Changed Bounds/added VisualBounds in RA mod

This commit is contained in:
reaperrr
2015-04-08 00:21:32 +02:00
parent a3bd007ac7
commit 0ff22b8cbc
8 changed files with 95 additions and 43 deletions

View File

@@ -114,7 +114,9 @@ MIG:
Ammo: 8 Ammo: 8
ReturnOnIdle: ReturnOnIdle:
Selectable: Selectable:
Bounds: 40,29,0,1 Bounds: 36,28,0,2
SelectionDecorations:
VisualBounds: 40,29,0,1
Contrail@1: Contrail@1:
Offset: -598,-683,0 Offset: -598,-683,0
Contrail@2: Contrail@2:
@@ -173,8 +175,8 @@ YAK:
PipCount: 6 PipCount: 6
ReloadTicks: 11 ReloadTicks: 11
ReturnOnIdle: ReturnOnIdle:
Selectable: SelectionDecorations:
Bounds: 30,28,0,2 VisualBounds: 30,28,0,2
WithMuzzleFlash: WithMuzzleFlash:
Contrail: Contrail:
Offset: -853,0,0 Offset: -853,0,0
@@ -269,8 +271,8 @@ HELI:
Offset: 0,0,85 Offset: 0,0,85
AmmoPool: AmmoPool:
Ammo: 8 Ammo: 8
Selectable: SelectionDecorations:
Bounds: 36,28,0,0 VisualBounds: 36,28,0,0
LeavesHusk: LeavesHusk:
HuskActor: HELI.Husk HuskActor: HELI.Husk
SmokeTrailWhenDamaged: SmokeTrailWhenDamaged:
@@ -322,8 +324,8 @@ HIND:
Ammo: 24 Ammo: 24
PipCount: 6 PipCount: 6
ReloadTicks: 8 ReloadTicks: 8
Selectable: SelectionDecorations:
Bounds: 38,32,0,0 VisualBounds: 38,32,0,0
WithMuzzleFlash: WithMuzzleFlash:
LeavesHusk: LeavesHusk:
HuskActor: HIND.Husk HuskActor: HIND.Husk

View File

@@ -3,7 +3,6 @@ C1:
C2: C2:
Inherits: ^CivInfantry Inherits: ^CivInfantry
Selectable:
Voiced: Voiced:
VoiceSet: CivilianFemaleVoice VoiceSet: CivilianFemaleVoice
@@ -12,7 +11,6 @@ C3:
C4: C4:
Inherits: ^CivInfantry Inherits: ^CivInfantry
Selectable:
WithInfantryBody: WithInfantryBody:
RenderSprites: RenderSprites:
Image: C2 Image: C2
@@ -27,7 +25,6 @@ C5:
C6: C6:
Inherits: ^CivInfantry Inherits: ^CivInfantry
Selectable:
WithInfantryBody: WithInfantryBody:
RenderSprites: RenderSprites:
Image: C2 Image: C2
@@ -42,7 +39,6 @@ C7:
C8: C8:
Inherits: ^CivInfantry Inherits: ^CivInfantry
Selectable:
WithInfantryBody: WithInfantryBody:
RenderSprites: RenderSprites:
Image: C2 Image: C2
@@ -57,7 +53,6 @@ C9:
C10: C10:
Inherits: ^CivInfantry Inherits: ^CivInfantry
Selectable:
WithInfantryBody: WithInfantryBody:
RenderSprites: RenderSprites:
Image: C2 Image: C2
@@ -639,22 +634,26 @@ LHUS:
EditorTilesetFilter: EditorTilesetFilter:
RequireTilesets: TEMPERAT RequireTilesets: TEMPERAT
Selectable: Selectable:
Bounds: 24,48 Bounds: 24,24,0,16
SelectionDecorations:
VisualBounds: 24,48
Tooltip: Tooltip:
Name: Lighthouse Name: Lighthouse
Building: Building:
Footprint: _ x Footprint: x
Dimensions: 1,2 Dimensions: 1,1
WINDMILL: WINDMILL:
Inherits: ^CivBuilding Inherits: ^CivBuilding
EditorTilesetFilter: EditorTilesetFilter:
RequireTilesets: TEMPERAT RequireTilesets: TEMPERAT
Selectable: Selectable:
Bounds: 36,36 Bounds: 24,24,0,8
SelectionDecorations:
VisualBounds: 36,36
Tooltip: Tooltip:
Name: Windmill Name: Windmill
Building: Building:
Footprint: _ x Footprint: x
Dimensions: 1,2 Dimensions: 1,1

View File

@@ -58,6 +58,7 @@
ROT: 5 ROT: 5
SelectionDecorations: SelectionDecorations:
Selectable: Selectable:
Bounds: 24, 24
TargetableUnit: TargetableUnit:
TargetTypes: Ground, Repair, Vehicle TargetTypes: Ground, Repair, Vehicle
Repairable: Repairable:
@@ -112,6 +113,7 @@
ROT: 5 ROT: 5
SelectionDecorations: SelectionDecorations:
Selectable: Selectable:
Bounds: 24, 24
TargetableUnit: TargetableUnit:
TargetTypes: Ground, C4, Repair, Tank TargetTypes: Ground, C4, Repair, Tank
Repairable: Repairable:
@@ -179,8 +181,9 @@
Gems: 80 Gems: 80
Beach: 80 Beach: 80
SelectionDecorations: SelectionDecorations:
VisualBounds: 12,18,0,-8
Selectable: Selectable:
Bounds: 12,18,0,-6 Bounds: 12,18,0,-8
TargetableUnit: TargetableUnit:
TargetTypes: Ground, Infantry, Disguise TargetTypes: Ground, Infantry, Disguise
TakeCover: TakeCover:
@@ -257,6 +260,7 @@
Water: 100 Water: 100
SelectionDecorations: SelectionDecorations:
Selectable: Selectable:
Bounds: 24,24
TargetableUnit: TargetableUnit:
TargetTypes: Ground, Water, Repair TargetTypes: Ground, Water, Repair
HiddenUnderFog: HiddenUnderFog:
@@ -289,6 +293,7 @@
UseLocation: true UseLocation: true
SelectionDecorations: SelectionDecorations:
Selectable: Selectable:
Bounds: 24,24
TargetableAircraft: TargetableAircraft:
TargetTypes: Air TargetTypes: Air
GroundedTargetTypes: Ground, Repair GroundedTargetTypes: Ground, Repair

View File

@@ -13,6 +13,8 @@ DOG:
GenericName: Dog GenericName: Dog
Selectable: Selectable:
Bounds: 12,17,-1,-4 Bounds: 12,17,-1,-4
SelectionDecorations:
VisualBounds: 12,17,-1,-4
Health: Health:
HP: 12 HP: 12
Mobile: Mobile:
@@ -561,7 +563,9 @@ Ant:
BuildPaletteOrder: 1954 BuildPaletteOrder: 1954
Prerequisites: ~bio Prerequisites: ~bio
Selectable: Selectable:
Bounds: 30,30,0,-2 Bounds: 24,24,0,-5
SelectionDecorations:
VisualBounds: 30,30,0,-2
Health: Health:
HP: 750 HP: 750
Radius: 469 Radius: 469

View File

@@ -35,8 +35,8 @@ SS:
LocalOffset: 0,-171,0, 0,171,0 LocalOffset: 0,-171,0, 0,171,0
FireDelay: 2 FireDelay: 2
AttackFrontal: AttackFrontal:
Selectable: SelectionDecorations:
Bounds: 38,38 VisualBounds: 38,38
Chronoshiftable: Chronoshiftable:
RepairableNear: RepairableNear:
AutoTarget: AutoTarget:
@@ -89,8 +89,8 @@ MSUB:
LocalOffset: 0,-171,0, 0,171,0 LocalOffset: 0,-171,0, 0,171,0
FireDelay: 2 FireDelay: 2
AttackFrontal: AttackFrontal:
Selectable: SelectionDecorations:
Bounds: 44,44 VisualBounds: 44,44
Chronoshiftable: Chronoshiftable:
RepairableNear: RepairableNear:
AutoTarget: AutoTarget:
@@ -145,6 +145,8 @@ DD:
AttackTurreted: AttackTurreted:
Selectable: Selectable:
Bounds: 38,38 Bounds: 38,38
SelectionDecorations:
VisualBounds: 38,38
WithFacingSpriteBody: WithFacingSpriteBody:
WithTurret: WithTurret:
AutoTarget: AutoTarget:
@@ -208,6 +210,8 @@ CA:
WithMuzzleFlash: WithMuzzleFlash:
Selectable: Selectable:
Bounds: 44,44 Bounds: 44,44
SelectionDecorations:
VisualBounds: 44,44
WithFacingSpriteBody: WithFacingSpriteBody:
WithTurret@PRIMARY: WithTurret@PRIMARY:
Turret: primary Turret: primary
@@ -242,6 +246,8 @@ LST:
Speed: 113 Speed: 113
RevealsShroud: RevealsShroud:
Range: 6c0 Range: 6c0
SelectionDecorations:
VisualBounds: 36,36
RenderLandingCraft: RenderLandingCraft:
OpenTerrainTypes: Clear, Rough, Road, Ore, Gems, Beach OpenTerrainTypes: Clear, Rough, Road, Ore, Gems, Beach
Cargo: Cargo:
@@ -290,6 +296,8 @@ PT:
WithMuzzleFlash: WithMuzzleFlash:
Selectable: Selectable:
Bounds: 32,32 Bounds: 32,32
SelectionDecorations:
VisualBounds: 32,32
WithFacingSpriteBody: WithFacingSpriteBody:
WithTurret: WithTurret:
AutoTarget: AutoTarget:

View File

@@ -61,6 +61,10 @@ GAP:
Building: Building:
Footprint: _ x Footprint: _ x
Dimensions: 1,2 Dimensions: 1,2
Selectable:
Bounds: 24,28,0,12
SelectionDecorations:
VisualBounds: 24,40,0,0
RequiresPower: RequiresPower:
CanPowerDown: CanPowerDown:
DisabledOverlay: DisabledOverlay:
@@ -269,7 +273,9 @@ IRON:
CanPowerDown: CanPowerDown:
DisabledOverlay: DisabledOverlay:
Selectable: Selectable:
Bounds: 50,50,0,-12 Bounds: 48,28,0,2
SelectionDecorations:
VisualBounds: 50,50,0,-12
Health: Health:
HP: 1000 HP: 1000
Armor: Armor:
@@ -380,6 +386,10 @@ TSLA:
Footprint: _ x Footprint: _ x
Dimensions: 1,2 Dimensions: 1,2
RequiresPower: RequiresPower:
Selectable:
Bounds: 24,24,0,16
SelectionDecorations:
VisualBounds: 24,36,0,4
CanPowerDown: CanPowerDown:
DisabledOverlay: DisabledOverlay:
-GivesBuildableArea: -GivesBuildableArea:
@@ -424,6 +434,10 @@ AGUN:
Building: Building:
Footprint: _ x Footprint: _ x
Dimensions: 1,2 Dimensions: 1,2
Selectable:
Bounds: 24,28,0,16
SelectionDecorations:
VisualBounds: 24,36,0,12
RequiresPower: RequiresPower:
CanPowerDown: CanPowerDown:
DisabledOverlay: DisabledOverlay:
@@ -929,6 +943,10 @@ PROC:
Building: Building:
Footprint: _x_ xxx x== Footprint: _x_ xxx x==
Dimensions: 3,3 Dimensions: 3,3
Selectable:
Bounds: 72,50,0,12
SelectionDecorations:
VisualBounds: 72,70,0,-2
TargetableBuilding: TargetableBuilding:
TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate
Health: Health:
@@ -1220,6 +1238,10 @@ APWR:
Building: Building:
Footprint: ___ xxx xxx Footprint: ___ xxx xxx
Dimensions: 3,3 Dimensions: 3,3
Selectable:
Bounds: 72,48,0,12
SelectionDecorations:
VisualBounds: 72,64,0,-2
Health: Health:
HP: 700 HP: 700
Armor: Armor:
@@ -1447,6 +1469,10 @@ FIX:
Building: Building:
Footprint: _x_ xxx _x_ Footprint: _x_ xxx _x_
Dimensions: 3,3 Dimensions: 3,3
Selectable:
Bounds: 68,34,0,3
SelectionDecorations:
VisualBounds: 72,48
Health: Health:
HP: 800 HP: 800
Armor: Armor:

View File

@@ -20,6 +20,8 @@ V2RL:
Armament: Armament:
Weapon: SCUD Weapon: SCUD
AttackFrontal: AttackFrontal:
SelectionDecorations:
VisualBounds: 28,28
RenderSprites: RenderSprites:
AutoTarget: AutoTarget:
Explodes: Explodes:
@@ -111,10 +113,10 @@ V2RL:
EmptyWeapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall
LeavesHusk: LeavesHusk:
HuskActor: 2TNK.Husk HuskActor: 2TNK.Husk
Selectable:
Bounds: 30,30
AutoSelectionSize: AutoSelectionSize:
RenderSprites: RenderSprites:
SelectionDecorations:
VisualBounds: 28,28
3TNK: 3TNK:
Inherits: ^Tank Inherits: ^Tank
@@ -154,10 +156,10 @@ V2RL:
EmptyWeapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall
LeavesHusk: LeavesHusk:
HuskActor: 3TNK.Husk HuskActor: 3TNK.Husk
Selectable:
Bounds: 30,30
AutoSelectionSize: AutoSelectionSize:
RenderSprites: RenderSprites:
SelectionDecorations:
VisualBounds: 28,28
4TNK: 4TNK:
Inherits: ^Tank Inherits: ^Tank
@@ -211,10 +213,10 @@ V2RL:
Ticks: 3 Ticks: 3
HealIfBelow: 50% HealIfBelow: 50%
DamageCooldown: 150 DamageCooldown: 150
Selectable:
Bounds: 44,38,0,-4
AutoSelectionSize: AutoSelectionSize:
RenderSprites: RenderSprites:
SelectionDecorations:
VisualBounds: 44,38,0,-4
ARTY: ARTY:
Inherits: ^Tank Inherits: ^Tank
@@ -265,7 +267,8 @@ HARV:
Description: Collects Ore and Gems for processing.\n Unarmed Description: Collects Ore and Gems for processing.\n Unarmed
Selectable: Selectable:
Priority: 7 Priority: 7
Bounds: 42,42 SelectionDecorations:
VisualBounds: 42,42
Harvester: Harvester:
Capacity: 20 Capacity: 20
Resources: Ore,Gems Resources: Ore,Gems
@@ -309,7 +312,8 @@ MCV:
Description: Deploys into another Construction Yard.\n Unarmed Description: Deploys into another Construction Yard.\n Unarmed
Selectable: Selectable:
Priority: 4 Priority: 4
Bounds: 42,42 SelectionDecorations:
VisualBounds: 42,42
Health: Health:
HP: 600 HP: 600
Armor: Armor:
@@ -618,8 +622,8 @@ TTNK:
WithFacingSpriteBody: WithFacingSpriteBody:
WithIdleOverlay@SPINNER: WithIdleOverlay@SPINNER:
Sequence: spinner Sequence: spinner
Selectable: SelectionDecorations:
Bounds: 28,28,0,0 VisualBounds: 30,30
AutoTarget: AutoTarget:
Explodes: Explodes:
Weapon: UnitExplodeSmall Weapon: UnitExplodeSmall
@@ -663,10 +667,10 @@ FTRK:
Explodes: Explodes:
Weapon: UnitExplodeSmall Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall
Selectable:
Bounds: 28,28,0,0
AutoSelectionSize: AutoSelectionSize:
RenderSprites: RenderSprites:
SelectionDecorations:
VisualBounds: 28,28
DTRK: DTRK:
Inherits: ^Vehicle Inherits: ^Vehicle
@@ -712,8 +716,8 @@ CTNK:
Tooltip: Tooltip:
Name: Chrono Tank Name: Chrono Tank
Description: Chrono Tank, teleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft\n Special ability: Can teleport Description: Chrono Tank, teleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft\n Special ability: Can teleport
Selectable: SelectionDecorations:
Bounds: 28,28 VisualBounds: 30,30
Health: Health:
HP: 400 HP: 400
Armor: Armor:
@@ -761,9 +765,9 @@ QTNK:
Crushes: wall, mine, crate, infantry Crushes: wall, mine, crate, infantry
RevealsShroud: RevealsShroud:
Range: 6c0 Range: 6c0
Selectable:
Bounds: 44,38,0,-4
WithFacingSpriteBody: WithFacingSpriteBody:
SelectionDecorations:
VisualBounds: 44,38,0,-4
Explodes: Explodes:
Weapon: UnitExplodeSmall Weapon: UnitExplodeSmall
MadTank: MadTank:
@@ -784,8 +788,8 @@ STNK:
Tooltip: Tooltip:
Name: Phase Transport Name: Phase Transport
Description: Lightly armored infantry transport\nwhich can cloak. Can detect cloaked units.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft Description: Lightly armored infantry transport\nwhich can cloak. Can detect cloaked units.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
Selectable: SelectionDecorations:
Bounds: 28,28 VisualBounds: 26,26
Health: Health:
HP: 300 HP: 300
Armor: Armor:

View File

@@ -806,6 +806,8 @@ snowhut:
Tick: 120 Tick: 120
lhus: lhus:
Defaults:
Offset: 0,-16
idle: idle:
Length: 16 Length: 16
Tick: 180 Tick: 180
@@ -815,6 +817,8 @@ lhus:
Length: 8 Length: 8
windmill: windmill:
Defaults:
Offset: 0,-16
idle: idle:
Length: 8 Length: 8
Tick: 80 Tick: 80