Replace F extension with string interpolation
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@@ -205,7 +205,7 @@ namespace OpenRA.Graphics
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var t = m.Model.TransformationMatrix(i, frame);
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var it = Util.MatrixInverse(t);
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if (it == null)
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throw new InvalidOperationException("Failed to invert the transformed matrix of frame {0} during RenderAsync.".F(i));
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throw new InvalidOperationException($"Failed to invert the transformed matrix of frame {i} during RenderAsync.");
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// Transform light vector from shadow -> world -> limb coords
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var lightDirection = ExtractRotationVector(Util.MatrixMultiply(it, lightTransform));
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