Changed Bounds/added VisualBounds in RA mod
This commit is contained in:
@@ -114,7 +114,9 @@ MIG:
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Ammo: 8
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Ammo: 8
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ReturnOnIdle:
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ReturnOnIdle:
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Selectable:
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Selectable:
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Bounds: 40,29,0,1
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Bounds: 36,28,0,2
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SelectionDecorations:
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VisualBounds: 40,29,0,1
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Contrail@1:
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Contrail@1:
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Offset: -598,-683,0
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Offset: -598,-683,0
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Contrail@2:
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Contrail@2:
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@@ -173,8 +175,8 @@ YAK:
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PipCount: 6
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PipCount: 6
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ReloadTicks: 11
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ReloadTicks: 11
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ReturnOnIdle:
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ReturnOnIdle:
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Selectable:
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SelectionDecorations:
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Bounds: 30,28,0,2
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VisualBounds: 30,28,0,2
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WithMuzzleFlash:
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WithMuzzleFlash:
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Contrail:
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Contrail:
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Offset: -853,0,0
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Offset: -853,0,0
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@@ -269,8 +271,8 @@ HELI:
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Offset: 0,0,85
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Offset: 0,0,85
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AmmoPool:
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AmmoPool:
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Ammo: 8
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Ammo: 8
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Selectable:
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SelectionDecorations:
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Bounds: 36,28,0,0
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VisualBounds: 36,28,0,0
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LeavesHusk:
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LeavesHusk:
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HuskActor: HELI.Husk
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HuskActor: HELI.Husk
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SmokeTrailWhenDamaged:
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SmokeTrailWhenDamaged:
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@@ -322,8 +324,8 @@ HIND:
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Ammo: 24
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Ammo: 24
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PipCount: 6
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PipCount: 6
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ReloadTicks: 8
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ReloadTicks: 8
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Selectable:
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SelectionDecorations:
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Bounds: 38,32,0,0
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VisualBounds: 38,32,0,0
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WithMuzzleFlash:
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WithMuzzleFlash:
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LeavesHusk:
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LeavesHusk:
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HuskActor: HIND.Husk
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HuskActor: HIND.Husk
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@@ -3,7 +3,6 @@ C1:
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C2:
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C2:
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Inherits: ^CivInfantry
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Inherits: ^CivInfantry
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Selectable:
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Voiced:
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Voiced:
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VoiceSet: CivilianFemaleVoice
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VoiceSet: CivilianFemaleVoice
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@@ -12,7 +11,6 @@ C3:
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C4:
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C4:
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Inherits: ^CivInfantry
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Inherits: ^CivInfantry
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Selectable:
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WithInfantryBody:
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WithInfantryBody:
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RenderSprites:
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RenderSprites:
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Image: C2
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Image: C2
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@@ -27,7 +25,6 @@ C5:
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C6:
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C6:
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Inherits: ^CivInfantry
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Inherits: ^CivInfantry
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Selectable:
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WithInfantryBody:
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WithInfantryBody:
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RenderSprites:
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RenderSprites:
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Image: C2
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Image: C2
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@@ -42,7 +39,6 @@ C7:
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C8:
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C8:
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Inherits: ^CivInfantry
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Inherits: ^CivInfantry
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Selectable:
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WithInfantryBody:
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WithInfantryBody:
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RenderSprites:
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RenderSprites:
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Image: C2
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Image: C2
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@@ -57,7 +53,6 @@ C9:
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C10:
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C10:
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Inherits: ^CivInfantry
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Inherits: ^CivInfantry
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Selectable:
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WithInfantryBody:
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WithInfantryBody:
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RenderSprites:
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RenderSprites:
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Image: C2
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Image: C2
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@@ -639,22 +634,26 @@ LHUS:
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EditorTilesetFilter:
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EditorTilesetFilter:
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RequireTilesets: TEMPERAT
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RequireTilesets: TEMPERAT
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Selectable:
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Selectable:
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Bounds: 24,48
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Bounds: 24,24,0,16
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SelectionDecorations:
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VisualBounds: 24,48
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Tooltip:
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Tooltip:
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Name: Lighthouse
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Name: Lighthouse
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Building:
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Building:
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Footprint: _ x
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Footprint: x
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Dimensions: 1,2
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Dimensions: 1,1
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WINDMILL:
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WINDMILL:
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Inherits: ^CivBuilding
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Inherits: ^CivBuilding
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EditorTilesetFilter:
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EditorTilesetFilter:
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RequireTilesets: TEMPERAT
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RequireTilesets: TEMPERAT
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Selectable:
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Selectable:
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Bounds: 36,36
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Bounds: 24,24,0,8
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SelectionDecorations:
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VisualBounds: 36,36
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Tooltip:
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Tooltip:
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Name: Windmill
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Name: Windmill
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Building:
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Building:
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Footprint: _ x
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Footprint: x
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Dimensions: 1,2
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Dimensions: 1,1
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@@ -58,6 +58,7 @@
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ROT: 5
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ROT: 5
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SelectionDecorations:
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SelectionDecorations:
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Selectable:
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Selectable:
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Bounds: 24, 24
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TargetableUnit:
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TargetableUnit:
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TargetTypes: Ground, Repair, Vehicle
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TargetTypes: Ground, Repair, Vehicle
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Repairable:
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Repairable:
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@@ -112,6 +113,7 @@
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ROT: 5
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ROT: 5
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SelectionDecorations:
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SelectionDecorations:
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Selectable:
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Selectable:
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Bounds: 24, 24
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TargetableUnit:
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TargetableUnit:
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TargetTypes: Ground, C4, Repair, Tank
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TargetTypes: Ground, C4, Repair, Tank
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Repairable:
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Repairable:
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@@ -179,8 +181,9 @@
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Gems: 80
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Gems: 80
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Beach: 80
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Beach: 80
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SelectionDecorations:
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SelectionDecorations:
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VisualBounds: 12,18,0,-8
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Selectable:
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Selectable:
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Bounds: 12,18,0,-6
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Bounds: 12,18,0,-8
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TargetableUnit:
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TargetableUnit:
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TargetTypes: Ground, Infantry, Disguise
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TargetTypes: Ground, Infantry, Disguise
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TakeCover:
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TakeCover:
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@@ -257,6 +260,7 @@
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Water: 100
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Water: 100
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SelectionDecorations:
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SelectionDecorations:
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Selectable:
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Selectable:
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Bounds: 24,24
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TargetableUnit:
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TargetableUnit:
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TargetTypes: Ground, Water, Repair
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TargetTypes: Ground, Water, Repair
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HiddenUnderFog:
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HiddenUnderFog:
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@@ -289,6 +293,7 @@
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UseLocation: true
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UseLocation: true
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SelectionDecorations:
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SelectionDecorations:
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Selectable:
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Selectable:
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Bounds: 24,24
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TargetableAircraft:
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TargetableAircraft:
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TargetTypes: Air
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TargetTypes: Air
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GroundedTargetTypes: Ground, Repair
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GroundedTargetTypes: Ground, Repair
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@@ -13,6 +13,8 @@ DOG:
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GenericName: Dog
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GenericName: Dog
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Selectable:
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Selectable:
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Bounds: 12,17,-1,-4
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Bounds: 12,17,-1,-4
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SelectionDecorations:
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VisualBounds: 12,17,-1,-4
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Health:
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Health:
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HP: 12
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HP: 12
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Mobile:
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Mobile:
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@@ -561,7 +563,9 @@ Ant:
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BuildPaletteOrder: 1954
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BuildPaletteOrder: 1954
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Prerequisites: ~bio
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Prerequisites: ~bio
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Selectable:
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Selectable:
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Bounds: 30,30,0,-2
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Bounds: 24,24,0,-5
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SelectionDecorations:
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VisualBounds: 30,30,0,-2
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Health:
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Health:
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HP: 750
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HP: 750
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Radius: 469
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Radius: 469
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@@ -35,8 +35,8 @@ SS:
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LocalOffset: 0,-171,0, 0,171,0
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LocalOffset: 0,-171,0, 0,171,0
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FireDelay: 2
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FireDelay: 2
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AttackFrontal:
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AttackFrontal:
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Selectable:
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SelectionDecorations:
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Bounds: 38,38
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VisualBounds: 38,38
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Chronoshiftable:
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Chronoshiftable:
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RepairableNear:
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RepairableNear:
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AutoTarget:
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AutoTarget:
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@@ -89,8 +89,8 @@ MSUB:
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LocalOffset: 0,-171,0, 0,171,0
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LocalOffset: 0,-171,0, 0,171,0
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FireDelay: 2
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FireDelay: 2
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AttackFrontal:
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AttackFrontal:
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Selectable:
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SelectionDecorations:
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Bounds: 44,44
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VisualBounds: 44,44
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Chronoshiftable:
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Chronoshiftable:
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RepairableNear:
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RepairableNear:
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AutoTarget:
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AutoTarget:
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@@ -145,6 +145,8 @@ DD:
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AttackTurreted:
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AttackTurreted:
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Selectable:
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Selectable:
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Bounds: 38,38
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Bounds: 38,38
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SelectionDecorations:
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VisualBounds: 38,38
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WithFacingSpriteBody:
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WithFacingSpriteBody:
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WithTurret:
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WithTurret:
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AutoTarget:
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AutoTarget:
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@@ -208,6 +210,8 @@ CA:
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WithMuzzleFlash:
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WithMuzzleFlash:
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Selectable:
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Selectable:
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Bounds: 44,44
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Bounds: 44,44
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SelectionDecorations:
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VisualBounds: 44,44
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WithFacingSpriteBody:
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WithFacingSpriteBody:
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WithTurret@PRIMARY:
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WithTurret@PRIMARY:
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Turret: primary
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Turret: primary
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@@ -242,6 +246,8 @@ LST:
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Speed: 113
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Speed: 113
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RevealsShroud:
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RevealsShroud:
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Range: 6c0
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Range: 6c0
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SelectionDecorations:
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VisualBounds: 36,36
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RenderLandingCraft:
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RenderLandingCraft:
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OpenTerrainTypes: Clear, Rough, Road, Ore, Gems, Beach
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OpenTerrainTypes: Clear, Rough, Road, Ore, Gems, Beach
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Cargo:
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Cargo:
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@@ -290,6 +296,8 @@ PT:
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WithMuzzleFlash:
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WithMuzzleFlash:
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Selectable:
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Selectable:
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Bounds: 32,32
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Bounds: 32,32
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SelectionDecorations:
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VisualBounds: 32,32
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WithFacingSpriteBody:
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WithFacingSpriteBody:
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WithTurret:
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WithTurret:
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AutoTarget:
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AutoTarget:
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@@ -61,6 +61,10 @@ GAP:
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Building:
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Building:
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Footprint: _ x
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Footprint: _ x
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Dimensions: 1,2
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Dimensions: 1,2
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Selectable:
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Bounds: 24,28,0,12
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SelectionDecorations:
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VisualBounds: 24,40,0,0
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RequiresPower:
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RequiresPower:
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CanPowerDown:
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CanPowerDown:
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DisabledOverlay:
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DisabledOverlay:
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@@ -269,7 +273,9 @@ IRON:
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CanPowerDown:
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CanPowerDown:
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DisabledOverlay:
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DisabledOverlay:
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Selectable:
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Selectable:
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Bounds: 50,50,0,-12
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Bounds: 48,28,0,2
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SelectionDecorations:
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VisualBounds: 50,50,0,-12
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Health:
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Health:
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HP: 1000
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HP: 1000
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Armor:
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Armor:
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@@ -380,6 +386,10 @@ TSLA:
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Footprint: _ x
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Footprint: _ x
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Dimensions: 1,2
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Dimensions: 1,2
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RequiresPower:
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RequiresPower:
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Selectable:
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||||||
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Bounds: 24,24,0,16
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SelectionDecorations:
|
||||||
|
VisualBounds: 24,36,0,4
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||||||
CanPowerDown:
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CanPowerDown:
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DisabledOverlay:
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DisabledOverlay:
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-GivesBuildableArea:
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-GivesBuildableArea:
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@@ -424,6 +434,10 @@ AGUN:
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Building:
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Building:
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Footprint: _ x
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Footprint: _ x
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||||||
Dimensions: 1,2
|
Dimensions: 1,2
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|
Selectable:
|
||||||
|
Bounds: 24,28,0,16
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||||||
|
SelectionDecorations:
|
||||||
|
VisualBounds: 24,36,0,12
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||||||
RequiresPower:
|
RequiresPower:
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CanPowerDown:
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CanPowerDown:
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||||||
DisabledOverlay:
|
DisabledOverlay:
|
||||||
@@ -929,6 +943,10 @@ PROC:
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|||||||
Building:
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Building:
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||||||
Footprint: _x_ xxx x==
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Footprint: _x_ xxx x==
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||||||
Dimensions: 3,3
|
Dimensions: 3,3
|
||||||
|
Selectable:
|
||||||
|
Bounds: 72,50,0,12
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||||||
|
SelectionDecorations:
|
||||||
|
VisualBounds: 72,70,0,-2
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||||||
TargetableBuilding:
|
TargetableBuilding:
|
||||||
TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate
|
TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate
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||||||
Health:
|
Health:
|
||||||
@@ -1220,6 +1238,10 @@ APWR:
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|||||||
Building:
|
Building:
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||||||
Footprint: ___ xxx xxx
|
Footprint: ___ xxx xxx
|
||||||
Dimensions: 3,3
|
Dimensions: 3,3
|
||||||
|
Selectable:
|
||||||
|
Bounds: 72,48,0,12
|
||||||
|
SelectionDecorations:
|
||||||
|
VisualBounds: 72,64,0,-2
|
||||||
Health:
|
Health:
|
||||||
HP: 700
|
HP: 700
|
||||||
Armor:
|
Armor:
|
||||||
@@ -1447,6 +1469,10 @@ FIX:
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|||||||
Building:
|
Building:
|
||||||
Footprint: _x_ xxx _x_
|
Footprint: _x_ xxx _x_
|
||||||
Dimensions: 3,3
|
Dimensions: 3,3
|
||||||
|
Selectable:
|
||||||
|
Bounds: 68,34,0,3
|
||||||
|
SelectionDecorations:
|
||||||
|
VisualBounds: 72,48
|
||||||
Health:
|
Health:
|
||||||
HP: 800
|
HP: 800
|
||||||
Armor:
|
Armor:
|
||||||
|
|||||||
@@ -20,6 +20,8 @@ V2RL:
|
|||||||
Armament:
|
Armament:
|
||||||
Weapon: SCUD
|
Weapon: SCUD
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
|
SelectionDecorations:
|
||||||
|
VisualBounds: 28,28
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
Explodes:
|
Explodes:
|
||||||
@@ -111,10 +113,10 @@ V2RL:
|
|||||||
EmptyWeapon: UnitExplodeSmall
|
EmptyWeapon: UnitExplodeSmall
|
||||||
LeavesHusk:
|
LeavesHusk:
|
||||||
HuskActor: 2TNK.Husk
|
HuskActor: 2TNK.Husk
|
||||||
Selectable:
|
|
||||||
Bounds: 30,30
|
|
||||||
AutoSelectionSize:
|
AutoSelectionSize:
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
|
SelectionDecorations:
|
||||||
|
VisualBounds: 28,28
|
||||||
|
|
||||||
3TNK:
|
3TNK:
|
||||||
Inherits: ^Tank
|
Inherits: ^Tank
|
||||||
@@ -154,10 +156,10 @@ V2RL:
|
|||||||
EmptyWeapon: UnitExplodeSmall
|
EmptyWeapon: UnitExplodeSmall
|
||||||
LeavesHusk:
|
LeavesHusk:
|
||||||
HuskActor: 3TNK.Husk
|
HuskActor: 3TNK.Husk
|
||||||
Selectable:
|
|
||||||
Bounds: 30,30
|
|
||||||
AutoSelectionSize:
|
AutoSelectionSize:
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
|
SelectionDecorations:
|
||||||
|
VisualBounds: 28,28
|
||||||
|
|
||||||
4TNK:
|
4TNK:
|
||||||
Inherits: ^Tank
|
Inherits: ^Tank
|
||||||
@@ -211,10 +213,10 @@ V2RL:
|
|||||||
Ticks: 3
|
Ticks: 3
|
||||||
HealIfBelow: 50%
|
HealIfBelow: 50%
|
||||||
DamageCooldown: 150
|
DamageCooldown: 150
|
||||||
Selectable:
|
|
||||||
Bounds: 44,38,0,-4
|
|
||||||
AutoSelectionSize:
|
AutoSelectionSize:
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
|
SelectionDecorations:
|
||||||
|
VisualBounds: 44,38,0,-4
|
||||||
|
|
||||||
ARTY:
|
ARTY:
|
||||||
Inherits: ^Tank
|
Inherits: ^Tank
|
||||||
@@ -265,7 +267,8 @@ HARV:
|
|||||||
Description: Collects Ore and Gems for processing.\n Unarmed
|
Description: Collects Ore and Gems for processing.\n Unarmed
|
||||||
Selectable:
|
Selectable:
|
||||||
Priority: 7
|
Priority: 7
|
||||||
Bounds: 42,42
|
SelectionDecorations:
|
||||||
|
VisualBounds: 42,42
|
||||||
Harvester:
|
Harvester:
|
||||||
Capacity: 20
|
Capacity: 20
|
||||||
Resources: Ore,Gems
|
Resources: Ore,Gems
|
||||||
@@ -309,7 +312,8 @@ MCV:
|
|||||||
Description: Deploys into another Construction Yard.\n Unarmed
|
Description: Deploys into another Construction Yard.\n Unarmed
|
||||||
Selectable:
|
Selectable:
|
||||||
Priority: 4
|
Priority: 4
|
||||||
Bounds: 42,42
|
SelectionDecorations:
|
||||||
|
VisualBounds: 42,42
|
||||||
Health:
|
Health:
|
||||||
HP: 600
|
HP: 600
|
||||||
Armor:
|
Armor:
|
||||||
@@ -618,8 +622,8 @@ TTNK:
|
|||||||
WithFacingSpriteBody:
|
WithFacingSpriteBody:
|
||||||
WithIdleOverlay@SPINNER:
|
WithIdleOverlay@SPINNER:
|
||||||
Sequence: spinner
|
Sequence: spinner
|
||||||
Selectable:
|
SelectionDecorations:
|
||||||
Bounds: 28,28,0,0
|
VisualBounds: 30,30
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
Explodes:
|
Explodes:
|
||||||
Weapon: UnitExplodeSmall
|
Weapon: UnitExplodeSmall
|
||||||
@@ -663,10 +667,10 @@ FTRK:
|
|||||||
Explodes:
|
Explodes:
|
||||||
Weapon: UnitExplodeSmall
|
Weapon: UnitExplodeSmall
|
||||||
EmptyWeapon: UnitExplodeSmall
|
EmptyWeapon: UnitExplodeSmall
|
||||||
Selectable:
|
|
||||||
Bounds: 28,28,0,0
|
|
||||||
AutoSelectionSize:
|
AutoSelectionSize:
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
|
SelectionDecorations:
|
||||||
|
VisualBounds: 28,28
|
||||||
|
|
||||||
DTRK:
|
DTRK:
|
||||||
Inherits: ^Vehicle
|
Inherits: ^Vehicle
|
||||||
@@ -712,8 +716,8 @@ CTNK:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Chrono Tank
|
Name: Chrono Tank
|
||||||
Description: Chrono Tank, teleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft\n Special ability: Can teleport
|
Description: Chrono Tank, teleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft\n Special ability: Can teleport
|
||||||
Selectable:
|
SelectionDecorations:
|
||||||
Bounds: 28,28
|
VisualBounds: 30,30
|
||||||
Health:
|
Health:
|
||||||
HP: 400
|
HP: 400
|
||||||
Armor:
|
Armor:
|
||||||
@@ -761,9 +765,9 @@ QTNK:
|
|||||||
Crushes: wall, mine, crate, infantry
|
Crushes: wall, mine, crate, infantry
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 6c0
|
Range: 6c0
|
||||||
Selectable:
|
|
||||||
Bounds: 44,38,0,-4
|
|
||||||
WithFacingSpriteBody:
|
WithFacingSpriteBody:
|
||||||
|
SelectionDecorations:
|
||||||
|
VisualBounds: 44,38,0,-4
|
||||||
Explodes:
|
Explodes:
|
||||||
Weapon: UnitExplodeSmall
|
Weapon: UnitExplodeSmall
|
||||||
MadTank:
|
MadTank:
|
||||||
@@ -784,8 +788,8 @@ STNK:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Phase Transport
|
Name: Phase Transport
|
||||||
Description: Lightly armored infantry transport\nwhich can cloak. Can detect cloaked units.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
|
Description: Lightly armored infantry transport\nwhich can cloak. Can detect cloaked units.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
|
||||||
Selectable:
|
SelectionDecorations:
|
||||||
Bounds: 28,28
|
VisualBounds: 26,26
|
||||||
Health:
|
Health:
|
||||||
HP: 300
|
HP: 300
|
||||||
Armor:
|
Armor:
|
||||||
|
|||||||
@@ -806,6 +806,8 @@ snowhut:
|
|||||||
Tick: 120
|
Tick: 120
|
||||||
|
|
||||||
lhus:
|
lhus:
|
||||||
|
Defaults:
|
||||||
|
Offset: 0,-16
|
||||||
idle:
|
idle:
|
||||||
Length: 16
|
Length: 16
|
||||||
Tick: 180
|
Tick: 180
|
||||||
@@ -815,6 +817,8 @@ lhus:
|
|||||||
Length: 8
|
Length: 8
|
||||||
|
|
||||||
windmill:
|
windmill:
|
||||||
|
Defaults:
|
||||||
|
Offset: 0,-16
|
||||||
idle:
|
idle:
|
||||||
Length: 8
|
Length: 8
|
||||||
Tick: 80
|
Tick: 80
|
||||||
|
|||||||
Reference in New Issue
Block a user