Replace F extension with string interpolation
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@@ -63,7 +63,7 @@ namespace OpenRA.Mods.Common.Traits
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var weaponToLower = DemolishWeapon.ToLowerInvariant();
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if (!rules.Weapons.TryGetValue(weaponToLower, out var weapon))
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throw new YamlException("Weapons Ruleset does not contain an entry '{0}'".F(weaponToLower));
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throw new YamlException($"Weapons Ruleset does not contain an entry '{weaponToLower}'");
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DemolishWeaponInfo = weapon;
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}
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@@ -75,7 +75,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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var fp = footprintYaml.Value.Value;
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var dims = dim.X + "x" + dim.Y;
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throw new YamlException("Invalid footprint: {0} does not match dimensions {1}".F(fp, dims));
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throw new YamlException($"Invalid footprint: {fp} does not match dimensions {dims}");
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}
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var index = 0;
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@@ -86,7 +86,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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var c = footprintChars[index++];
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if (!Enum.IsDefined(typeof(FootprintCellType), (FootprintCellType)c))
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throw new YamlException("Invalid footprint cell type '{0}'".F(c));
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throw new YamlException($"Invalid footprint cell type '{c}'");
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ret[new CVec(x, y)] = (FootprintCellType)c;
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}
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@@ -65,9 +65,9 @@ namespace OpenRA.Mods.Common.Traits
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topLeftScreenOffset = -wr.ScreenPxOffset(centerOffset);
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var tileset = world.Map.Tileset.ToLowerInvariant();
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if (world.Map.Rules.Sequences.HasSequence("overlay", "build-valid-{0}".F(tileset)))
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if (world.Map.Rules.Sequences.HasSequence("overlay", $"build-valid-{tileset}"))
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{
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var validSequence = world.Map.Rules.Sequences.GetSequence("overlay", "build-valid-{0}".F(tileset));
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var validSequence = world.Map.Rules.Sequences.GetSequence("overlay", $"build-valid-{tileset}");
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validTile = validSequence.GetSprite(0);
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validAlpha = validSequence.GetAlpha(0);
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}
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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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var weaponToLower = (DemolishWeapon ?? string.Empty).ToLowerInvariant();
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if (!rules.Weapons.TryGetValue(weaponToLower, out var weapon))
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throw new YamlException("Weapons Ruleset does not contain an entry '{0}'".F(weaponToLower));
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throw new YamlException($"Weapons Ruleset does not contain an entry '{weaponToLower}'");
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DemolishWeaponInfo = weapon;
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}
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@@ -61,8 +61,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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if (Game.IsCurrentWorld(self.World))
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throw new InvalidOperationException(
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"Attempted to finalize an undisposed DisposableAction. {0} ({1}) reserved {2} ({3})".F(
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forActor.Info.Name, forActor.ActorID, self.Info.Name, self.ActorID));
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$"Attempted to finalize an undisposed DisposableAction. {forActor.Info.Name} ({forActor.ActorID}) reserved {self.Info.Name} ({self.ActorID})");
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}));
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}
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@@ -56,9 +56,9 @@ namespace OpenRA.Mods.Common.Traits
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var locomotorInfos = rules.Actors[SystemActors.World].TraitInfos<LocomotorInfo>();
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LocomotorInfo = locomotorInfos.FirstOrDefault(li => li.Name == Locomotor);
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if (LocomotorInfo == null)
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throw new YamlException("A locomotor named '{0}' doesn't exist.".F(Locomotor));
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throw new YamlException($"A locomotor named '{Locomotor}' doesn't exist.");
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else if (locomotorInfos.Count(li => li.Name == Locomotor) > 1)
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throw new YamlException("There is more than one locomotor named '{0}'.".F(Locomotor));
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throw new YamlException($"There is more than one locomotor named '{Locomotor}'.");
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base.RulesetLoaded(rules, ai);
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}
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