perf graph
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@@ -9,6 +9,7 @@ using OpenRa.FileFormats;
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using OpenRa.Game.GameRules;
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using OpenRa.Game.Graphics;
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using OpenRa.Game.Traits;
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using OpenRa.Game.Support;
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namespace OpenRa.Game
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{
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@@ -158,32 +159,37 @@ namespace OpenRa.Game
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int dt = t - lastTime;
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if( dt >= timestep )
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{
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sw.Reset();
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PathToPathTime = 0;
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NormalPathTime = 0;
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PathToPathCount = 0;
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NormalPathCount = 0;
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lastTime += timestep;
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if( orderManager.Tick() )
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using (new PerfSample("tick_time"))
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{
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if( controller.orderGenerator != null )
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controller.orderGenerator.Tick();
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sw.Reset();
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PathToPathTime = 0;
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NormalPathTime = 0;
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PathToPathCount = 0;
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NormalPathCount = 0;
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lastTime += timestep;
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if (--oreTicks == 0)
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if (orderManager.Tick())
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{
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var oresw = new Stopwatch();
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map.GrowOre(SharedRandom);
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OreTime = oresw.ElapsedTime();
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oreTicks = oreFrequency;
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if (controller.orderGenerator != null)
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controller.orderGenerator.Tick();
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if (--oreTicks == 0)
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{
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var oresw = new Stopwatch();
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map.GrowOre(SharedRandom);
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OreTime = oresw.ElapsedTime();
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oreTicks = oreFrequency;
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}
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world.Tick();
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UnitInfluence.Tick();
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foreach (var player in players.Values)
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player.Tick();
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}
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world.Tick();
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UnitInfluence.Tick();
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foreach( var player in players.Values )
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player.Tick();
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TickTime = sw.ElapsedTime();
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}
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TickTime = sw.ElapsedTime();
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PerfHistory.Tick();
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}
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sw.Reset();
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@@ -4,6 +4,7 @@ using System.Windows.Forms;
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using IjwFramework.Types;
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using System.Collections.Generic;
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using OpenRa.Game.Traits;
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using OpenRa.Game.Support;
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namespace OpenRa.Game.Graphics
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{
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@@ -110,6 +111,8 @@ namespace OpenRa.Game.Graphics
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Game.PathToPathCount,
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Game.NormalPathCount
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), new int2(5, 5), Color.White);
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PerfHistory.Render(renderer, lineRenderer);
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}
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void DrawSelectionBox(Actor selectedUnit, Color c, bool drawHealthBar)
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@@ -79,6 +79,7 @@
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<Compile Include="OrderManager.cs" />
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<Compile Include="Ore.cs" />
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<Compile Include="Stopwatch.cs" />
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<Compile Include="Support\PerfHistory.cs" />
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<Compile Include="Traits\AcceptsOre.cs" />
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<Compile Include="Traits\Activities\Activity.cs" />
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<Compile Include="Traits\Activities\DeliverOre.cs" />
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@@ -4,6 +4,7 @@ using IjwFramework.Collections;
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using System.Linq;
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using OpenRa.FileFormats;
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using OpenRa.Game.Graphics;
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using OpenRa.Game.Support;
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namespace OpenRa.Game
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{
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@@ -28,16 +29,19 @@ namespace OpenRa.Game
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public List<int2> FindUnitPath(int2 src, int2 dest, UnitMovementType umt)
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{
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var sw = new Stopwatch();
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/*if (passableCost[(int)umt][dest.X, dest.Y] == double.PositiveInfinity)
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return new List<int2>();
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if (!Game.BuildingInfluence.CanMoveHere(dest))
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return new List<int2>();*/
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using (new PerfSample("find_unit_path"))
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{
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var sw = new Stopwatch();
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/*if (passableCost[(int)umt][dest.X, dest.Y] == double.PositiveInfinity)
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return new List<int2>();
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if (!Game.BuildingInfluence.CanMoveHere(dest))
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return new List<int2>();*/
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var result = FindUnitPath(src, DefaultEstimator(dest), umt);
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Game.NormalPathTime += sw.ElapsedTime();
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Game.NormalPathCount++;
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return result;
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var result = FindUnitPath(src, DefaultEstimator(dest), umt);
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Game.NormalPathTime += sw.ElapsedTime();
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Game.NormalPathCount++;
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return result;
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}
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}
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public List<int2> FindUnitPathToRange(int2 src, int2 dest, UnitMovementType umt, int range)
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@@ -53,30 +57,33 @@ namespace OpenRa.Game
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public List<int2> FindPathToPath( int2 from, List<int2> path, UnitMovementType umt )
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{
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var sw = new Stopwatch();
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var cellInfo = InitCellInfo();
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var queue = new PriorityQueue<PathDistance>();
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var estimator = DefaultEstimator( from );
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var cost = 0.0;
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var prev = path[ 0 ];
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for( int i = 0 ; i < path.Count ; i++ )
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using (new PerfSample("find_path_to_path"))
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{
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var sl = path[ i ];
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if( /*i == 0 || */(Game.BuildingInfluence.CanMoveHere(path[i]) && Game.UnitInfluence.GetUnitAt( path[ i ] ) == null) )
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var cellInfo = InitCellInfo();
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var queue = new PriorityQueue<PathDistance>();
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var estimator = DefaultEstimator(from);
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var cost = 0.0;
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var prev = path[0];
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for (int i = 0; i < path.Count; i++)
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{
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queue.Add( new PathDistance( estimator( sl ), sl ) );
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cellInfo[ sl.X, sl.Y ] = new CellInfo( cost, prev, false );
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var sl = path[i];
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if ( /*i == 0 || */(Game.BuildingInfluence.CanMoveHere(path[i]) && Game.UnitInfluence.GetUnitAt(path[i]) == null))
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{
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queue.Add(new PathDistance(estimator(sl), sl));
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cellInfo[sl.X, sl.Y] = new CellInfo(cost, prev, false);
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}
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var d = sl - prev;
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cost += ((d.X * d.Y != 0) ? 1.414213563 : 1.0) * passableCost[(int)umt][sl.X, sl.Y];
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prev = sl;
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}
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var d = sl - prev;
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cost += ( ( d.X * d.Y != 0 ) ? 1.414213563 : 1.0 ) * passableCost[ (int)umt ][ sl.X, sl.Y ];
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prev = sl;
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var ret = FindPath(cellInfo, queue, estimator, umt, true);
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ret.Reverse();
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Game.PathToPathTime += sw.ElapsedTime();
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Game.PathToPathCount++;
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return ret;
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}
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var ret = FindPath( cellInfo, queue, estimator, umt, true );
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ret.Reverse();
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Game.PathToPathTime += sw.ElapsedTime();
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Game.PathToPathCount++;
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return ret;
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}
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public List<int2> FindUnitPath( int2 unitLocation, Func<int2,double> estimator, UnitMovementType umt )
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110
OpenRa.Game/Support/PerfHistory.cs
Normal file
110
OpenRa.Game/Support/PerfHistory.cs
Normal file
@@ -0,0 +1,110 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using IjwFramework.Collections;
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using System.Drawing;
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using OpenRa.Game.Graphics;
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namespace OpenRa.Game.Support
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{
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static class PerfHistory
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{
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static readonly Color[] colors = { Color.Red, Color.Green, Color.Blue, Color.Yellow, Color.Orange, Color.Fuchsia, Color.Lime, Color.LightBlue };
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static int nextColor;
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static Cache<string, PerfItem> items = new Cache<string, PerfItem>(
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s =>
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{
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var x = new PerfItem(s, colors[nextColor++]);
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if (nextColor > colors.Length) nextColor = 0;
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return x;
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});
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public static void Increment( string item, double x )
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{
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items[item].val += x;
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}
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public static void Tick()
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{
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foreach (var item in items.Values)
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item.Tick();
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}
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public static void Render(Renderer r, LineRenderer lr)
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{
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float2 origin = Game.viewport.Location + new float2(330, Game.viewport.Height - 30);
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float2 basis = new float2(-3, -3);
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lr.DrawLine(origin, origin + new float2(100, 0) * basis, Color.White, Color.White);
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lr.DrawLine(origin + new float2(100,0) * basis, origin + new float2(100,70) * basis, Color.White, Color.White);
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foreach (var item in items.Values)
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{
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int n = 0;
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item.Samples().Aggregate((a, b) =>
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{
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lr.DrawLine(
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origin + new float2(n, (float)a) * basis,
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origin + new float2(n+1, (float)b) * basis,
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item.c, item.c);
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++n;
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return b;
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});
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}
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lr.Flush();
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}
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}
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class PerfItem
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{
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public readonly Color c;
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public readonly string Name;
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public double[] samples = new double[100];
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public double val = 0.0;
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int head = 1, tail = 0;
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public PerfItem(string name, Color c)
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{
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Name = name;
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this.c = c;
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}
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public void Tick()
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{
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samples[head++] = val;
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if (head == samples.Length) head = 0;
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if (head == tail && ++tail == samples.Length) tail = 0;
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val = 0.0;
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}
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public IEnumerable<double> Samples()
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{
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int n = head;
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while (n != tail)
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{
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--n;
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if (n < 0) n = samples.Length - 1;
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yield return samples[n];
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}
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}
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}
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class PerfSample : IDisposable
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{
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readonly Stopwatch sw = new Stopwatch();
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readonly string Item;
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public PerfSample(string item)
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{
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Item = item;
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}
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public void Dispose()
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{
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PerfHistory.Increment(Item, sw.ElapsedTime() * 1000);
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}
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}
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}
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