Fix bridges and trees
This commit is contained in:
@@ -77,12 +77,12 @@ namespace OpenRa
|
||||
viewport = new Viewport(clientSize, Game.world.Map.Offset, Game.world.Map.Offset + Game.world.Map.Size, renderer);
|
||||
Timer.Time( "SeqProv, viewport: {0}" );
|
||||
|
||||
/*
|
||||
|
||||
skipMakeAnims = true;
|
||||
foreach (var treeReference in Game.world.Map.Trees)
|
||||
world.CreateActor(treeReference.Image, new int2(treeReference.Location), null);
|
||||
Timer.Time( "trees: {0}" );
|
||||
*/
|
||||
|
||||
world.LoadMapActors(Rules.AllRules);
|
||||
skipMakeAnims = false;
|
||||
Timer.Time( "map actors: {0}" );
|
||||
|
||||
Reference in New Issue
Block a user