check for building influence when growing resources

closes #5556
This commit is contained in:
Matthias Mailänder
2014-07-03 18:53:07 +02:00
parent b02ca7695f
commit 0feb5a7bdc
7 changed files with 22 additions and 5 deletions

View File

@@ -159,7 +159,6 @@
<Compile Include="Traits\Util.cs" />
<Compile Include="Traits\ValidateOrder.cs" />
<Compile Include="Traits\World\Country.cs" />
<Compile Include="Traits\World\ResourceLayer.cs" />
<Compile Include="Traits\World\ResourceType.cs" />
<Compile Include="Traits\World\ScreenShaker.cs" />
<Compile Include="Traits\World\Shroud.cs" />

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@@ -28,6 +28,7 @@ namespace OpenRA.Traits
public readonly string[] AllowedTerrainTypes = { };
public readonly bool AllowUnderActors = false;
public readonly bool AllowUnderBuildings = false;
public PipType PipColor = PipType.Yellow;

View File

@@ -10,6 +10,7 @@
using System.Linq;
using OpenRA.Traits;
using OpenRA.Mods.RA;
namespace OpenRA.Mods.Cnc
{

View File

@@ -11,8 +11,10 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.RA;
using OpenRA.Traits;
namespace OpenRA.Traits
namespace OpenRA.Mods.D2k
{
public class D2kResourceLayerInfo : TraitInfo<D2kResourceLayer> { }

View File

@@ -96,7 +96,8 @@ namespace OpenRA.Mods.RA
if (!info.TerrainTypes.Contains(type))
return false;
if (self.World.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(cell) != null) return false;
if (self.World.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(cell) != null)
return false;
if (!checkTransientActors)
return true;

View File

@@ -520,6 +520,7 @@
<Compile Include="Player\ProvidesCustomPrerequisite.cs" />
<Compile Include="Lint\CheckActors.cs" />
<Compile Include="Lint\CheckMapCordon.cs" />
<Compile Include="World\ResourceLayer.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -12,9 +12,12 @@ using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Traits;
namespace OpenRA.Traits
namespace OpenRA.Mods.RA
{
[Desc("Attach this to the world actor.")]
public class ResourceLayerInfo : TraitInfo<ResourceLayer>, Requires<ResourceTypeInfo> { }
public class ResourceLayer : IRenderOverlay, IWorldLoaded, ITickRender
@@ -22,6 +25,9 @@ namespace OpenRA.Traits
static readonly CellContents EmptyCell = new CellContents();
World world;
BuildingInfluence buildingInfluence;
protected CellLayer<CellContents> content;
protected CellLayer<CellContents> render;
List<CPos> dirty;
@@ -54,6 +60,9 @@ namespace OpenRA.Traits
public void WorldLoaded(World w, WorldRenderer wr)
{
this.world = w;
buildingInfluence = world.WorldActor.Trait<BuildingInfluence>();
content = new CellLayer<CellContents>(w.Map);
render = new CellLayer<CellContents>(w.Map);
dirty = new List<CPos>();
@@ -139,6 +148,9 @@ namespace OpenRA.Traits
if (!rt.Info.AllowUnderActors && world.ActorMap.AnyUnitsAt(cell))
return false;
if (!rt.Info.AllowUnderBuildings && buildingInfluence.GetBuildingAt(cell) != null)
return false;
return true;
}