Add a new rallypoint established notification.

This commit is contained in:
Matthias Mailänder
2020-02-16 23:17:15 +01:00
committed by reaperrr
parent 1dd1786469
commit 103cb61020

View File

@@ -42,6 +42,10 @@ namespace OpenRA.Mods.Common.Traits
[Desc("A list of 0 or more offsets defining the initial rally point path.")] [Desc("A list of 0 or more offsets defining the initial rally point path.")]
public readonly CVec[] Path = { }; public readonly CVec[] Path = { };
[NotificationReference("Speech")]
[Desc("The speech notification to play when setting a new rallypoint.")]
public readonly string Notification = null;
public object Create(ActorInitializer init) { return new RallyPoint(init.Self, this); } public object Create(ActorInitializer init) { return new RallyPoint(init.Self, this); }
} }
@@ -96,6 +100,8 @@ namespace OpenRA.Mods.Common.Traits
{ {
if (order.OrderID == OrderID) if (order.OrderID == OrderID)
{ {
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", Info.Notification, self.Owner.Faction.InternalName);
return new Order(order.OrderID, self, target, queued) return new Order(order.OrderID, self, target, queued)
{ {
SuppressVisualFeedback = true, SuppressVisualFeedback = true,