Refactor Leap attack logic

This commit is contained in:
abcdefg30
2018-12-25 13:57:57 +01:00
committed by reaperrr
parent 9c4cb9091e
commit 0ff4e466ee
9 changed files with 299 additions and 62 deletions

View File

@@ -9,53 +9,71 @@
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.Cnc.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
[Desc("Dogs use this attack model.")]
class AttackLeapInfo : AttackFrontalInfo
[Desc("Move onto the target then execute the attack.")]
public class AttackLeapInfo : AttackFrontalInfo, Requires<MobileInfo>
{
[Desc("Leap speed (in units/tick).")]
[Desc("Leap speed (in WDist units/tick).")]
public readonly WDist Speed = new WDist(426);
public readonly WAngle Angle = WAngle.FromDegrees(20);
[Desc("Types of damage that this trait causes. Leave empty for no damage types.")]
public readonly BitSet<DamageType> DamageTypes = default(BitSet<DamageType>);
[Desc("Conditions that last from start of the leap until the attack.")]
[GrantedConditionReference]
public readonly string LeapCondition = "attacking";
public override object Create(ActorInitializer init) { return new AttackLeap(init.Self, this); }
}
class AttackLeap : AttackFrontal
public class AttackLeap : AttackFrontal
{
readonly AttackLeapInfo info;
ConditionManager conditionManager;
int leapToken = ConditionManager.InvalidConditionToken;
public AttackLeap(Actor self, AttackLeapInfo info)
: base(self, info)
{
this.info = info;
}
public override void DoAttack(Actor self, Target target, IEnumerable<Armament> armaments = null)
protected override void Created(Actor self)
{
if (target.Type != TargetType.Actor || !CanAttack(self, target))
return;
conditionManager = self.TraitOrDefault<ConditionManager>();
base.Created(self);
}
var a = ChooseArmamentsForTarget(target, true).FirstOrDefault();
if (a == null)
return;
protected override bool CanAttack(Actor self, Target target)
{
if (target.Type != TargetType.Actor)
return false;
if (!target.IsInRange(self.CenterPosition, a.MaxRange()))
return;
if (self.Location == target.Actor.Location && HasAnyValidWeapons(target))
return true;
self.CancelActivity();
self.QueueActivity(new Leap(self, target.Actor, a, info.Speed, info.Angle, info.DamageTypes));
return base.CanAttack(self, target);
}
public void GrantLeapCondition(Actor self)
{
if (conditionManager != null && !string.IsNullOrEmpty(info.LeapCondition))
leapToken = conditionManager.GrantCondition(self, info.LeapCondition);
}
public void RevokeLeapCondition(Actor self)
{
if (leapToken != ConditionManager.InvalidConditionToken)
leapToken = conditionManager.RevokeCondition(self, leapToken);
}
public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove, bool forceAttack)
{
return new LeapAttack(self, newTarget, allowMove, this, info);
}
}
}