fixes port-in-use deadlock

This commit is contained in:
Bob
2010-03-10 15:47:50 +13:00
parent 024779d0d9
commit 106255066b
2 changed files with 21 additions and 27 deletions

View File

@@ -58,7 +58,7 @@ namespace OpenRA.GlRenderer
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_GREEN_SIZE, 8);
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_BLUE_SIZE, 8);
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_ALPHA_SIZE, 8);
if (Environment.OSVersion.Platform == PlatformID.Win32NT)
{
// pseudo-fullscreen, for sane debugging.
@@ -69,7 +69,7 @@ namespace OpenRA.GlRenderer
{
// OSX doesn't like this, due to quirks of their WM.
surf = Sdl.SDL_SetVideoMode(width, height, 0, Sdl.SDL_OPENGL | (windowed ? 0 : Sdl.SDL_FULLSCREEN));
}
}
Sdl.SDL_WM_SetCaption("OpenRA", "OpenRA");
Sdl.SDL_ShowCursor(0);