Render shellmap / don't assume Game.Localplayer exists

This commit is contained in:
Paul Chote
2010-04-09 20:11:29 +12:00
parent 36a6123dd2
commit 1078fc380a
6 changed files with 10 additions and 14 deletions

View File

@@ -88,7 +88,7 @@ namespace OpenRA.Graphics
if (firstRow < 0) firstRow = 0;
if (lastRow > map.Height) lastRow = map.Height;
if (!Game.world.LocalPlayer.Shroud.Disabled && Game.world.LocalPlayer.Shroud.bounds.HasValue)
if (Game.world.LocalPlayer != null && !Game.world.LocalPlayer.Shroud.Disabled && Game.world.LocalPlayer.Shroud.bounds.HasValue)
{
var r = Game.world.LocalPlayer.Shroud.bounds.Value;
if (firstRow < r.Top - map.YOffset)

View File

@@ -72,12 +72,10 @@ namespace OpenRA.Graphics
float2 r2 = new float2(-1, 1);
renderer.BeginFrame(r1, r2, scrollPosition.ToInt2());
world.WorldRenderer.Draw();
if( Game.orderManager.GameStarted )
{
world.WorldRenderer.Draw();
Game.chrome.Draw( world );
Game.chrome.Draw( world );
if( Game.orderManager.Connection.ConnectionState == ConnectionState.NotConnected )
Game.chrome.DrawDialog("Connection lost.");

View File

@@ -84,7 +84,7 @@ namespace OpenRA.Graphics
Rectangle GetBoundsRect()
{
if (!world.LocalPlayer.Shroud.Disabled && world.LocalPlayer.Shroud.bounds.HasValue)
if (world.LocalPlayer != null && !world.LocalPlayer.Shroud.Disabled && world.LocalPlayer.Shroud.bounds.HasValue)
{
var r = world.LocalPlayer.Shroud.bounds.Value;
@@ -136,7 +136,8 @@ namespace OpenRA.Graphics
if (Game.controller.orderGenerator != null)
Game.controller.orderGenerator.Render(world);
world.LocalPlayer.Shroud.Draw(spriteRenderer);
if (world.LocalPlayer != null)
world.LocalPlayer.Shroud.Draw(spriteRenderer);
spriteRenderer.Flush();