.Common/Widgets/RadarWidget.cs @@ -307,7 +307,7 @@ namespace OpenRA.Mods.Common.Widgets Game.Renderer.EnableScissor(mapRect); DrawRadarPings(); - Game.Renderer.LineRenderer.DrawRect(tl, br, Color.White); + Game.Renderer.RgbaColorRenderer.DrawRect(tl, br, 1, Color.White); Game.Renderer.DisableScissor(); } } @@ -317,22 +317,15 @@ namespace OpenRA.Mods.Common.Widgets if (radarPings == null) return; - var lr = Game.Renderer.LineRenderer; - var oldWidth = lr.LineWidth; - lr.LineWidth = 2; + var cr = Game.Renderer.RgbaColorRenderer; foreach (var radarPing in radarPings.Pings.Where(e => e.IsVisible())) { var c = radarPing.Color; var pingCell = world.Map.CellContaining(radarPing.Position); var points = radarPing.Points(CellToMinimapPixel(pingCell)).ToArray(); - - lr.DrawLine(points[0], points[1], c); - lr.DrawLine(points[1], points[2], c); - lr.DrawLine(points[2], points[0], c); + Game.Renderer.RgbaColorRenderer.DrawPolygon(points, 2, c); } - - lr.LineWidth = oldWidth; } public override void Tick() diff --git a/OpenRA.Mods.Common/Widgets/ResourceBarWidget.cs b/OpenRA.Mods.Common/Widgets/ResourceBarWidget.cs index 45a6e182de..85c3ef2f3b 100644 --- a/OpenRA.Mods.Common/Widgets/ResourceBarWidget.cs +++ b/OpenRA.Mods.Common/Widgets/ResourceBarWidget.cs @@ -92,7 +92,7 @@ namespace OpenRA.Mods.Common.Widgets top.Y -= 1; } - Game.Renderer.LineRenderer.DrawLine(bottom, top, color); + Game.Renderer.RgbaColorRenderer.DrawLine(bottom, top, 1, color); } } else @@ -124,7 +124,7 @@ namespace OpenRA.Mods.Common.Widgets right.X -= 1; } - Game.Renderer.LineRenderer.DrawLine(left, right, color); + Game.Renderer.RgbaColorRenderer.DrawLine(left, right, 1, color); } } else diff --git a/mods/cnc/maps/gdi06/map.yaml b/mods/cnc/maps/gdi06/map.yaml index 8d2d3852e8..a1ddb13d91 100644 --- a/mods/cnc/maps/gdi06/map.yaml +++ b/mods/cnc/maps/gdi06/map.yaml @@ -1055,7 +1055,6 @@ Rules: WindTick: 150, 550 InstantWindChanges: false UseSquares: false - ParticleSize: 0, 0 ScatterDirection: 0, 0 Gravity: 8.00, 12.00 SwingOffset: 0, 0 @@ -1063,6 +1062,7 @@ Rules: SwingAmplitude: 0, 0 ParticleColors: 304074, 28386C, 202C60, 182C54 LineTailAlphaValue: 150 + ParticleSize: 1, 1 GlobalLightingPaletteEffect: Red: 0.75 Green: 0.85 diff --git a/mods/ra/maps/fort-lonestar/map.yaml b/mods/ra/maps/fort-lonestar/map.yaml index 1819dc21b3..95c9e7b09c 100644 --- a/mods/ra/maps/fort-lonestar/map.yaml +++ b/mods/ra/maps/fort-lonestar/map.yaml @@ -508,7 +508,6 @@ Rules: WindTick: 150, 550 InstantWindChanges: false UseSquares: false - ParticleSize: 0, 0 ScatterDirection: 0, 0 Gravity: 8.00, 12.00 SwingOffset: 0, 0 @@ -516,6 +515,7 @@ Rules: SwingAmplitude: 0, 0 ParticleColors: 304074, 28386C, 202C60, 182C54 LineTailAlphaValue: 150 + ParticleSize: 1, 1 GlobalLightingPaletteEffect: Red: 0.75 Green: 0.85