Add a new rallypoint established notification.
This commit is contained in:
committed by
reaperrr
parent
1dd1786469
commit
103cb61020
@@ -42,6 +42,10 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("A list of 0 or more offsets defining the initial rally point path.")]
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[Desc("A list of 0 or more offsets defining the initial rally point path.")]
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public readonly CVec[] Path = { };
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public readonly CVec[] Path = { };
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[NotificationReference("Speech")]
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[Desc("The speech notification to play when setting a new rallypoint.")]
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public readonly string Notification = null;
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public object Create(ActorInitializer init) { return new RallyPoint(init.Self, this); }
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public object Create(ActorInitializer init) { return new RallyPoint(init.Self, this); }
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}
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}
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@@ -96,6 +100,8 @@ namespace OpenRA.Mods.Common.Traits
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{
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{
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if (order.OrderID == OrderID)
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if (order.OrderID == OrderID)
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{
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{
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", Info.Notification, self.Owner.Faction.InternalName);
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return new Order(order.OrderID, self, target, queued)
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return new Order(order.OrderID, self, target, queued)
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{
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{
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SuppressVisualFeedback = true,
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SuppressVisualFeedback = true,
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