Add a Shadow option to LabelWidget and ButtonWidget
This commit is contained in:
@@ -48,7 +48,8 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
var font = Game.Renderer.Fonts[Font];
|
||||
var color = GetColor();
|
||||
var colordisabled = GetColorDisabled();
|
||||
var contrast = GetContrastColor();
|
||||
var bgDark = GetContrastColorDark();
|
||||
var bgLight = GetContrastColorLight();
|
||||
var rect = RenderBounds;
|
||||
var text = GetText();
|
||||
var textSize = font.Measure(text);
|
||||
@@ -64,7 +65,7 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
|
||||
if (Contrast)
|
||||
font.DrawTextWithContrast(text, position,
|
||||
disabled ? colordisabled : color, contrast, 2);
|
||||
disabled ? colordisabled : color, bgDark, bgLight, 2);
|
||||
else
|
||||
font.DrawText(text, position,
|
||||
disabled ? colordisabled : color);
|
||||
|
||||
Reference in New Issue
Block a user