Prevents satellite icons from being drawn over frozen actors.
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@@ -38,8 +38,8 @@ namespace OpenRA.Traits
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public int HP;
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public DamageState DamageState;
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public bool Visible;
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public bool Visible = true;
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public bool NeedRenderables;
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public bool IsRendering { get; private set; }
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public FrozenActor(Actor self, MPos[] footprint, CellRegion footprintRegion, Shroud shroud)
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@@ -63,7 +63,6 @@ namespace OpenRA.Traits
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int flashTicks;
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IRenderable[] renderables = NoRenderables;
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bool needRenderables;
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public void Tick()
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{
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@@ -88,7 +87,7 @@ namespace OpenRA.Traits
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}
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if (Visible && !wasVisible)
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needRenderables = true;
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NeedRenderables = true;
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}
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public void Flash()
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@@ -98,9 +97,9 @@ namespace OpenRA.Traits
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (needRenderables)
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if (NeedRenderables)
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{
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needRenderables = false;
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NeedRenderables = false;
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if (!actor.Destroyed)
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{
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IsRendering = true;
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